Imperial Shield |
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Imperial Shield is a consumable item in Dark Souls 2.
Imperial Shield Information
- Weapon Type: Greatshields
- Attack Type: Strike
- Weight: 5.2
- Durability: 150
Acquired From
- Re-named to Pate's Greatshield in game. It's sold by Melentia if Mild Mannered Pate has been killed. ( The spanish version holds the original name, being translated as "escudo imperial" )
Hints and Tips:
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Required in Build:
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Requirements |
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Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | ||||||||||||||||||
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Name |
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Weapon Name | 0 | 0 | 0 | 0 | 100 10 |
- | - | - | - | 0 | 0 | 0 | 0 | - | ||||||||
Weapon Name +1 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | ||||||
Weapon Name +2 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | ||||||
Weapon Name +3 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | ||||||
Weapon Name +4 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | ||||||
Weapon Name +5 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
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![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
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![]() Poison |
Weight |
![]() Intelligence |
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![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)