Greataxe.png

Greataxe+10

Stats
icon-wp_physicalAttack.png 390 (*237) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*237) icon-wp_poiseDamage.png 50
icon-firebonus.png 0(*237) icon-wp_stability.png 40
icon-lightningbonus.png 0(*237) icon-durabilitiy.png 80
icon-darkbonus.png 0(*237) icon_weight.png 15
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
32
B
10
E
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Greataxe
Attack Type Slash
Enchantable Yes
Special No
*When infused: 237 physical dmg/237 elemental dmg and B scaling with chosen element.

Greataxe is a weapon in Dark Souls 2.

 

A greataxe wielded with both hands.

This greataxe, crafted with a gigantic, weighty blade, is designed to inflict heavy damage, and requires inhuman strength to handle.
 
Each swing of the greataxe requires the full force of the body, leaving the wielder wide open. Mastering this weapon will require the most thorough training of both body and mind. 

Acquired From

 

Hints and Tips:

  • 48 Str/15 Dex required to powerstance.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Greataxe move set & power stance

Required in Build:
((Link to build))



Greataxe Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 195 - - - - 110
50
C E - - - - - - 55 10 30 30 30
Regular +10 390 - - - - ^ B E - - - - - - 55 10 30 30 30
Magic 136 136 - - - ^ D E C - - - - - 52.9 26.6 27.9 27.9 27.9
Magic +10 237 237 - - - ^ B E B - - - - - 52.9 26.6 27.9 27.9 27.9
Fire 136 - 136 - - ^ D E - C - - - - 52.9 7.9 46.6 27.9 27.9
Fire +10 237 - 237 - - ^ B E - B - - - - 52.9 7.9 46.6 27.9 27.9
Lightning 136 - - 136 - ^ D E - - C - - - 52.9 7.9 27.9 46.6 27.9
Lightning +10 237 - - 237 - ^ B E - - B - - - 52.9 7.9 27.9 46.6 27.9
Dark 136 - - - 136 ^ D E - - - C - - 52.9 7.9 27.9 27.9 46.6
Dark +10 237 - - - 237 ^ B E - - - B - - 52.9 7.9 27.9 27.9 46.6
Poison 136 - - - - ^ D E - - - - 112 - 52.9 7.9 27.9 27.9 27.9
Poison +10 237 - - - - ^ B E - - - - 140 - 52.9 7.9 27.9 27.9 27.9
Bleed 136 - - - - ^ D E - - - - - 112 52.9 7.9 27.9 27.9 27.9
Bleed +10 237 - - - - ^ B E - - - - - 140 52.9 7.9 27.9 27.9 27.9
Raw 224 - - - - ^ E E - - - - - - 55 10 30 30 30
Raw +10 448 - - - - ^ E E - - - - - - 55 10 30 30 30
Enchanted 195 - - - - ^ E E D - - - - - 55 10 30 30 30
Enchanted +10 390 - - - - ^ D E C - - - - - 55 10 30 30 30
Mundane 97 - - - - ^ D E - - - - - - 55 10 30 30 30
Mundane+10 195 - - - - ^ C E - - - - - - 55 10 30 30 30

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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