Heavy Crossbow is a weapon in Dark Souls 2.
A large crossbow that deals heavy damage. Equip bolts to use. Unlike bows, a crossbow can be held in one hand.
Equip up to two types of bolts to give yourself immediate options in battle.
Acquired From
- Dropped by crossbow-wielding Hollow Royal Swordsmen in the Lost Bastille and Sinner's Rise.
- Purchasable from Ornifex for 4000 souls.
- +3 version found in the Earthen Peak, jump to the ledge over the toxic pool and open the chest at the end of the hall.
- +5 version dropped by invading NPC Roy the Explorer, in the Grave of Saints.
Hints and Tips:
- You can cancel the aiming of any crossbow and attack instead with the weapon held in your other hand,
- By pressing (Y/Triangle) and immediately following it up with a light or heavy attack.
Heavy Crossbow Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | Other | |||||||||||||||||
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Regular | 145 | - | - | - | - | 100 10 |
- | - | - | - | - | - | - | - | - | - | - | - | - | 40 | 10 |
Regular +10 | 290 | - | - | - | - | ^ | - | - | - | - | - | - | - | - | - | - | - | - | - | 40 | 10 |
Magic | 72 | 72 | - | - | - | ^ | - | - | C | - | - | - | - | - | - | 16.6 | - | - | - | 40 | 10 |
Magic +10 | 145 | 145 | - | - | - | ^ | - | - | C | - | - | - | - | - | - | 16.6 | - | - | - | ||
Fire | 72 | - | 72 | - | - | ^ | - | - | - | C | - | - | - | - | - | - | 16.6 | - | - | 40 | 10 |
Fire +10 | 145 | - | 145 | - | - | ^ | - | - | - | C | - | - | - | - | - | - | 16.6 | - | - | - | |
Lightning | 72 | - | - | 72 | - | ^ | - | - | - | - | C | - | - | - | - | - | - | 16.6 | - | 40 | 10 |
Lightning +10 | 145 | - | - | 145 | - | ^ | - | - | - | - | C | - | - | - | - | - | - | 16.6 | - | - | |
Dark | 72 | - | - | - | 72 | ^ | - | - | - | - | - | C | - | - | - | - | - | - | 16.6 | 40 | 10 |
Dark +10 | 145 | - | - | - | 145 | ^ | - | - | - | - | - | C | - | - | - | - | - | - | 16.6 | - | |
Poison N/A | - | - | - | - | - | ^ | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Bleed N/A | - | - | - | - | - | ^ | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Raw | 159 | - | - | - | - | ^ | - | - | - | - | - | - | - | - | - | - | - | - | - | 40 | 10 |
Raw +10 | 319 | - | - | - | - | ^ | - | - | - | - | - | - | - | - | - | - | - | - | - | 40 | 10 |
Enchanted | 145 | - | - | - | - | ^ | - | - | C | - | - | - | - | - | - | - | - | - | - | - | |
Enchanted +10 | 290 | - | - | - | - | ^ | - | - | C | - | - | - | - | - | - | - | - | - | - | - | |
Mundane* | 21 | - | - | - | - | ^ | - | - | - | - | - | - | - | - | - | - | - | - | - | 10 | |
Mundane+10* | 43 | - | - | - | - | ^ | - | - | - | - | - | - | - | - | - | - | - | - | - | 10 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Is there any reason not to infuse a crossbow with raw? It gets base dmg and loses nothing
- Anonymous
Fun off hand weapon for a character not wishing to pump a lot of points into strength or dexterity and wanting a ranged attack option. Raw infusion is probably the best, as it just adds a nice bit of bonus damage at no cost or stat investment, thought elemental infusions may have higher AR later (Usualy around 40+ intelligence/faith/ or 20 for both if Dark or Fire infused, but if you have those kind of stats, why use a crossbow as your ranged attack?). But I don't trust split damage in a dark souls games. Best paired with other raw weapons so a character can afford to put points into other stats such as adaptability for more survivability (The most useful version of Raw infusion builds incorporate this tactic for the 280% longer invincibility frames for a roll at 38 adaptability). But outside of low level play, cheesing certain pve enemies, and pvp shenanigans, don't use a crossbow. Seriously, these builds aren't terribly viable or useful as a main damage source. More of a tool than a weapon.
- Anonymous
Should i infused this with dark or raw? I'm running a 40 str, 30 int/30 fth build. Need this to snipe in Shrine of Amana, and I wonder which infusion would do better. Thanks!
4
+10
-1