
Hollow Prisoner
Updated Oct 2, 2014 10:27 pmEnemies >> <Location(s) of Enemy>
Description
Variant one |
||||||||
---|---|---|---|---|---|---|---|---|
Location |
NG? |
Health |
Souls |
Weak to |
Resistant to |
Respawns? |
||
Example Location 1 |
NG |
69 |
20 |
N/A |
N/A |
Yes |
||
Example Location 2 |
NG |
100 |
20 |
N/A |
N/A |
Yes |
||
Example Location 2 |
NG+ |
200 |
40 |
Fire |
Lightning |
Yes |
||
Attack |
Damage type |
Status effect |
Parriable? |
Blockable? |
Notes |
|||
Two hit combo |
Physical |
None |
Yes |
Yes |
Standard attack |
|||
Two-handed attack |
Dark |
Posion |
Yes |
Yes |
Used when on low health |
|||
Drops |
Frequency |
|||||||
Drop 1 |
10% |
|||||||
Drop 2 |
5% |
|||||||
Strategy tips |
||||||||
Type of character |
Tip |
|||||||
General |
Avoid their grab attack |
|||||||
Casters |
Keep your distance during the spinning attack |
NOTES ON USING THIS TEMPLATE (don't copy this bit):
- When I say 'variants' I mean different forms, so if there are two hollow soldiers, one with a spear and one with a sword then they are different variants as they will have different attacks, drop different items etc. In this case, just copy the table and create a new one for the second variant
- Any values relating to souls, drops etc should be done without any boosts to said values, ie no Covetous Silver Serpent Rings. If you can't find the exact percentage then just give a general idea, such as 'low' or 'high'
- If you list strategies, mention whether they are just general tips, or specific to a type of character
- If you want to record the values at different playthroughs (NG, NG+, NG+6 etc) then list it in the column listed NG?
- All enemies in Dark Souls II will eventually stop respawning, so the respawn column is just to specify whether they will stop respawning after a lower, or higher, than average number of kills
Load more
I love that someone copied what wasn't meant to be copied
0
+10
-1