*When infused: 237 physical dmg/237 elemental dmg and B scaling with chosen element.
Greataxe is a weapon in Dark Souls 2.
A greataxe wielded with both hands.
This greataxe, crafted with a gigantic, weighty blade, is designed to inflict heavy damage, and requires inhuman strength to handle.
Each swing of the greataxe requires the full force of the body, leaving the wielder wide open. Mastering this weapon will require the most thorough training of both body and mind.
Acquired From
- Purchase from Steady Hand McDuff for 6200 souls
- A Raw Greataxe+3 can be dropped by Melinda the Butcher.
Hints and Tips:
- 48 Str/15 Dex required to powerstance.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Greataxe move set & power stance
Required in Build:
((Link to build))
Greataxe Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 195 | - | - | - | - | 110 50 |
C | E | - | - | - | - | - | - | 55 | 10 | 30 | 30 | 30 |
Regular +10 | 390 | - | - | - | - | ^ | B | E | - | - | - | - | - | - | 55 | 10 | 30 | 30 | 30 |
Magic | 136 | 136 | - | - | - | ^ | D | E | C | - | - | - | - | - | 52.9 | 26.6 | 27.9 | 27.9 | 27.9 |
Magic +10 | 237 | 237 | - | - | - | ^ | B | E | B | - | - | - | - | - | 52.9 | 26.6 | 27.9 | 27.9 | 27.9 |
Fire | 136 | - | 136 | - | - | ^ | D | E | - | C | - | - | - | - | 52.9 | 7.9 | 46.6 | 27.9 | 27.9 |
Fire +10 | 237 | - | 237 | - | - | ^ | B | E | - | B | - | - | - | - | 52.9 | 7.9 | 46.6 | 27.9 | 27.9 |
Lightning | 136 | - | - | 136 | - | ^ | D | E | - | - | C | - | - | - | 52.9 | 7.9 | 27.9 | 46.6 | 27.9 |
Lightning +10 | 237 | - | - | 237 | - | ^ | B | E | - | - | B | - | - | - | 52.9 | 7.9 | 27.9 | 46.6 | 27.9 |
Dark | 136 | - | - | - | 136 | ^ | D | E | - | - | - | C | - | - | 52.9 | 7.9 | 27.9 | 27.9 | 46.6 |
Dark +10 | 237 | - | - | - | 237 | ^ | B | E | - | - | - | B | - | - | 52.9 | 7.9 | 27.9 | 27.9 | 46.6 |
Poison | 136 | - | - | - | - | ^ | D | E | - | - | - | - | 112 | - | 52.9 | 7.9 | 27.9 | 27.9 | 27.9 |
Poison +10 | 237 | - | - | - | - | ^ | B | E | - | - | - | - | 140 | - | 52.9 | 7.9 | 27.9 | 27.9 | 27.9 |
Bleed | 136 | - | - | - | - | ^ | D | E | - | - | - | - | - | 112 | 52.9 | 7.9 | 27.9 | 27.9 | 27.9 |
Bleed +10 | 237 | - | - | - | - | ^ | B | E | - | - | - | - | - | 140 | 52.9 | 7.9 | 27.9 | 27.9 | 27.9 |
Raw | 224 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 55 | 10 | 30 | 30 | 30 |
Raw +10 | 448 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 55 | 10 | 30 | 30 | 30 |
Enchanted | 195 | - | - | - | - | ^ | E | E | D | - | - | - | - | - | 55 | 10 | 30 | 30 | 30 |
Enchanted +10 | 390 | - | - | - | - | ^ | D | E | C | - | - | - | - | - | 55 | 10 | 30 | 30 | 30 |
Mundane | 97 | - | - | - | - | ^ | D | E | - | - | - | - | - | - | 55 | 10 | 30 | 30 | 30 |
Mundane+10 | 195 | - | - | - | - | ^ | C | E | - | - | - | - | - | - | 55 | 10 | 30 | 30 | 30 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
It's got good damage but it has a horrible moveset, though I used this to power stance with my dragon tooth and it was amazing, I was hitting in the thousands on counter hits so it shredded boss health bars
- Anonymous
- Anonymous
Don't ever consider using this in an actual build. Its moveset and reach are absolute garbage.
More like Okayaxe, am I right?
8
+11
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