Heavy Crossbow is a weapon in Dark Souls 2. Heavy Crossbow is a robust choice, delivering substantial physical damage. With a focus on Strength scaling, it provides a powerful option for marksmen who prefer a hard-hitting projectile.
A large crossbow that deals heavy damage. Equip bolts to use. Unlike bows, a crossbow can be held in one hand.
Equip up to two types of bolts to give yourself immediate options in battle.
How to get Heavy Crossbow in Dark Souls 2
- Dropped by crossbow-wielding Hollow Royal Swordsmen in the Lost Bastille and Sinner's Rise.
- Purchasable from Ornifex for 4000 souls.
- +3 version found in the Earthen Peak, jump to the ledge over the toxic pool and open the chest at the end of the hall.
- +5 version dropped by invading NPC Roy the Explorer, in the Grave of Saints.
DS2 Heavy Crossbow Hints and Tips
- You can cancel the aiming of any crossbow and attack instead with the weapon held in your other hand,
- By pressing (Y/Triangle) and immediately following it up with a light or heavy attack.
DS2 Heavy Crossbow Upgrades Table
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | Other | |||||||||||||||||
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Regular | 145 | - | - | - | - | 100 10 |
- | - | - | - | - | - | - | - | - | - | - | - | - | 40 | 10 |
Regular +10 | 290 | - | - | - | - | ^ | - | - | - | - | - | - | - | - | - | - | - | - | - | 40 | 10 |
Magic | 72 | 72 | - | - | - | ^ | - | - | C | - | - | - | - | - | - | 16.6 | - | - | - | 40 | 10 |
Magic +10 | 145 | 145 | - | - | - | ^ | - | - | C | - | - | - | - | - | - | 16.6 | - | - | - | ||
Fire | 72 | - | 72 | - | - | ^ | - | - | - | C | - | - | - | - | - | - | 16.6 | - | - | 40 | 10 |
Fire +10 | 145 | - | 145 | - | - | ^ | - | - | - | C | - | - | - | - | - | - | 16.6 | - | - | - | |
Lightning | 72 | - | - | 72 | - | ^ | - | - | - | - | C | - | - | - | - | - | - | 16.6 | - | 40 | 10 |
Lightning +10 | 145 | - | - | 145 | - | ^ | - | - | - | - | C | - | - | - | - | - | - | 16.6 | - | - | |
Dark | 72 | - | - | - | 72 | ^ | - | - | - | - | - | C | - | - | - | - | - | - | 16.6 | 40 | 10 |
Dark +10 | 145 | - | - | - | 145 | ^ | - | - | - | - | - | C | - | - | - | - | - | - | 16.6 | - | |
Poison N/A | - | - | - | - | - | ^ | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Bleed N/A | - | - | - | - | - | ^ | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Raw | 159 | - | - | - | - | ^ | - | - | - | - | - | - | - | - | - | - | - | - | - | 40 | 10 |
Raw +10 | 319 | - | - | - | - | ^ | - | - | - | - | - | - | - | - | - | - | - | - | - | 40 | 10 |
Enchanted | 145 | - | - | - | - | ^ | - | - | C | - | - | - | - | - | - | - | - | - | - | - | |
Enchanted +10 | 290 | - | - | - | - | ^ | - | - | C | - | - | - | - | - | - | - | - | - | - | - | |
Mundane* | 21 | - | - | - | - | ^ | - | - | - | - | - | - | - | - | - | - | - | - | - | 10 | |
Mundane+10* | 43 | - | - | - | - | ^ | - | - | - | - | - | - | - | - | - | - | - | - | - | 10 |
Dark Souls II Heavy Crossbow Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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Strength |
Physical |
Physical |
Bleeding |
Durability |
Dexterity |
Magic |
Magic |
Poison |
Weight |
Intelligence |
Fire |
Fire |
Petrify |
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Faith |
Lightning |
Lightning |
Curse |
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Magic Bonus |
Counter Strength |
Stability |
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Poise Damage |
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Lighting Bonus |
Cast Speed |
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Dark Bonus |
Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Is there any reason not to infuse a crossbow with raw? It gets base dmg and loses nothing
- Anonymous
Fun off hand weapon for a character not wishing to pump a lot of points into strength or dexterity and wanting a ranged attack option. Raw infusion is probably the best, as it just adds a nice bit of bonus damage at no cost or stat investment, thought elemental infusions may have higher AR later (Usualy around 40+ intelligence/faith/ or 20 for both if Dark or Fire infused, but if you have those kind of stats, why use a crossbow as your ranged attack?). But I don't trust split damage in a dark souls games. Best paired with other raw weapons so a character can afford to put points into other stats such as adaptability for more survivability (The most useful version of Raw infusion builds incorporate this tactic for the 280% longer invincibility frames for a roll at 38 adaptability). But outside of low level play, cheesing certain pve enemies, and pvp shenanigans, don't use a crossbow. Seriously, these builds aren't terribly viable or useful as a main damage source. More of a tool than a weapon.
- Anonymous
Should i infused this with dark or raw? I'm running a 40 str, 30 int/30 fth build. Need this to snipe in Shrine of Amana, and I wonder which infusion would do better. Thanks!
4
+11
-1