Spell Type


Attunement SlotsSlots Used

1 Slot

Spell Uses




Immolation is a Pyromancy in Dark Souls 2. To cast a Pyromancy, you must use a Flame or Special Weapons that can cast Pyromancy.



"A pyromancy that creates a coating of flame, allowing the caster to incinerate nearby foes. Needless to say, this is a perilous spell that burns the caster while active.

If a person is truly desirous of something, perhaps being set on fire does not seem so bad."

Acquired From

  • Found in Belfry Sol, in a treasure chest past a fog gate.



  • Damage to self can not be reduced.
  • Damage to enemy is independent of flame reinforcement.
    Can not be stacked with Flash Sweat.
  • Spiritual successor to Power Within from Dark Souls 1.
    This spell makes it easy to find invisible enemies in the Shaded Ruins
    It is possible to roll through the self-damage.
  • Casting Replenishment while Immolation is active will cancel Immolation. The reverse is also true; casting Immolation will cancel Replenishment.
  • Casting Immolation and running through the tar pits in the gulch will catch them on fire.


Acid Surge  ♦  Chaos Set  ♦  Chaos Storm  ♦  Combustion  ♦  Dance of Fire  ♦  Fire Orb  ♦  Fire Seed  ♦  Fire Snake  ♦  Fire Storm  ♦  Fire Tempest  ♦  Fireball  ♦  Flame Swathe  ♦  Flame Weapon  ♦  Flames  ♦  Flash Sweat  ♦  Forbidden Sun  ♦  Great Chaos Fireball  ♦  Great Combustion  ♦  Great Fireball  ♦  Iron Flesh  ♦  Lingering Flame  ♦  Magic  ♦  Outcry  ♦  Poison Mist  ♦  Pyromancies  ♦  Toxic Mist  ♦  Warmth


    • Anonymous

      02 Feb 2018 18:06  

      Made a low level twink who would put himself on fire and run at anything that would explode. Good times of being summoned at Forest, and then running straight into shortcut barrels.

      • Anonymous

        16 Jan 2018 20:35  

        The statement at the top that says "Immolation is a Pyromancy in Dark Souls 2. To cast a Pyromancy, you must use a Flame or Special Weapons that can cast Pyromancy," is false- there are no "special weapons" that cast pyromancies. The only catalyst in ds2 that can cast pyromancies is a pyromancy flame of some kind (dark pyro, regular pyro).

        • Anonymous

          09 Jan 2018 16:03  

          PvP with Immolation! Excellent PVE support! I am experimenting with 7 Spell Slots (40 att.) and optional Southern Ritual Band +1/2 tl;dr Cast 1 War and 2. Tox to zone for a safe 3, Immolation and hope for 4. Cham 5-7 incl. two of game's best wake-up atks, your choice of arson as your mileage may vary) 1. Warmth will fully heal you from almost dead even with Immolation on. 2. Toxic Mist Pyro the warmth, or leave be and zone another area for casting Immolation. 3. Immolation in whichever zone Host isn't 4. Chameleon is positioned here, but the cast is optional (U B surprise how often after this combo, you will have space to pull it off. Either they're camping the Warmth, or you're inside your toxic cloud.) You can run around HOST without having to break Chameleon and STILL cause damage. Works great against a slow weapon punish whiffs on your Cham, or spell casters go haywire and have to switch to melee KEK 5. Great Combustion in case they aggro after Harry Potter move or zoning fails. (happens to be DaS2 best wake-up atk) 6. Great Fireball type for harrassment 7, Fire Whip multi-tool. Big dmg on one target, great PvE small enemy gank killer, not out-ranged by much, maybe spears, but Host's can't avoid a trade, which will stagger their follow-up R1. SOUTHERN Ritual Band +1 both slots MORE Fire Whip! +2 Forbidden Sun, especially when you have access to twilight herb. SEED of the GIANTS for lulz (25% chance each invader sprouts new seed) BUILD is lots of poise, decent armor, all the way to 70% Equip in order to shorten your roll and backstep distances. Either Stone Ring or Ivory Warrior Ring or both so your damage penalizes their poise or stamina bar, or BOTH. With ONE main powerful weapon that can chunk enough estus off with a punish to negate, and can deal with PvE ganks by thinning ranks in a few hits. And TWO an off-hand compliment weapon that keeps you within Immolation range. I ranked up in CoC, so I'm using The VANQUISHER's SEAL ring, making my bare fists the off hand (out-dmg Caestus, forearm blocks like small shield w/2-handed, plus Powerstance & Parry.) MY SWORD is the Lost Sinner's Sword UGS, because low weight, low stamina, infused hits like a truck, the Warmth offsets user-dmg. The dream is: Rolling 2HR1 thrust counter atk (OLD LEO) flowing super fast into 2 or more of the horizontal 2HR1 (maybe 3rd best reach after Fume & Grstswd UGS) for the ability to to take out someone at 40 or 50%, or burst damage PvE mobs to thin ranks. OR the oh-so-dangerous but satisfying UGS super-parry after Roll 2HR1 atk or baited atk. ( Catiyruges YT vid claims the LSS UGS Roll 2HR1 => 2HR1+2HR1 is best quick burst of damage in the game) Have fun. Basically the Immolation is only there for PvP, like I said. It's a more sporting spell than Acid Surge. Unless you plan on going PvP as a BLUE sentinel, and the HavelMage Wretches deserve it. Watch them Fat Roll away from an Incandescent Arbiter spirit hoping the Warmth will save her.

          • Anonymous

            09 Jan 2018 01:49  

            so, i noticed that base Immolation deals like 70% max health in self damage, but with even with a Lingering Dragon Crest +1 it does almost 95% self-damage at a slightly slower rate. I suppose it could be easily mitigated with ring of Restoration and maybe Warmth, but still, why would you use this other than as a gimmick?

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