Halberd

 Halberd +10

Stats
icon wp physicalAttack 350 (*245) icon wp counterStrength 120
icon magicbonus 0(*245) icon wp poiseDamage 35
icon firebonus 0 (*245) icon wp stability 40
icon lightningbonus 0 (*245) icon durabilitiy 70
icon darkbonus 0 (*245) icon weight 6.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
20
D(*B)
14
C
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Halberds
Attack Type Slash/Thrust
Enchantable Yes
Special No

Halberd is a weapon in Dark Souls 2.

 

Acquired From

 

Hints and Tips:

  • Normal R1 attack when shield is raised becomes a thrusting attack similar to that of a spear.


Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dual Wield Tutorial

Required in Build:
((Link to build))

Requirements
icon strength
Strength
icon dexterity
Dexterity
icon intelligence
Intelligence
icon faith
Faith
  20 14 - -

 

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 175 - - - - 120
35
D C - - - - - - 40 10 30 30 35
Regular +5 262 - - -   120
35
C C - - - - - - 40 10 30 30 35
Regular +10 350 - - -   120
35
B C - - - - - - 40 10 30 30 35
Magic 122 122 - - - 120
35
D D C - - - - - 37.9 26.6 27.9 27.9 32.9
Magic +5 183 183 - - - 120
35
D D B - - - - - 37.9 26.6 27.9 27.9 32.9
Magic +10 245 245 - - - 120
35
C D B - - - - - 37.9 26.6 27.9 27.9 32.9
Fire 122 - 122 - - 120
35
D D - C - - - - 37.9 7.9 46.6 27.9 32.9
Fire +5 183 - 183 - - 120
35
D D - B - - - - 37.9 7.9 46.6 27.9 32.9
Fire +10 245 - 245 - - 120
35
C D - B - - - - 37.9 7.9 46.6 27.9 32.9
Lightning 122 - - 122 - 120
35
D D - - C - - - 37.9 7.9 27.9 46.6 32.9
Lightning +5 183 - - 183 - 120
35
D D - - B - - - 37.9 7.9 27.9 46.6 32.9
Lightning +10 245 - - 245 - 120
35
C D - - B - - - 37.9 7.9 27.9 46.6 32.9
Dark 122 - - - 122 120
35
D D - - - C - - 37.9 7.9 27.9 27.9 51.6
Dark +5 183 - - - 183 120
35
D D - - - B - - 37.9 7.9 27.9 27.9 51.6
Dark +10 245 - - - 245 120
35
C D - - - B - - 37.9 7.9 27.9 27.9 51.6
Poison 122 - - - - 120
35
D D - - - - 112 - 37.9 7.9 27.9 27.9 32.9
Poison +5 183 - - - - 120
35
D D - - - - 126 - 37.9 7.9 27.9 27.9 32.9
Poison +10 245 - - - - 120
35
C D - - - - 140 - 37.9 7.9 27.9 27.9 32.9
Bleed 122 - - - - 120
35
D D - - - - - 112 37.9 7.9 27.9 27.9 32.9
Bleed +5 183 - - - - 120
35
D D - - - - - 126 37.9 7.9 27.9 27.9 32.9
Bleed +10 245 - - - - 120
35
C D - - - - - 140 37.9 7.9 27.9 27.9 32.9
Raw 201 - - - - 120
35
E E - - - - - - 40 10 30 30 35
Raw +5 301 - - - - 120
35
E E - - - - - - 40 10 30 30 35
Raw +10 402 - - - - 120
35
E E - - - - - - 40 10 30 30 35
Enchanted 175 - - - - 120
35
E E D - - - - - 40 10 30 30 35
Enchanted +5 245 - - - - 120
35
E E D - - - - - 40 10 30 30 35
Enchanted +10 350 - - - - 120
35
E E C - - - - - 40 10 30 30 35
Mundane 87 - - - - 120
35
E E - - - - - - 40 10 30 30 35
Mundane +5 131 - - - - 120
35
D E - - - - - - 40 10 30 30 35
Mundane +10 175 - - - - 120
35
D E - - - - - - 40 10 30 30 35

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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    • Anonymous

      note: hit from max distance for max dmg as it has a different dmg calculation based on which part of the weapon hit the enemy.

      • Anonymous

        Probably best weapon you can obtain in the early game (supposing you did not start as cleric, as the mace does similiar damage and is more flexible where PvE is concerned being both faster and one handed). It can be picked up from the edge of the sword sticking through the wall before the last giant fight. Relatively high base and poise damage, with relatively low stat requirements. Mediocre scaling means you can raw infuse it and not lose out on much damage, Raw+10 being 402 With 20 strength and 14 dex and Normal+10 getting 462 at 40 strength and 40 Dex, Raw infusions freeing up 56 stat points for other things at the cost of about 15% damage. Also running attacks cause you to spin hitting everything three times. Strong attacks also cause you to spin, but only hitting twice. Useful for hit and run tactics on bosses or just being overwhelmed. Overall, solid. Used it on a no death no bonfire run in base new game.

        • Anonymous

          This dropped before my first boss in the game. I also upgraded it to +3. The Last Giant, The Dragonrider, and the Pursuer all died extremely quickly (solo). I now have it at +4 and am going to fight the Ruin Sentinels. If you are just starting the game and this weapon drops and you have at least ten strength and 14 dex (Bandit class works well for this but I haven't tried any others) I highly suggest using this weapon. be sure to put some levels into stamina though as this weapon does take a lot of stamina.

          • Anonymous

            I used this weapon against the skeleton lords, and completely soloed them.If I do say so myself, it's a pretty good crowd control weapon.Although most other halberds do it better.

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