image name category weight durability effects acquired upgrades quote notes extra 
agape_ring.png Agape Ring Rings
  • 0.2
500
  • Absorbs souls in place of its wearer
  • Purchase from Straid of Olaphis for 5000 souls (only available when Soul Memory is above 30000)
No "A ring affixed with an open vessel. The vessel insatiably absorbs souls in place of its wearer, who is left unaware even of their collection.
All things are rooted in souls, but what drives our thirst for them? Abstinence from this elixir may be the truest homage to an enduring self"
  • From Patch 1.10"When players equip the new Agape Ring, souls collected from kills during online play will be absorbed by the ring rather than the player. This allows players to control their online matchmaking experience by limiting their total souls collected."
  • Currently, ALL souls obtained, online AND offline, including NPC enemies during player vs. environment, are absorbed by the ring.
  • You cannot use soul items as consumables while wearing the Agape Ring.
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tiny_beings_ring.png
Life Ring Rings
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • +3=1.2
  • +0 = 120
  • +1 = 90
  • +2 = 75
  • +3 = 25
  • Raises maximum HP by 5%
  • +1 = 7.5%
  • +2 = 12.5%
  • +3 = 15%
  • Starting gift; chest in Forest of Fallen Giants.
  • +1: This is found in the Iron Keep in the same area as the Smelter Demon. If entering the area for the first time the chest containing the ring is in the far left corner at the top of the ladder guarded by a Alonne Knight Captain. You can get it easiest by dropping down to the platform after defeating the Smelter Demon or clearing the area.
  • +2: Cavern on the left wall before passageway to third bonfire in Shrine of Amana.
  • +3: This is found in the Brume Tower. After activating the elevators in the Foyer take the coal elevator to the very top. After stepping off the elevator take a left and follow the pathway along the wall of the tower until it ends. Here you'll see another elevator which you need to use to cross over to the other side of the path (at the same level). Follow this short path until you reach a door. The ring is inside the door in an iron chest to the right, guarded by a lava-spewing giant and a Bride of Ash.
Yes (+3)  "An old ring set with a red jewel. Raises maximum HP.
Each ring has a different power, and even very modest rings can be a great boon on a perilous journey."
 
  • This Ring is very useful when using the Bewitched Alonne Sword buff. You can equip the Life ring+3, use the Bewitched Alonne Sword buff, then take off the Life Ring+3 and switch it to something else, lessening the load of damage you take.
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cloranthy_ring.png Chloranthy Ring Rings
  • +0=0.2
  • +1=0.5
  • +2=0.8
 
  • +0 = 120
  • +1 = 90
  • +2 = 75
  • Increases stamina recovery rate by 12.5%
  • +1 = 20%
  • +2 = 25%
Yes (+2) "The ring is named for its decorative green blossom, but its luster is long since faded. 
Raises stamina recovery speed." 
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royal_soldiers_ring.png Royal Soldier's Ring Rings
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • +0 = 120
  • +1 = 90
  • +2 = 75
  • Increases maximum load by 10%
  • +1 = 15%
  • +2 = 20%
Yes (+2) "A ring bearing a soldier's seal. 
Increases the load that can be carried. 

These rings were granted to warriors who 
distinguished themselves in the service of 
King Vendrick. The king favored simple 
warriors who staked their every battle on 
strength alone." 
- -
first_dragon_ring.png First Dragon Ring Rings

0.5

 30

  • Increases HP by 3%, stamina by 5% and maximum load by 5%
  • 2nd = 5%; 10%; 10%
  • 3rd = 7.5%; 12.5%; 12.5%

1st:
(Rank 2)The FirstSecond and Third Dragon Ring are treated as the Regular, +1 and +2 versions of the same ring, in that only one of them can be worn at once.

Yes (+3) "A dragon signet ring.
Grants its bearer the protection of dragons.
Increases HP, stamina, and maximum load, but is easily broken.
Raulmond, knight of Drangleic, served the king by guarding the fort until his own demise, and was said to have cherished this ring throughout his life of service."
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first_dragon_ring.png Second Dragon Ring Rings 0.8 25

Increases HP by 5%, stamina by 10% and maximum load by 10%

2nd:
Dropped by Manscorpion Tark

Given by Manscorpion Tark as a reward for killing The Duke's Dear Freja
Yes (+3) "A dragon signet ring.
Grants its bearer the protection of dragons.
Increases HP, stamina, and maximum load, but is easily broken.
Raulmond, knight of Drangleic, served the king by guarding the fort until his own demise, and was said to have cherished this ring throughout his life of service."
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first_dragon_ring.png Third Dragon Ring Rings 1.0 20

Increases HP by 7.5%, stamina by 12.5% and maximum load by 12.5%

3rd: Dragon Shrine  After the first bonfire, walk up the first set of stairs past the sword/shield giant, run past the mace-wielding giant and then all the way up the stairs to encounter a sword/shield giant and a mace giant. At the stairs, walk forward slightly and turn left to a path covered with boxes. Break the boxes and jump down to see two chests (the right one is a Mimic). Run further in to encounter another mace giant guarding a door. Get past it, into the door, and the ring is in the chest. Yes (+3)  "A dragon signet ring.
Grants its bearer the protection of dragons.
Increases HP, stamina, and maximum load, but is easily broken.
Raulmond, knight of Drangleic, served the king by guarding the fort until his own demise, and was said to have cherished this ring throughout his life of service."
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ring_of_steel_protection.png Ring of Steel Protection Rings
  • +0=1.0
  • +1=1.5
  • +2=2.0
 
  • +0 = 140
  • +1 = 110
  • +2 = 90
  • Increases physical defense by 50
  • +1 = 75
  • +2 = 100
Yes (+2) "Wearer gains the protection of steel. Increases physical defense.
Said to be the ring of the once legendary Knight King, though his tales are long forgotten, and even the greatly wizened have no recollection of his exploits."
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flame_quartz_ring.png Flame Quartz Ring Base
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • +3=1.0
  • +0 = 140
  • +1 = 110
  • +2 = 90
  • +3 = 75
  • Increases fire defense by 50
  • +1 = 80
  • +2 = 100
  • +3 = 150
Yes (+3) "A ring bestowed upon students of a certain standard of the Melfian Magic Academy. It's fire-based quartz increases fire defense.
There are rumors that Pyromancer Glocken has made a hefty profit selling these replicas."
  • One of the things you should use to make it possible to walk on the lava rocks in Iron Keep.
  • Very useful against the Smelter Demon. Or you can use Flash Sweat to have the same fire resistance.
  • Can be useful against players who use Pyromancy and/or fire imbued weapons in PvP.
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poisonbite_ring.png Poisonbite Ring Base
  • +0=0.5
  • +1=1.5
 
  • +0 = 140
  • +1 = 60
  • Increases poison resistance by 150
  • +1 = 300
  • Before the first boss in Earthen Peak, behind an illusory wall only accessible using a Pharros Lockstone in the same room, which is down the poison hallway containing the Estus Flask Shard and to the right.
    You can buy the ring after defeating the first boss in Brightstone Cove (Prowling Magus and Congregation). Just climb up the ladder on the side of the door and you will find the NPC ( in Dark Souls, a priest also sold the ring).
  • Harvest Valley (please confirm and add to Harvest Valley page)
  • Cromwell the Pardoner
  • +1: This Ring is found in the DLC "Crown of the Sunken King" At the first bonfire in Shulva - Sanctum City, after the first Sanctum Knight that is sitting down, look left and shoot the obelisk switch on a small piece of land across the gap. This raises a platform you drop onto. Once on the platform, go through the door on the left, and go up the stairs. You can find the Ring on the corpse on the top of the tower.
Yes (+1) "One of several "bite" rings, known for their peculiar design. Increases poison resistance.
The similar, oddly disturbing design of these rings suggest a common source. Whoever the master craftsman was, he clearly knew his trade."
- -
cursebite_ring.png Cursebite Ring Rings
  • 0.8
 140
  • Increases curse resistance by 400
No  "One of several "bite" rings, known for their peculiar design. Increases curse resistance.
The similar, oddly disturbing design of these rings suggests a common source. Whoever the master craftsman was, he clearly knew his trade."
  •  The resistance provided by the Cursebite Ring could prove useful against Nashandra, who summons a number of wisps that constantly plague the player with curse if they get too close. Players should be mindful where the wisps are when strafing or dodging. The ring should be very helpful but in the worst case scenario, pair it alongside the Ring of Binding to limit HP reduction.
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bracing_knuckle_ring.png Bracing Knuckle Ring Rings
  • +0=0.5
  • +1=0.8
  • +2=1.0
  •  0 = 140
  • 1+ = 85
  • 2+ = 70
  • Reduce weapon degradation by 20%, +1 = 35%, +2 = 50%,
  • Armor degradation by 20%, +1 = 25%, +2 = 45%,
  • Ring degradation by 20%, +1 = 25%, +2 = 45%
  • The Bracing Knuckle Ring is located in the Lost Bastille. If you port to the Salt Fort bonfire in Sinner's Rise, go down the ladder and take an immediate left. Run across the bridge there and into the doorway at the other end. There are some stairs to the right. Go down them. There is a cell in front of you as you come down and a door right to the left of it. Go through the door and straight to the back. There is a false wall here. Press (X) on PS3 or (A) on Xbox to open the false wall. Inside there is another false wall to your left. Again press (X) or (A). To your left is the Bracing Knuckle Ring on a corpse about 30m away.
  • +1: Drangleic Castle Sold by Chancellor Wellager in Drangleic Castle for 9000 souls.
  • +2: Undead Crypt
Yes (+2) Knuckle ring worn by Rhoy the Explorer.
Slows equipment degradation.
Expensive, flashy gear will not always make life easier for you. Sometimes, you just need your tried-and-true equipment to last the long haul."
  • Reduces durability used by special strong attacks for special weapons (e.g. Spider Fang)
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ash_knuckle_ring.png Ash Knuckle Ring Rings
  • 0.8
140
  • Increases petrification resistance by 400
No "Knuckle ring worn by Rhoy the Explorer.
Increases petrification resistance.
Petrification is tantamount to death, and in that sense, this knuckle ring is a charm that may save your life."
  • Particularly useful during the Royal Rat Vanguard fight. However, this ring is usually picked up after that fight, as it is rather inconveniently placed. But you can jump the bridge to grab this ring before said boss fight, this can be accomplished by going down further in the hole in Majula and grabbing it before The Gutter, you may die due to the fall, try using the Silvercat Ring to get further down the hole
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ring_of_resistance.png Ring of Resistance Rings
  • +0=0.8
  • +1=1.5
110
  • Raises poison, bleed, curse, and petrify resist by 120
  • +1 = Raises poison, bleed, curse, and petrify resist by 180
No "A protective ring adorned with four blessed
gems. Increases resistance to poison, bleeding,
petrification, and curses.
A creation of the lost land of Olaphis.
The sorcerer who created this was so
powerful that he became widely feared"
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ring_of_blades.png Ring of Blades Rings
  • +0=1.0
  • +1=1.5
  • +2=2.0
 
  • 0 = 110
  • +1 = 85
  • +2 = 70
  • Increases Physical attack by 20
  • +1 = 35
  • +2 = 50
Yes "The Ring of Blades is modeled after the mad knight of Alken's weapon of choice. Increases physical attack.
The kingdoms of Alken and Venn long ago flourished on these very grounds. They were both founded by the same man, but were reduced to rivalry and spite."
  • Increases ALL physical damage. This includes fists and bows.
  • As this ring does not provide a percentage increase in damage, it is most effective with weapons that can attack rapidly, in order to proc the increased damage as often as possible.
  • The physical damage bonus provided by this ring is reduced proportionally to the physical damage reduction of the imbuement used for each individual weapon (typically 20%-30%). See the Imbuement section of the Upgrades page for more details.
  • At +2, this ring provides normal, raw and mundane infused weapons with +50 AR, bleed and poison infused weapons with innate bleed or poison with +40 AR, elemental infused weapons will receive +25 AR and weapons upgraded with twinkling titianite or petrified dragon bone +35 AR.
-
ring_of_knowledge.png Ring of Knowledge Rings
  • 0.5
120
  • Increases intelligence by 5
No "A ring blessed by the High Priest of Volgen. Increases intelligence.
The clerics of the great city of Volgen are perennially entrenched in scandalous power struggles, but among them remain a few strong-willed, upstanding noblemen."
  • Wearing this ring will not allow you to talk to NPCs that have intelligence requirements.
  • It will, however, allow you to cast spells you wouldn't otherwise be able to.
  • It will allow you to use weapons that require intelligence properly
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ring_of_prayer.png Ring of Prayer Rings
  • 0.5
120
  • Increases faith by 5
No "The clerics of the great city of Volgen are Perennially entrenched in scandalous power struggles, but among them remain a few strong-willed, upstanding noblemen."
  • Since the ring effectively grants each of the 5 points of faith for 5,600 apiece, this ring is not cost effective until approximately lvl. 60, when the cost of each level-up begins to exceed 5,600. Once this occurs, purchasing this ring will be cheaper than paying the requisite number of souls for 5 levels.
  • Wearing this ring to increase your Faith stat to a certain threshold (typically 10 points) will not allow you to talk to NPCs that have such requirements.
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stone_ring.png Stone Ring Rings
  • 1.5
110
  • Deal additional 30 damage to poise
No "The beloved ring of the gallant Shieldless Lothian, formerly of Forossa. Hits greatly reduce enemies poise.
The effect may seem trivial, but for those who comprehend how critical it is to exploit a hole in enemy defenses, the significance of this ring will be clear."
  • It also affect Sorceries. This is due to a previous patch that reduced the poise damage of Sorceries, so this ring is a means of getting that poise damage back (which means you need to wear this ring if you want the same effect you had before the Sorceries got nerfed in this regard).
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red_tearstone_ring.png Red Tearstone Ring Rings
  • 1.5
110
  • Boosts attack by 20% when HP is below 30%
No "A ring set with a rare tearstone.
Reacts when the wearer is in danger, temporarily increasing its wearer's physical attack power.
Caitha, goddess of tears, mourns the undeserving dead, shedding tears as red as blood. It is said that the stone set in this ring is one such tear."
  • The goddess Caitha could be another name for the goddess Fina.
  • Worked with both sorceries and hexes despite the item description prior to Calibration 1.10, this is no longer the case.
  • Since this ring no longer effects magic, the Dark Pyromancy Flame does not benefit from this ring.
-
blue_tearstone_ring.png Blue Tearstone Ring Rings
  • 1.0
110
  • Increases defense by 35% when HP is below 30%


  • Belfry Luna: in a chest on the first floor. To reach the chest you must fall through the floor in the second story.
  • Way of the Blue, Rank 3 reward
No " A ring set with a rare tearstone.
Reacts when the wearer is in danger, temporarily increasing its wearer's physical defense.
Caitha, goddess of tears, mourns those who have lost loved ones by shedding pure tears of blue. It is said that the stone set in this ring is one such tear"
- -
ring_of_giants.png Ring of Giants Rings
  • +0=2.0
  • +1=3.0
  • +2=5.0
 
  • +0=150
  • +1=115
  • +2=90
  • Increases poise by 10
  • +1 = 20
  • +2 = 30
Yes "The beloved ring of the gallant
Shieldless Lothian, formerly of Forossa.
Increases poise.

Lothian was born a peasant, and died a general.
His determination and diligence were unmatched,
especially on the battlefield, where he earned
his name by choosing to fight without a shield."
- -
old_leo_ring.png Old Leo Ring Rings
  • 0.5
-
  • Boosts Counter Modifier of thrust attacks by 12.5%
    For example: If a weapon has Counter Modifier of 150.
    • 150 * 1.125 = 168.75. -> Counter Damage increases by 18.75%.
    • 100 * 1.125 = 112.5. -> Weapon now deals 12.5% Counter Damage.
No "The beloved ring of a dragon-slaying knight.
Strengthens thrust weapon counter attacks.
After many years of use, the ring's face has worn down, but close inspection reveals an engraved lion."
  • For example: If a weapon has Counter Modifier of 150.
    • 150 * 1.125 = 168.75. -> Counter Damage increases by 18.75%.
    • 100 * 1.125 = 112.5. -> Weapon now deals 12.5% Counter Damage.
  • The Old Leo Ring also boosts damage of Bows and Crossbows Counter Damage.
  • Strengthens counter of all thrust-type attacks regardless of the actual weapon equipped (thus affects thrusting moves of any weapon and even arrows).
  • Counter Damage not only benefits from physical damage, but is also affected by elementally infused weapons.
  • Does NOT affect ripostes and backstabs: they are not counter attacks and use different damage calculations.
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ring_of_soul_protection.png Ring of Soul Protection Rings
  • 1.0
340 Do not turn Hollow or lose Souls upon death, immune to petrification.
Breaks when activated but can be repaired for 6000 Souls.
No "Divine ring that watches over one's soul. Created by Ivory Rhones, sage of Lindelt.
Its great protective power will protect you from any loss upon death or petrification, but after its power is spent, the ring will break"
  • This ring is available as a drop from a black phantom in NG+ (does not work with Ascetic: tried it at both the Grave of Saints' and Majula's). At the lowest floor of the pit in Majula, the part with the 'Exploding Hollows', a black phantom will drop this ring along with a +5 Dingy Set.
  • This ring will break either when you die or when the Petfrification bar fills up. If it breaks after you are petrified once, it will NOT protect you from death afterwards and you WILL lose your souls and humanity when you die.
  • If you die without this ring equipped, you can equip it, and essentially die a second time and your original bloodstain will NOT disappear. This is most likely because you are not dropping a new bloodstain when you die with this ring on. This also applies to the Ring of Life Protection. This is a great way to retrieve souls if you do not want to wear this ring 100% of the time, and instead simply equip it when it's needed.
-
ring_of_life_protection.png Ring of Life Protection Rings
  • 1.0
340
  • Do not turn Hollow or lose Souls upon death. Will not prevent death by petrification,
    but dying from petrification while wearing the ring will still retain all souls and human form.
    Breaks when activated but can be repaired for 3000 Souls.
    *Note: If you are cursed while wearing this ring, you will turn hollow but the ring will not break.
    You will need to spend one Human Effigy (or other ways of regaining humanity) to return to human form.
No "Divine ring that watches over one's life.
Created by the students of Ivory Rhones,
sage of Lindelt

It's great protective power will protect you
from any loss upon death, but after
its power is spent, the ring will break."
  • You will retain souls and humanity upon death. You may, however, still be cursed and thus lose your humanity even if you don't die (for example during the Nashandra boss fight).
  • You may also treat this as a method of taking off Black Dragon Set as it requires dying (but not necessary to be hollowing) to take off the armor.
  • This ring CAN be repaired at a blacksmith for 14000 souls in SotFS version. This makes it a very useful way of remaining human without burning through your Human Effigies. Essentially, this ring allows you to purchase unlimited human effigies for 14000 souls in SotFS version, with an added bonus of not having to retrieve your souls.
  • If you die without this ring equipped, you can equip it, and essentially die a second time and your original bloodstain will NOT disappear except if you died when you're invading as Red Phantom. This is most likely because you are not dropping a new bloodstain when you die with this ring on. This also applies to the Ring of Soul Protection. This is a great way to retrieve souls if you do not want to wear this ring 100% of the time, and instead simply equip it when it's needed.
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lingering_dragoncrest_ring.png Lingering Dragoncrest Ring Rings
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • 0 = 120
  • +1 = 90
  • +2 = 75
  • Extends length of spell effects by 15%
  • +1 = 25%
  • +2 = 40% (Sunlight Blade: 125 seconds. Sacred Oath: 84 seconds)
Yes

"A ring used long, long ago in a land that existed where Drangleic is now. Extends the length of spell effects.
Presumably, this ring was used by a high sorcerer, but no proof of such remains."

Scholar of the First Sin changed to:
A ring used long, long ago in a land that existed where Drangleic is now. Extends the length of spell effects.
The ancient dragons were once worshipped in several nations, and rumors concerning objects of similar enchantments to this uncommon ring abound in many lands, though their origins are no longer verifiable."

Sorceries affected by this ring:

Miracles affected by this ring:

Pyromancies affected by this ring:

Hexes affected by this ring:

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clear_bluestone_ring.png Clear Bluestone Ring Rings
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • 0 = 120
  • +1 = 90
  • +2 = 75
  • Shortens spell casting time by 20%
  • +1 = 35%
  • +2 = 55%
Yes "A ring that belonged to Fiorenza, the only truly moneyed merchant in Volgen. Shortens spell casting time.
Fiorenza used his riches to buy up trinkets of luxury and rare collectibles, but was ruined after years of excessive debauchery. "
  •  Clear Bluestone Ring +2 increases cast speed by 22% (1.22 x Base Cast Speed).
  • Clear Bluestone Ring +1
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northern_ritual_band.png Northern Ritual Band Rings
  • +0=0.5
  • +1=0.8
  • +2=1.0
  • 0 = 120
  • +1 = 90
  • +2 = 75
  • Increases spell uses by 10%, +1 = 20%, +2 = 30%,
  • Reduces HP by 20%, +1 = 35%, +2 = 50%
  • Behind the Hidden Door In Sinner's Rise. When you go down the elevator to fight the lost sinner, right when you get off and walk down into the water make a immediate right and there is a hidden door that opens if you press the action button.
  • +1: Have 30 Intelligence and speak with Carhillion of the Fold and he will give it to you (not given as reward for spending souls as previously rumored).
  • +2: Aldia's Keep
Yes "One of the secret treasures restored in Aldia.
Increases spell uses, but at the cost of HP.
This modest-looking ring contains very powerful magic. 
To imagine what unspeakable deeds were
 performed to create such rings, one need only recall the cruel fate of the residents of Aldia."
 
  • Increases spell uses by 10/20/30% and reduces your HP by 20/35/50%.
  • When equipping the ring your health will be reduced immediately. When the ring is removed you will gain your MAX HP back but you will not have your CURRENT HP adjusted.
-
southern_ritual_band.png Southern Ritual Band Rings
  • +0=1.0
  • +1=1.2
  • +2=1.5
  • 0 = 120
  • +1 = 90
  • +2 = 75
  • Increases Attunement slots by 1
  • +1 = 2
  • +2 = 3
Yes "One of the secret treasures restored in Aldia. Raises the number of spells you may attune.
This modest-looking ring contains very powerful magic. To imagine what unspeakable deeds were performed to create such rings, one need only recall the cruel fate of the resident of Aldia."
 
  • The +2 version can be acquired with a bonfire ascetic
  • If the ring is removed while the slot or slots are in use, the spells attuned to the rightmost slots will no longer be attuned. Hadn't tried yet with equipping the same spell more than once if the charges are directly lost. (The game assumes that any unused spell casts used prior to unequiping SRB are from the slots from SRB, limited by how many casts the spell itself has. ie. Using great resonant soul, one equipped in own slots, and one equipped in the ring's slots, when casted 8/16 times and unequipping, 0 casts resulted. When casted 1/16 times then unequipping the ring, 7 casts remained. Finally when 7/16 casts were used, and the ring unequipped, 1 cast was left.)
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covetous_gold_serpent_ring.png Covetous Gold Serpent Ring Rings
  • +0=1.0
  • +1=1.2
  • +2=1.5

  • 0 = 90
  • +1 = 70
  • +2 = 75
  • Increases item discovery by 50%
  • +1 = 75%
  • +2 = 100%
  • Iron Keep -  After the Smelter Demon, go into the room with the moving platforms, and go up the ladder in the middle of the room. Take a right to go up the stairs, and go up the ladder. There, you will find a few Greatbow Alonne Knights. Drop down the platforms until you reach a lava-filled cauldron, the corpse inside contains the ring.
    Increases drop rate by 50%
  • +1: Received from Magerold of Lanafir in the Iron Keep.
    Select his talk option after spending at least 10,000 souls.
    Dropped if you kill Magerold of Lanafir
    Increases drop rate by 75%
  • +2: Belfry Gargoyle (NG+ or after you use a Bonfire Ascetic (location level 2))
    Increases drop rate by 100% (NG+ Only)
Yes "A gold ring depicting the snake, both the servant and manifestation of the god of desire, Zinder
Greed is traditionally viewed as a vice, but only a coward sees every chance as something to fear"
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covetous_silver_serpent_ring.png Covetous Silver Serpent Ring Rings
  • +0=1.0
  • +1=1.2
  • +2=1.5
  • 0 = 90
  • +1 = 70
  • +2 = 55
  • Fallen foes yield 10% more souls
  • +1 = 20%
  • +2 = 30%
  • Chest in Lost Bastille closest to The Tower Apart bonfire. Beyond the room with a Royal Crossbowman and multiple undead dogs.
  • +1: +20% Souls from fallen foes
    The +1 is acquired from the Traveling Merchant Hag Melentia who will give it to you after you spend around 10,000 souls in her shop. Just use the Talk command to claim it.
    Alternatively it drops when you kill her.
  • +2: Mytha, the Baneful Queen (NG+(Note that you can get it without NG+ by using a bonfire ascetic on the upper earthen peak (third) bonfire, at the cost of making her and some of the area stronger.)) (NG+ only)
Yes "A silver ring depicting the snake, both the servant and manifestation of the god of greed, Zandroe.
Greed is traditionally viewed as a vice, but only a fool lets that ruin a good opportunity."
  •  Effect stacks with other soul increasing items such as the Jester's Gloves. The effect stacks multiplicatively e.g. if you use the +1 ring and receive +20% and wear the Jester's Gloves and receive their +10% then the total effect will be 32% or 1.20*(1.10*Base Souls). 
    Furthermore you can stack multiple soul increasing items. If a player were to wear the ring +2 (+30%) and Tseldora set (+22.5%), then the souls they would receive would be 52.5%, 
    The effects of the ring also apply if you are playing as a phantom.
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ring_of_the_evil_eye.png Ring of the Evil Eye Rings
  • +0=1.0
  • +1=1.2
  • +2=1.5
 
  • 0 = 105
  • +1 = 80
  • +2 = 65
  • Absorb 30 HP from each defeated foe
  • +1 = 50
  • +2 = 80
Yes "A modest, but inexplicably disturbing ring. Absorb HP for each enemy defeated.
Peer too closely at the rare stone that forms the eye of this ring, and things that writhe and stir may come into focus."
  • There is a reported glitch that sometimes viewing bloodstains while this is equipped you will receive the passive heal. - Specific details of why/how are unknown at this time (the video is fake, it's an obvious time skip between health gains with the healing ring (Going frame to frame from 0:06 to 0:07 shows the time skip clearly). Video example.
  • Edit: it most certainly does heal you viewing bloodstains. Possibly when enemy covenant members die as not all bloodstains trigger the healing effect
-
ring_of_restoration.png Ring of Restoration Rings
  • 1.0
70
  • Restores 2 HP every second
No "A protective ring passed down in House Osteria. Gradually restores HP.
In the sacred land of Lindelt, this ring symbolized prosperity and longevity for the great House of Osteria.
But the ring is fragile and breaks easily, as if it hates being taken for granted."
  • Restores 2 HP per second.
  • If you destroy the chest, it will give you only the three torches and the ring will be lost for that playthrough.
  • Can be respawned by burning Bonfire Ascetic on the Cardinal Tower Bonfire.
  • Effect stacks with Charred Loyce Shield, carry two Charred Loyce Shields on each hand while wearing this ring will negate the health drain of Symbol of Avarice.
-
ring_of_binding.png Ring of Binding Rings
  • 0.2
130
  • Limits HP reduction when Hollowing by 25%, and stops HP reduction at 75% of max instead of 50%
  • Equipping the RoB will raise your health even when not fully hollowed.
No "An unusual ring of unknown origin.
Limits the wearer's HP reduction when Hollow.
Alas, this ring will not make you human. What is lost is not easily retrieved."
  • If your health is being affected by this ring and you are summoned as a White Phantom to another player's world, then there is a way to become human when you return to your world. Simply remove the Ring of Binding and replace it with another ring since the game spawns you in human form when you're a white phantom. Regardless of whether or not you succeed, you should be in human form when you return to your world.(This happened to me recently, I'll have to check whether or not it wasn't just an isolated incident and whether or not it is indeed this item that is causing it)
  • Confirmed Bug: most likely to be patched soon. (Source: Dark Souls 2 Reddit)
  • Update: however, this bug has not a 100% chance to turn you into human form again. it's still completely random.
-
silvercat_ring.png Silvercat Ring Rings
  • 0.2
130
  • Reduces damage from falling
No "Silver ring depicting a leaping feline. Reduces damage from falling.
Legend has it that when cats grow old, a force brews within them, and they are reborn as something new."
  • You can use this ring to reach some treasures early, including the hole in Majula, the one that leads to The Gutter.
  • The ring allows you to safely fall into the salamander pit. Scattered around the pit are various pieces of wood and other refuse you can land on. The safest drop is in the top right corner after crossing the bridge below the Cardinal Tower bonfire. Be sure you have enough HP to survive the fall. If successful, loot the corpse and chest, just repeat if you happen to die to retrieve your bloodstain.
  • The effects of this ring stacks with other items that give reduced falling damage such as the Flying Feline Boots and the Lion Warrior Cuffs.
  • Using the Lion Warrior Cape, Lion Warrior Skirt, and 1200hp I was able to survive the Majula pit (with some HP to spare)without purchasing the Silvercat Ring.
-
redeye_ring.png Redeye Ring Rings
  • 0.2
 130
  • Easier to be detected by enemies and draws their attention.
  • Can be used for most bosses to direct the fight (very useful to help others)
  • Adds a fiery red effect to your head around the eyes.
No "A cursed ring depicting a demon eye. Becomes easier to be detected by enemies.
If it is tranquility that you seek, then you should never have left your home. If you seek strife, then fair enough, but no need to overdo it."
  • Does not generally extend enemies' aggro range (the range an enemy will pursue the player)
  • Causes all enemies in area to focus attention on you.
  • May result in enemies noticing you more easily or from a greater distance (note that this is different than aggro range as they may not pursue for greater distances, they just notice you from further away)
  • With the ring equipped, your eyes glow red. This is purely cosmetic.
  • Does NOT increase chance of being invaded.
  • In Coop it can be used with a 100% shield to block all the enemies attacks while the other player attacks without worry. The attacker should be careful not to get hit from crossfire though. Shield should watch the enemy for a chance to let down their block to properly keep up stamina.
  • Highly effective for many boss fights (see table below)

Utility in Boss Fights:

The effectiveness of the Redeye Ring in taking heat away from a host/phantoms in a boss fight. The information below is based on the intended goal of making fights predictable by having Bosses consistently focus on one player. Any fight in which the Redeye makes bosses CONSISTENTLY focus on that player will be labeled as an "effective" or "very effective" use of the ring. There are some boss fights where the Redeye Ring MAY draw their attention or has some effect. In these instances, other factors as applicable will be listed. However, despite having some effect, unless it consistently draws the attention of the boss the ring will typically NOT be recommended as it does not fulfill the intended goal as stated above. 
Boss Effectiveness
The Last Giant Needs more testing. Does not appear to be very effective from preliminary results.
The Pursuer Seems to be completely ineffective. The Pursuer, like the name suggests, does appear to primarily focus on the host. While there may be some effect of the ring when combined with proximity or damage dealt factors, there's seemingly no objective reason to not use the ring slot for something else.
The Executioner's Chariot Skeletons are affected as ordinary mobs but must either see or be struck by wearer. The horse seems somewhat affected by the ring, but due to space constraints may target other players. Not really too helpful here
Looking Glass Knight Looking Glass Knight is arguably the single best boss to use this on. Apart from the first attack to the host (as a Redeye phantom wouldn't be in the arena yet) the Knight will fixate 100% of his attention on the Redeye. Caution is advised however, as the lightning attacks in particular can be easy to place your host in harm's way. Trying to flank around him to avoid the lightning slash for instance will make him turn toward you. If the host was behind him, the host will now be in the path of the blade. Bring a good lightning resist shield to soak the damage and maintain space to avoid this. Summoned Squires also seem to fixate on the Redeye, but due to them dying quickly, further research may be beneficial.
Skeleton Lord Lord skeletons seem mostly unaffected while all other skeletons react normally. Must be either very close to them or hit them to draw their attention but can be VERY effective here. Be careful though as four Bonewheel Skeletons all rolling at you at one time is a possibility. Alluring skulls will have a similar effect (though short lived) and direct the fight away from all parties if desired.
Flexile Sentry In NG this is a recommended boss to use the ring on. The Sentry does fixate significantly on the Redeye. However, in NG+, so do the Sentry's friends. This can lead to situations where the Redeye is engaged with one mob and the Sentry leaps across the arena to land a devastating attack to be followed by a triple team. Unless you have faith that the host or other phantom will be aware that you are wearing the ring AND will act to take out the little guys immediately, this is a very dangerous boss to use the ring on. In NG+ cycle or beyond, the ring is likely to increase the difficulty. Recommended for challenging your skills.
Lost Sinner Totally focuses on the wearer. Except if a NPC/Player is strictly between the Sinner and the wearer (tested in NG and NG with Ascetic). Due to the Sinner leaping around a lot, there can be a temporary fixation change from this as well. The pyromancers in NG+ also seem to be generally fixated on the Redeye. While they are not guaranteed to do so, it should be cautioned that you are likely to take a fireball from across the arena if you aren't careful. Once the pyromancers come out to play, the challenge to survive increases.
Belfry Gargoyles Extremely Effective, The Gargoyles will all focus on the ring bearer letting others attack when needed.
Ruin Sentinels Sentinels are attracted to the ring but may demonstrate it randomly. For instance, they may choose to engage another player briefly and return to the ring wearer on a whim. May use their jump attack(s) to close the distance quickly. Other times they may show dogged perseverance in attempting to get to the wearer, even ignoring someone else that is causing high damage. While fighting Yahim on the ledge, Ricce and Alessia won't behave differently (which is good).
Royal Rat Vanguard Can't summon or be summoned here. Rats are all aware of your presence anyway.
Royal Rat Authority Can't summon or be summoned here. Untested to see if smaller rats may aggro easier.
Scorpioness Najka Limited effectiveness. Seems to focus on hosts first but if a Redeye wearer hangs close enough she may temporarily focus on them. Better uses for the ring slot exist.
Duke's Dear Freja Can be very effective. Maintaining distance from her can result in her looping the laser attack. Closer range can lead to repeat stomp and vomit attacks. As the little spiders will also likely engage the Redeye, this can be a challenging fight.
Mytha, The Baneful Queen Mytha is easy to convince that the Redeye ring wearer is the true enemy and will often focus solely on that player. The Redeye may even be able to direct the fight to the degree of getting her to turn and expose her back to the other player(s). Very effective use of a ring here.
The Rotten Will almost always fixate on the Redeye. On occasion he will target another player but the odds that this will be effective are in your favor.
Old Dragonslayer Very effective in this fight. Confirmed that, on occasion, he will ignore the host even for his opening dash attack despite a Redeye phantom entering the mist later. Heavy damage from another player (especially right at the start of the fight and from melee) can lead to him choosing another target, but he will regain the Redeye focus easily. Same effect with host fixation (if he chooses the host first, you may have to encourage him to choose someone else). However, once fixated, he seems to remain locked on better than most enemies and will often ignore everyone else.
Covetous Demon Needs to be tested. However, a more potent effect than the Redeye can be achieved by shooting the urns above him hanging from the ceiling (iron arrows work well). This drops a hollow who the Covetous Demon will completely fixate on to the exclusion of all else. There are several hollows that can be dropped in.
Smelter Demon Limited effectiveness due to location. All other things being equal (damage, distance from him) the Smelter Demon will probably choose to engage the Redeye wearer. However, as the room is small it's hard to have players distance themselves far enough away to have him lose track of them. You could find a better ring than this to help.
Old Iron King There are some limitations to this due to arena size. Many attacks have a chance to damage all players regardless of who the King is focused on. However, he will nearly universally target the Redeye with his melee attacks. While the sweeping arm is still a problem for everyone, the follow up vertical smash (or the standalone two handed vertical smash) will be aimed at the Redeye. What this means is that ONLY the Redeye will need to dodge this or is at risk for a follow up attack, allowing players that got hit a chance to heal or get some space. Effective use of a ring slot if you're good at dodging him and don't need it for something else ("don't use this ring if you don't know the boss" is good advice no matter what).
Guardian Dragon Does not appear to be particularly effective. Seems to lose focus on the Redeye often. This is possibly due to the nature of him jumping up and flying, maybe in excess of certain proximity triggers. Further testing required.
Demon of Song Quite effective in this fight. The Demon of Song (DoS) will generally target the Redeye wearer first. If the Redeye wearer is the closest combatant initially (runs in first) it's even more likely. Once focused on the Redeye, the Demon of Song has a good chance of targeting that player for the rest of the fight, regardless of damage output or proximity. Ex: Redeye runs in yet caster causes heavy damage before Redeye reaches the boss, DoS still targets Redeye. Alternatively, Felicia (who is very aggressive and maintains close proximity) but DoS still targets Redeye. Redeye wearer can move to the side of the boss which will often prompt the DoS to turn and change direction to the desired one. This is useful for keeping the fight away from the walls where heavier attacks can make short work of players.
Velstadt, The Royal Aegis Can be effective. Velstadt has a good chance of focusing on the Redeye, especially if the Redeye causes damage to him quickly. Staying at mid-range can result in him using his sweeping attack frequently. Backpedaling and stamina are important to draw attacks and then defend them successfully. Particularly after he buffs himself.
Vendrick Cannot be summoned or summon others but needs testing to see if it alters his tracking or perception of you.
Darklurker Cannot be summoned or summon others. The Darklurker knows where you are the whole fight.
Dragonrider Very effective. Will almost always focus on the Redeye Wearer to the exclusion of all else.
Twin Dragonriders Incredibly effective in this fight. The Redeye wearer needs to be careful however, as BOTH Dragonriders will focus on the Redeye to the exclusion of all else, as soon as the fight starts. Due to the bosses' starting locations, it is rare for the host to even draw aggro before the Redeye becomes the target. This means that the Halberd Rider will try to physically push his way to the Redeye while the Archer will target all shots at the Redeye as well. Example of effectiveness: Redeye does not attack and uses only shield, host and other phantom attack archer first (confirmed in several near identical attempts), BOTH Riders will still doggedly pursue the Redeye and ignore the other two players.
Magus and the Congregation Very little utility in this fight due to the large number of enemies. While some enemies will target the Redeye under normal conditions (proximity, damage, etc.) it's faster typically to just kill the enemy whose attention you'd want to draw. This is particularly true as the three main enemies will often divide their attention unless attacked by the Redeye. If you're looking to control the fight with the color red, Chaos Storm is a better option.
Giant Lord Can't summon or be summoned here.
Ancient Dragon Seems to have no effect. The Ancient Dragon will still target other players, and most notably, the flying breath attack will still seemingly be directed at random. Since pretty much no rings are going to help you here (short of Gower's I hear) you might as well still wear the Redeye since it looks awesome.
Throne Watcher/Throne Defender Does not seem to be effective at all here. Defender/Watcher seem to enjoy divide and conquer approaches with them often selecting different targets when two or more players are present. In addition, it is common for them to switch targets.
Nashandra May be hit or miss. Sometimes with her focusing the entire fight, and other times not. Maintaining distance from her when she's focused on you can lead to her using the beam attacks extensively. The ring is worth it, if it isn't replacing something more effective.
Elana, The Squalid Queen Elana is hard to predict the effectiveness of the ring with. Sometimes she will fixate significantly on the Redeye and other times there does not appear to be a difference. Most often she will fixate when the player is at a distance, choosing to use her ranged spells on the redeye. Skeletons in this fight don't have any particular affinity for the ring and do not generally seem to be affected. Velstadt has a higher chance to fixate on the redeye than Elana but is also not guaranteed. It's a bit of a gamble but when the ring works, it can lead to an easier time separating enemies.
Sinh, The Slumbering Dragon Sinh is mostly unaffected by the ring. With ranged attacks he does seem to have a slight preference for attacking the Redeye wearer. If there's no ring that will lead to a guaranteed better chance of victory this can be semi-useful. A player used to dodging the jets of fire and fireball might give a host a couple extra chances to attack or heal if needed.
Afflicted Graverobber, Ancient Soldier Varg, Cerah the Explorer The ring usually makes a difference in this fight. There appears to be a heavy emphasis on proximity for attracting the attention of the enemies. Also, enemies will often swap targets throughout the fight. However, the ring works because they will frequently switch targets to engage the redeye. A savvy host or phantom will then see an exposed back instead of an enemy going for their jugular and capitalize on it. It can be difficult to predict when a target switch will occur but the closer you are to an enemy the more likely it is to occur. From a probability standpoint, at some time during a longer fight you may have all three fixated on you. This can lead to an early exit without your teammates acting on it.
Fume Knight Seem to have no effect, the Fume Knight will react as if none of the players has the ring and will most likely attack the last player that hit him.
Sir Alonne Seems to have some effect upon his aggression, though he is liable to engage other players at random. This target switch seems to prioritize the last player who damages him, which can lead to an early death for supporting casters and archers alike.
Smelter Demon (Iron Passage) The Smelter Demon in the DLC appears to act the same as the other version. There doesn't seem to be a significant enough effect to warrant use of the ring.
gowers_ring_of_protection.png Gower's Ring of Protection Rings
  • 10.0
 75
  • Makes a transparent hollow appear on your back that (doesn't negate damage anymore)
    will reduce damage taken from behind. Breaks after absorbing 5 attacks, regardless of their strength.
  • Shaded Woods (NG+, or use a bonfire ascetic on "Ruined Fork Road Bonfire" on your first playthrough). Follow the wall to the right after you go through the door to the misty forest. You'll find the ring on a dead body.
  • SOFTS: Drop from the Executioner's Charriot mini-boss inDrangleic Castle in the second room after activating the Golem that moves the elevator.
No  "The Ring of the assassin Gower, who has killed a half-dozen kings, and several distinguished clergymen.
Reduces damage taken from behind.
For an assassin. whose own life is always at stake, the greatest liability is one's exposed back."
This Ring decays extremely fast. The rate of decay depends on the weapon type it is struck with, the attack type (light/strong/two-handed/one-handed), and spell type. Most melee attacks will fall between 1-5 hits, however, most spells will take 10+ hits to break the ring.The ring's high durability resistance to spells makes it an ideal replacement to using a Havel's or Rebel's shield to counter casters as it weighs less and is just as easy to block spells with since the user just needs to turn their body around. This makes running away from casters completely safe by taking lag out of the equation if rolling.
Instead of using repair powder during a match to repair the ring, farm several rings by using the bonfire ascetic and switch out rings as they get low in durability or break.
This ring gives you the visual effect of a ghost clinging on your back.
Ring will last more hits if using a Bracing Knuckle Ring.
Very useful against certain enemies such as The Ancient Dragon as it will completely negate his fire which is usually fatal. (Doesn't negate damage as of Patch 1.06, but still reduces it)
??
name-engraved_ring.png Name-engraved Ring Rings
  • 0.2
 130
  • Easier to connect to players who chose same God
No  "A special ring that can be engraved with the name of a god. Becomes easier to connect to worlds of players who chose the same god.
There are countless vestiges of long-lost gods in the ruins of Drangleic. Or perhaps they are the very same gods as ours, only known by different names."
  • A new god can be chosen upon un-equipping and re-equipping the [[#|ring]] for infinite uses.
  • While not explicitly stated in the description of the ring, it also makes your summon sign inaccessible to anyone who is wearing the ring and has not chosen the same god as you.
 

Gods available:

  • Nehma - [[#|Goddess]] of Love
  • Caitha - Goddess of Tears
  • Calib - God of Disease
  • Kremmel - God of Struggle
  • Evlana - Goddess of the Hunt
  • Hanleth - Goddess of Bliss
  • Nahr Alma - God of Blood
  • Zinder - God of Desire
  • Quella - God of Dream
  • Caffrey - Goddess of Fortune

(Fextralife players are generally servants of Evlana - Goddess of the Hunt.)
slumbering_dragoncrest_ring.png Slumbering Dragoncrest Ring Rings
  • 0.2
 130
  • Walking/Running produces no sound.
No "An old ring of the Melfian Magic Academy.Depicts a soundly slumbering dragon. Masks the sounds made by its wearer.

The precise origins of the Magic Academy are hazy, for over its long history, its faculty has been dissolved and reestablished at least a dozen times."

Changed with Scholar of the First Sin:
"An old ring of the Melfian Magic Academy.
Depicts a soundly slumbering dragon. Masks the sounds made by its wearer.
Though unknown for certain, some say the founders of the academy were sinful men who came from across the northern seas.
The sorceries they left behind were fragmentary, and barely legible, leading to the loss of much of their wisdom.
  • Gives you the same spell effect as 'Hush'; enemies won't react to your presence unless you enter their line of sight no matter how heavy the armor is, making it ideal for backstabbing in both PvE and PvP.
  • Contrary to popular belief, this ring DOES NOT stop an invasion notice from appearing when invading a player's world with this ring on.
??
hawk_ring.png Hawk Ring Rings
  • 0.2
 130
  • Extends the range of arrows by 7.55%
No  A ring graced with the engraving of the hawk. Extends the range of arrows.
Blue eyed Durgo, the nomadic bowman, had many valiant victories in battle, half owing to the boon of this ring.
 
  • The zoom improvement from Darksouls 1 was removed
??
old_sun_ring.png Old Sun Ring Rings
  • 3.0
75
  • Explodes after taking damage, following a brief audio cue. Explosion AOE is centered around the wearer.
    • Deals close to 300 damage to targets with low defense.
    • Has a 10-30% of causing an explosion once it reaches the damage threshold. The probability degrades rapidly as the durability decreases.
    • Each explosion lowers the durability by 10, not including the damage done to activate.
    • Will explode multiple times before actually breaking. Multiple activations can stack through receiving repeated instances of durability loss, such as the fire pits in the rotten boss room.
  • Durability: 75
  • Shaded Woods: From the Ruined Fork Road bonfire, enter the fogged forest, hug the right wall until you reach the chest containing the ring. Be wary of the Shades guarding it.
No "An odd stone ring containing a fiery heat. Accumulates power as the user is harmed, then explodes damaging surrounding enemies while leaving it's wearer unscathed.
Our deeds will come back to us in some form or another, both good and bad"
  • Repair Cost: 5250 souls
  • The delay between the explosion and the activation is significant, lowering overall usefulness in PVP.
??
illusory_ring_of_a_conqueror.png Illusory Ring of a Conqueror Rings
  • 0.2
 130
  • Left hand weapon becomes invisible
  • Clear game without dying. This includes dying while wearing Rings of Life Protection, or while a phantom in another player's world.
  • After clearing the game without dying, you should obtain the ring after the credits.
  • DO NOT SKIP THE CREDITS. Many players have cleared the game with the requirements but have not obtained the rings. It is not yet confirmed, but it seems likely that skipping the credits may actually stop you from getting the rings. To be safe, watch the whole credits after finishing the game.
No  A ring of blue stone.
The stone is misshaped, however imperceptibly. renders certain equipment invisible.
Do not judge your foes by their appearance. He who approaches without a sword carries two behind his back.
  • A good strategy to achieve this is to complete it in a NG+ or higher world where your gear is already endgame, preventing death from early bosses that may prove challenging with early game weapons and providing high amounts of Estus and healing items from the previous play through.

See Also

??
illusory_ring_of_the_exalted.png
Illusory Ring of the Exalted Rings
  • 0.2
130
  • Right hand weapon becomes invisible
  • Clear the game WITHOUT RESTING at a bonfire.
  • Lighting bonfires, using Homeward bones, the Aged Feather and Dark Sign as well as using primal bonfires to warp out IS ALLOWED to unlock this ring; you get this after the credits.
  • DO NOT SKIP THE CREDITS. Many players have cleared the game with the requirements but have not obtained the rings. It has been confirmed by many players that skipping the credits will lead to not receiving their well earned rings.
No A ring of yellow stone.
The stone is misshaped, however imperceptibly. Renders certain equipment invisible.
Do not judge your foes by their appearance. He who approaches without a sword carries two behind his back.
  • This can be done in new game +
  • It is possible to open the Shrine of Winter (ng+ only) by bringing over 99+ Souls of a Great Hero or 99 Giant Lord Soul (or any amount that would add up to 2 million souls) to new game plus allowing you to skip lighting the primal bonfires. You must obtain a fragrant branch of yore first though in order to get Rosabeth out of the way. (The fastest way to get a Fragnant Branch of Yore is to fall down from the hole in Majula and get the branch at the entrance of the Black Gulch. Make sure not to light any bonfires otherwise you can't use Homeward Bone to get out) From here the game gets linear and the rest of the path is self explanatory. You should get the ring after the credits.
  • Lighting bonfires creates checkpoints, and this might tempt you to light every bonfire that you come across to make dying less of a hassle. Do remember, however, that you cannot warp between fires and lighting more of them will mean that you will have to do significantly more backtracking and will have to spawn at the last bonfire you lit. Planning ahead or staggering your lighting pattern can help greatly with saving time between locations, be careful and stock up on homeward bones.
  • If you are doing this in NG+, make sure to bring at least 2 sets of armor, 5 fully upgraded weapons (for melee builds), 99+ herbs (for magic builds), 99+ lifegems (estus only refills after death), 99+ Divine Blessing (by farming Giant Lord) Dark Hail x2 and Great Resonant Soul x2 and repair powders.( Equipment durability only resets upon resting at a bonfire or upon death) or simply carry a depleted Santier's Spear since it has infinite durability. switch your Vigor into 50, Intelligence and Faith into 60 or 99, Vitality into 50 with the help of Soul Vessel if you're a sorcerer or pure caster.
  • Make sure not to light the first bonfire in Drangleic Castle untill the final boss is accessible unless you are confident that you can beat Nashandra without dying. (Dying to the final boss will respawn you to the last bonfire you lighted, probably the one before the Giant Lord boss fight back in Forest of the Fallen Giants)
  • Yes, you can light and use the primal bonfires (after The Lost SinnerOld Iron KingThe Duke's Dear Freja and The Rotten) to come back to Majula, they don't count as the others bonfires.
  • I accidentally rested at the first bonfire in the iron keep and immediately ejected the disk and STILL got the ring. However, the game must be quit/ejected before the flame icon appears on the hud in the corner.
  • You can switch weapons with this ring and they will still be invisible, unlike the Hidden Weapon sorcery... making you nearly impossible to predict in PvP.
  • Works well with Illusory Ring of a Conqueror.
  • defeating a boss as a summoned player will refill estus flasks and spell uses. this doesn't count as resting at a bonfire. It is possible to get the ring even if you use enemies and invasions to sit at the bonfire and get the "Can't use bonfire" message, providing a easier way to get around if you don't want to sit at the bonfire and lose progress in your quest for the ring

See Also

??
ring_of_the_dead.png Ring of the Dead Rings
  • 0.2
130
  • Keep human appearance even when Hollow
  • Imprisoned Milfanito
  • Drangleic Castle: By taking the lift located at the final bonfire in Drangleic, you come to a room with a woman trapped inside a cage. Using the Key to the Embedded, the cage will open and the woman trapped inside will disappear, giving you the Ring of the Dead.
No  "The wearer of this ring appears human even when Hollow.
They say that in the Undead Crypt, we can reacquaint ourselves with the dead. We all suffer loss. And none of us can escape death. Then, what is the fascination with reclaiming that which has already passed into that beyond?"
  • After releasing the woman and going down the lift, you'll hear singing, perhaps from the woman. This will only happen once.
  • You can go back to the Shrine of Amana and talk to the singing woman after releasing the girl that gave you the ring. She will give you a fire seed. This girl is located behind the locked door above the Rise of the Dead bonfire. You will need to be Hollow to enter.
  • There is another singing woman in a small hut near the entrance to the Shrine of Amana who will give you 2 Divine Blessings for saving her sister(?)
  • The ring cannot be used to fool Royal Sorcerer Navlaan.
??
ring_of_thorns.png Ring of Thorns Rings
  • +0=0.5
  • +1=0.8
  • +2=0.8
  • +0 = 110
  • +1 =85
  • +2 = 70
  • Has a 30% chance of counter-attacking when damage is taken
  • +1 = 50%
  • +2 = 70%
Yes "Ring granted protection by Kremmel, god of Struggle. The ring's spikes drive into the wearer's skin, so that each blow fuels spite toward the perpetrator.
When damage is taken the ring retaliates and inflicts damage upon enemy."
  •  Ring's effect is proc based, meaning that the effect will not trigger every time the player is hit. 
    It deals physical damage in a 180 degree cone the direction the wearer is facing using bolts/projectiles, the same way a crossbow trap in a chest works. This means if you're too close when it procs you can be hit by multiple bolts, each one dealing roughly 200 damage (that's about how much I was hit, not sure if this was scaling off of stats). 
    Does not appear to trigger when taking damage while blocking with a non-100% shield.
??
delicate_string.png Delicate String Rings
  • 0.2
 130
  • Increases chance of being invaded
No "A soft string-like ring tied around the finger. Makes it easier for invaders to find your world.
Who would create such a ring, and why? Perhaps the answer is better left unknown."
  ??
white_ring.png White Ring Rings
  • 1.0
130
  • Makes your character take the appearance of a white phantom. Cosmetic effect only.
    • Does not remove PvP covenants rank reward aura while wearing as Dark Spirit.
No "White Ring"
A precious ring which grants the protection of Quella, god of dreams. Makes its wearer appear as a white phantom, misleading invaders.
He who sets the trap must be wary. For traps are known to spring upon their owners."
  • Invaders tend to prioritize the host, and use of this ring as the host will allow you to blend in with your summoned phantom(s), countering that tendency, however, invader can still view the name of the host upon invading his world, and the name of both the host and phantom are displayed, this can be used as a counter measure.
  • Can be used to disguise as a phantom while invading.
  • Can be used to pretend to be an invader when hosting for the Rat King Covenant, allowing for you to trick invaders into trusting you before betraying them.
  • Does not change the colour of the Red Soapstone Sign
??
ring_of_whispers.png Ring of Whispers Rings
  • 0.5
130
  • Makes it easier to locate hidden enemies by their growl.
  • The growl plays in the Grave of Saints as well, the ring is linked to Rhoy The Explorer, however, the ring does not allow you to speak with the invading NPC.
  • Allows you to talk with Manscorpion Tark, husband of Scorpioness Najka
  • Allows you to hear a strange growl in the Queens throne room (Not Confirmed, I went in there NG + no growl).
  • Allows to hear growl of most enemies, commonly thought to be them saying " I'm Hungry. " or "Come over here" while near enemies. Works through walls and closed doors as well.
No "Ring worn by Rhoy the Explorer. Hear the inner voices of surrounding foes.

Useful for locating hidden enemies, and perhaps for a few other things, as well."
 
  • Can not be used in PvP. Controlled testing has proven this rumor to be false; you cannot use voice chat outside of regular co-op. can NOT drop for another player when summoned. it disappears.
??
kings_ring.png King's Ring Rings
  • 0.2
110
  • Opens the King's Gate doors located in Drangleic Castle (near first bonfire), Forest of Fallen Giants (at the bottom of the ladder near the second bonfire), and Shaded Woods (Up the middle path near the Ruined Forked Road bonfire)
  • Also adds slight damage boost of +5 to Pyromancy Flame & Black Witch's Staff, adds damage to fire based weapons. Any weapon or catalyst that deals fire damage is given the +5 bonus. In most cases within NG+, you will only see a +1 AR difference if whatever you're using to attack has more than one damage output. (ie fire and lightning).
  • Increases damage of pyromancies by 0.5-1%
  • Best to be paired with +5 Penal Handcuffs.
  • In SOTFS HD when you equip the ring it seems the statues in drangleic castle aren't hostile.
No "A soul is much like a curse. And those with strong souls must bear within themselves an even stronger curse.
Vendrick, King of Drangleic, used a powerful soul to keep the curse at bay. In the end, he sought the flame that began it all.
Wear the ring to open the King's Gate."
  • King Vendrick will be walking around near the ring. He will not be hostile towards the player. Attacking with massive amounts of damage will cause him to turn hostile and engage a boss fight which will put up a fog wall at the entrance. If the player dies a new fog wall will be infront of the room which houses King Vendrick.
  • Talking to the old firekeeper in Things Betwixt with the ring on will net 6 Human Effigies (The ring is not needed for this). If soul level 1 then she will not give the effigies and will only say to "go along now."
  • Talking to Grave Warden Agdayne after getting the ring will net Agdayne's armor and the Darkdrift katana.
  • Ring is removed from player's inventory upon entering a new game cycle.
  • Upon obtaining the ring, Stone Trader Chloanne will sell various infusion stones.
??
blue_seal.png Blue Seal Rings
  • 0.2
110
  • Covenant ring for apostles of Blue. Increases max HP by 3%
  • Obtained by joining the Way of the Blue covenant by talking to Crestfallen Saulden, who's sitting in front of the global death counter monument in Majula
No "Ring of the Way of Blue covenant.

Increases HP slightly.

The Way of Blue is not a developed religion. It is a humble prayer that spread naturally amongst those seeking help.
When apostles of Blue are invaded by dark spirits, they can receive assistance from masters of other worlds."
  • After patch 1.0.4 you do not need to wear the Blue Seal to summon Blue Sentinels.
  • While weaker by 2% than the starter gift Life Ring, this ring is easily obtainable from the very beginning of the game, allowing either for both the Life Ring and this ring (for 8% extra health) or exchanging the Life Ring for another starter gift and supplementing it with this ring.
??
guardians_seal.png Guardian's Seal Rings
  • 0.2
120
  • Automatically summons you to other worlds
  • The Guardian's Seal is given to the player upon joining the Blue Sentinels covenant in the Cathedral of Blue, after you defeat the Old Dragonslayer Boss. 
    To join the covenant (and thus obtain the ring) you will have to speak to Blue Sentinel Targray while having a Token of Fidelity(which is obtained by assisting another player defeating an Area Boss as a Phantom or found on a corpse in Huntsman's Copse near the 2nd bonfire). 
No "Ring of the Blue Sentinel covenant.

Join this covenant and wear this ring
to be automatically summoned
to the worlds of blue apostles
who have been invaded by dark spirits.

The ring is engraved with the crest of the
Way of Blue, symbolizing the dignified oath to
protect each world's master from dark spirits."
  • The pulsing icon is thought to be similar to the other seal, next to your HP and stamina Bar. When flashing, you are in the area where you can be summoned to assist a Blue Apostle.
  • To make the icon pulse you need to be human.
  • The activity of the summoning can vary and you will be summoned to anywhere in the world... The ring appears to try and focus on the current area that you are wearing it, however. (Quite active at around 6,000,000 Soul Memory.)
  • This is the only way to gain souls via PvP as a Blue Sentinel.
??
crest_of_blood.png Crest of Blood Rings
  • 0.2
100
  • Covenant ring given to those who seek blood. Adds 50 to bleed attack (only if the weapon already has bleed attack present).
    • If a weapon has bleed attack prior to imbuement & bleed imbuement is used, then this ring will add 60 (20% bonus) to bleed attack.
    • If a weapon has bleed attack prior to imbuement and new imbuement is used (meaning a new damage type is added), then this ring will add 40 (20% reduction) to bleed attack.
  • Shadow Gauntlets provide an identical effect to this ring, and the two effects stack together to provide +100/+120 Bleed.
  • The Crest of Blood has no covenant-related effects and is not required at all for any aspect of the Brotherhood of Blood.
No "Ring of the Brotherhood of Blood Covenant.

This is nothing special. Perhaps, in the end, an oath is but a window into the ambitions of the oath taker.

If you have taken this oath, then you know what you want. To be soaked in the blood of your kind."
  • It has been confirmed that you DO NOT need to wear the crest ring to rank up and it serves NO PURPOSE within the Covenant. The ONLY purpose of wearing the ring is for its increase to Bleed effects.
??
crest_of_the_rat.png Crest of the Rat Rings
  • 0.2
100
  • Draws trespassers of the Rat King's territory into your world.
  • Increases poison attack:
    • Adds 25 to poison attack if a weapon is infused with poison using a poison stone.
    • Adds 50 to poison attack if weapon has poison damage innately (meaning it was not altered by the player with a poison stone).
    • Adds 60 to poison attack if a weapon has poison damage innately and is infused with a poison stone.
No "Ring of the Rat King covenant.
Join this covenant and wear this ring to lure trespassers of the Rat King's territory into your world.
If you receive this ring, rejoice in the opportunity to demonstrate your allegiance to an eminently noble being."
??
bell_keepers_seal.png Bell Keeper's Seal Rings
  • 0.2
120
  • Ring for the Bell Keeper covenant. Allows invasions as a grey spirit to defend the Bell Tower
No "Ring of the Bell Keeper covenant.

Join this covenant and wear this ring to be automatically summoned to the world of an invader of the bell keepers domain.
The twin bells symbolize the love between two lovers who could never be united. The bell keepers are their eternal guardians. For that is their love, that is their curse."
  • Being summoned and killing the trespasser does not increase sin!
??
sun_seal.png Sun Seal Rings
  • 0.2
100 No "Ring of the Heirs to the Sun covenant. Slightly increases miracle attack power.

Worship of the sun, now a lost belief, was once widespread amongst great warriors.

Members of this covenant can leave their golden signs to be more easily summoned to join their brethren in jolly cooperation."
Praise the sun.
  • The 5% effect seems to not only scale with lightning damage and is affected by the tier of miracle used. For example Great lightning spear gains ~100 damage with 187 lightning damage and 53 faith using the dragon's chime fully upgraded but Sunlight Spear gains ~230 damage. (if it was only a flat 5% the expected damage increase would be between 25-60 damage). Overall a great ring even in NG++. (Gonna need more information and sources regarding these tests. I did my own testing and the results were consistently a 5% increase of damage regardless of the tier of miracle used. I can't provide video/screenshot proof myself but I did my own testing and recorded the numbers obtained multiple times from various end-game enemies. Without a source on that scaling/tier damage bonus there's no reason to believe that the damage boost is anything but a flat 5% increase. It might be different for PvP but it doesn't change that I was not getting a damage bonus higher than 5% against enemy mobs. This was tested on the PC version after v1.03 release.)
  • Effect stacks with Lightning Clutch Ring.
??
vanquishers_seal.png Vanquisher's Seal Rings
  • 0.2
100
  • Covenant ring for champions. Increases bare handed attack power.
    • This ring increases the base damage of unarmed fists to 200 and increases the scaling to 75% of your ATK: Strength stat and 25% of your ATK: Dexterity stat. The damage is 280 at 20str/20dex. Caestus +10 are at 194 damage with the same str/dex. At 40str/dex the damage of your bare fists equals 340 and caestus are 272. The overall difference even with higher lvls of str and dex will be about a 60-80 damage difference with the winner being bare fists. The biggest difference is that caestus is buff-able and can inflict counter damage,while this ring weights much less than dual caestuses. It should also be noted that the vanquisher's seal's powerstanced moveset has higher starting and ending lag, making it less useful than it appears on paper.
No "Ring of the Covenant of Champions covenant. Greatly increases attack power of bare hands. The souls of fallen heroes found along the way salute those whose scoff at danger and bravely seek the harder path. Joining the covenant strengthens the enemies within your world."
  • You don't have to be in the Covenant of Champions to use this ring.
  • Slower than the Caestus when using powerstance attacks.
  • Does NOT work with Caestus or claws of any sort, although one can always carry a fist weapon on either hand and buff it combined with this ring.
  • Can enable the Caestus power stance moveset for the left hand using the same method (Hold Y / Triangle). Caestus does not have to be dual wielded to enable this function.
  • Since this ring weights much less than fist weapons, one can reduce carrying weight effectively with the help of this ring, it also costs no durability upon punching.
  • Bone Fist powerstance strong attack does not drain the durability of this ring.
  • Combines well with the Ring of Blades and Engraved Gauntlets.
??
ancient_dragon_seal.png Ancient Dragon Seal Rings
  • 0.2
120
  • Covenant ring for would-be dragons. Estus Flask use restores 50 HP more.
  • Join the Dragon Remnants in Iron Keep via Magerold of Lanafir after giving him the Petrified Egg
No

"Ring of the Dragon Remnants covenant.
Slightly increases Estus Flask HP recovery.

Possessing a dragon scale is proof of its owner's
prowess. Strength should always be displayed
boldly, and meted out justly.

Members of the covenant who bear dragon scales
can fight with one another. The survivor of the
duel claims the dragon scale of the opponent."

Not very much of an increase, so not the best way to fill a ring slot. ??
abyss_seal.png Abyss Seal  Rings
  • 0.2
 100
  • Covenant ring for Pilgrims of Dark.
    Also increases the power of Hexes by 7.5% at the cost of 30 HP per cast.
No

"Ring of the Pilgrims of Dark covenant .
Increases the attack strength of hexes,
but casting them reduces HP.

What is dark?
Perhaps we already know.
We fear the dark, yet find solace in it.

Those who join this covenant can see
the hidden Dark Chasm."

  • The ring is not required to be equipped for completing the Pilgrims of Dark quests.
  • The ring increases damage of Dark Weapon and Resonant Weapon by 7.5% as well.
  • Insignificant spell damage increase makes choosing other rings over the Abyss Seal a better option
??
illusory ring2.png Illusory Ring of the Vengeful  Rings
  • 0.9
??
  • Removed from the final version of the game.
  • Unavailable
No  "A ring made of red stone.
The stone is misshaped, perhaps imperceptibily. Renders certain equipment invisible.
Do not judge your foes by their appearance. He who approaches with no sword
carries two on his back."
  • Removed from the final version of the game.
??
illusory ring3.png Illusory Ring of the Guilty Rings
  • Unknown Weight
??
  • Removed from the final version of the game.
  • Unavailable
No  "A ring of black stone.
The stone is misshaped, perhaps imperceptibily. Renders certain equipment invisible.
Do not judge your foes by their appearance. He who approaches with no sword
carries two on his back."
- ??
Sorcery Clutch Ring Rings
  • 2.0
30
  • Increases Magic Attack Rating for Weapons and Catalysts
  • Lowers the wearer's defence against all types of physical attack by 80 points.
No

"Ring depicting a hand grasping a stone.
Increases magic attack, but reduces
physical defense.

The origin of this ring is unknown,
but its design suggests one of the darker deities.
Effective use of this ring requires skill
on the part of the wearer."

  • Magic AR increase varies.
  • Regular weapons infused with magic only receive 15AR while special weapons with innate magic damage benefit more from this ring.
  • Higher base magic damage generally results in a higher bonus.
??
Fire Clutch Ring Crown of the Ivory King Rings
  • 2.0
30
  • Increases Fire damage, decreasing Physical Defenses by 80 points each. This ring also affects Pyromancy Flames.
  • Lowers the wearer's defence against all types of physical attack by 80 points.
  • Inner Wall bonfire: After you beat Avaa, the King's Pet and getting rid of the blizzard. Right before you open the door to the first Eleum Loyce Knight, turn back and go though the left passage. On the right wall is an Illusory wall. Follow the way till you have to jump on a bridge, kill the Ice Soldier the ring will be behind him in a chest.
  • (Requires DLC: Crown of the Ivory King)
No "Ring depicting a hand grasping a stone.
Increases fire attack, but reduces physical defense.
The origin of this ring is unknown, but its design suggests one of the darker deities.
Effective use of this ring requires skill on the part of the wearer."
  • Rules of the Fire AR increase:
  1. Weapons must have Fire elemental damage. The buff is static regardless of reinforcement or player build.
  2. Regular Titanite reinforced weapons will receive +15 Attack Rating
  3. Twinkling Titanite and Petrified Dragon Bone reinforced weapons will receive up to +30 Attack Rating. The bonus amount is directly related to the weapon's Fire Infusion bonus. So weapons who don't receive good Fire Infusion ratings will give you a low bonus with this ring.
  4. Twinkling Titanite and Petrified Dragon Bone reinforced weapons that had a pre-existing Fire element will receive more than +30 Attack Rating. The bonus amount is directly related to the weapon's Fire Infusion bonus. So weapons who receive good Fire Infusion ratings will give you a better bonus with this ring.
??
ring_of_the_embedded Ring of the Embedded Rings
  • 2.0
80
  • Increases the wearers VigorEndurance, and Vitality by X points depending on wearer's stat values. The lesser the player stats the better the effect.
  • Increases damage taken by 8%
No "Ring crafted from the chains of the Embedded.
Receive various benefits, but at the cost of increased damage taken.
The chains of the Embedded have the power to transform people into slaves of pleasure, setting them on a path of ruin.
This ring augments that peculiar quality."
  • Increases the wearers VigorEndurance, and Vitality by X points depending on what the user's stats are. The lower each stat is, the higher the bonus received.
Stat Value Increase
4-6 7
7-19 6
20-33 5
34-46 4
47-96 3
97 2
98 1
99 0
  • Wearing this ring also increases your physical damage output similar to the Ring of Blades. (Needs confirmation. Tested against Majula pigs with Whip+0, ring had no effect on damage. It does however effect the scaling of Flynn's Ring )
  • It appears that this ring reduces the damage of Flynn's Ring's damage bonus, but increases damage output of the Ring of Blades
??
flynns_ring.png Flynn's Ring Crown of the Sunken King Rings

0.2

30
  • Grants the user bonus physical attack based on their maximum Equip Load stat (Flat value of the amount of pounds you can carry. NOT the percentage of your burden).
  • The lower the user's Equip Load is, the higher the damage bonus, with a max cap of +50 AR.
  • You will get the cap of the damage bonus of +50 AR as long as your maximum Equip Load is under 60.0 units. (10 Vit +Third Dragon Ring)
  • Does not affect bows or backstabs\ripostes.
  • Has its effect reduced by certain infusions like the Ring of Blades.
  • Can be found in an iron chest in Dragon's Sanctum after falling through the gap in the stairs and then taking a left, dropping down into the room with the Corrosive Egg Crawlers then going up a ladder. (Requires DLC Crown of the Sunken King)
No "Ring of Flynn, the infamous thief.
Utilizes the strength of the wind, such that lower equip load proportionally increases physical attack.
Flynn was known as a tiny fighter who packed a mighty punch.
Even the most skilled warriors in the land failed to capture him."
 
  • Due to the fact that this ring gives a flat damage bonus it works best with fast weapons, so that the player may proc the bonus damage as often as possible for the greatest benefit
  • Similar to the Ring of Blades, however its overall bonus is governed by your max equip load stat, and is most useful with minimal to no investment in Vitality. In addition, certain infusions will reduce the bonus damage you receive from the ring. For now it can be assumed that it is working the same way as the Ring of Blades is, and the reductions are respectively the same.
  • Because rings like the Third Dragon Ring and the Royal Soldier's Ring affect your max equip load stat (Vitality), they can also negatively affect the bonus of the ring. This depends on how many points you've invested in Vitality.
  • There is a cap for the ring's effect, a point where increasing your max equip load (Vitality) will BEGIN to negatively effect the ring's bonus, and a point where the bonus does not increase by lowering your equip load any further. This cap is exactly 60 equip load, it would seem. Any higher and you will see a loss in damage, any lower and you will see no extra bonus in damage.
  • Unfortunately, there is no way for you to have exactly 60 equip load, but the closest you can get is 60.2, which only gives you a loss of only 1 point of physical damage. This can be achieved by having 10 Vitality, and the Third Dragon Ring equipped. This is probably the most effective way to use this ring if you really need the extra equip load. Note that if you intend to use both Flynn's Ring and Third Dragon Ring that the bandit class will push you past the 60 equip load as they start with 11 vitality.
  • Removing armor or decreasing your weight will not add to the bonus of the ring. This is because the ring works off of your max equip load stat, and not your character's current equip burden.
  • It has been confirmed not to affect bows, as well as backstabs and ripostes. Furthermore, the ring will only give you an added damage bonus when you are scoring direct hits on people with a melee weapon. (It is unknown if this affects counter-hits aswell.)
??
yorghs_ring.png Yorgh's Ring Crown of the Sunken King Rings

0.5

10
  • Has a chance to prevent any damage from spells that hit you.
  • After the final boss fight. You find it on a corpse near to the portal, where you get the crown.
No "Ring of Sir Yorgh, who sought the blood of a dragon and invaded Shulva.
Can deflect spells.
When Sir Yorgh faced Sinh, the slumbering dragon, he drew blood with a flash of his steel, but Sinh responded by spewing forth the poison that had long brewed within him, blanketing the city in a miasmic cloud."
  • This ring also has a chance to deflect the projectiles from the Moonlight Greatsword, Drakewing Ultra Greatsword, and the Ice Rapiers strong attacks.
  • The rings durability will only go down with the automatic spell parries and will NOT go down when using an actually parry. (L2 parry)
  • If the ring parries a spell while you are using a Homeward Bone/Aged Feather you will complete the animation uninterrupted, but you will not teleport to the last bonfire.
  • Testing in the Shrine of Amana with multiple Amana Priestess' projectiles at once over the course of ~1 hour, the spell parry is almost certainly 50% (sample size of 2756 shots with 1374 automatically parried).
??
lightning_clutch_ring.png Lightning Clutch Ring Crown of the Sunken King Rings

2.0

30
  • Grants the user bonus lightning damage and reduces the player's
    physical defense by 80 points.
  • Lowers the wearer's defence against all types of physical attack by 80 points.
  • The ring seems to add a varying bonus of damage to both lightning weapons and miracles.
  • The ring seems to add a bonus of +30 AR to
    the lightning damage on weapons.
  • After entering the Dragon's Sanctum there is a closed door on the left side, use the Eternal Sanctum Key to open it. Inside there are 2 Sanctum Priestess and 5 chests. The ring is inside the 2nd chest from the left.
No "Ring depicting a hand grasping a stone.
Increses lightning attack, but reduces physical defense.
The origin of this ring is unknown, but its design suggests one of the darker deities.
Effective use of this ring requires skill on the part of the wearer."
  • The ring affects lightning damage on both weapons and miracles with the cost of the defense reduction. This ring's effect does stack with the Sun Seal.
  • The ring's total bonus may be more powerful if the lightning AR itself is higher, some testing will be needed.
  • It seems to add 15 damage to weapons infused with lightning, 30 to weapons with innate lightning damage, and somewhere above 30 for a weapon with innate lightning damage that's infused with lightning.
??
thunder_quartz_ring.png Thunder Quartz Ring Crown of the Sunken King Rings

1.0

  • +0 = 140
  • +1 = 110
  • +2 = 90
  • +3 = 75
  • Increases lightning defense by 50
  • +1 = 80
  • +2 = 100
  • +3 = 150
  • Regular: Sold by Rosabeth of Melfia for 2,000 souls.
  • Ring +1: Found in a chest in Iron Keep that can be reached after using a Pharros' Lockstone or after going through Belfry Sol.
  • Ring +2: 1 sold by Royal Sorcerer Navlaan for 8,400 souls when it becomes possible to buy items from him.
  • Ring +3: DLC Crown of the Sunken King. Near the second bonfire in Shulva, on a corpse in one of the moving pillars that you use to get to the second bonfire. In the second closest pillar to the bonfire. On the higher ledge of the pillar, the ledge under it has a corpse with two Darknight Stones.
Yes (+3) "A ring bestow upon students of a certain standard at the Melfian Magic Academy. It's lightning quartz increases lightning defense.
Pyromancer Glocken crafted so many of these replicas that they became widespread, such that his fellow magicians harshly scolded him for undermining lessons gained from harsh training."
  • ??
??
dark_quartz_ring.png Dark Quartz Ring  Crown of the Sunken King Rings

1.0

  • +0 = 140
  • +1 = 110
  • +2 = 90
  • +3 = 75
  • Increases dark defense by 50
    • +1 = 80
    • +2 = 100
    • +3 = 150
Yes (+3)  "A ring bestow upon students of a certain standard at the Melfian Magic Academy. It's lightning quartz increases lightning defense.
Pyromancer Glocken crafted so many of these replicas that they became widespread, such that his fellow magicians harshly scolded him for undermining lessons gained from harsh training."
 
  • Not extremely useful in PvE, because of the lack of enemies with dark-type moves, but it might prove a bit useful against Hex users in PvP.
??
bloodbite_ring.png Bloodbite Ring Crown of the Sunken King Rings
  • +0 = 0.5
  • +1 = 1.5
  • +0 = 140
  • +1 = 60
  • Regular - 150 bleed resistance.
    • +1 - 300
Yes (+1)  "One of several "bite" rings, known for their peculiar design. Increases bleeding resistance.
The similar, oddly disturbing design of these rings suggests a common source. Whoever the master craftsman was, he clearly knew his trade."
  • ??
??
baneful_bird_ring.png Baneful Bird Ring Crown of the Old Iron King Rings Rings
  • 2.0
 45
  • Increases Stability of Weapons and Shields by 5
  • Next to the Throne Floor bonfire on a corpse hanging on a railing behind some cogs half buried in ash, you must have the Brume Tower activated with the Scorching Iron Scepter to do this. Jump over when the elevator is up, and quickly cross over, go over to the corpse and claim the ring!
  • Location video
No  "Ring of Raime the traitor.
Reduces stamina loss when blocking with a shield.
Raime was an agile swordsman who served King Vendrick, but after resigning from his post, he reconsidered his way of life and was born again as a stalwart warrior."
 
  • Useful for Small Shields, but unnecessary for Greatshields
??
dexterity_ring.png Dexterity Ring  Crown of the Old Iron King Rings Rings
  • 1.5
 120
  • DLC Crown of the Old Iron King Rings: From the Throne Floor Bonfire walk up the stairs to where the first Idol of Nadalia is found and head left towards some stairs leading down. Descend the stairs behind the throne and the ring can be found on a corpse against some metal bars. ,Brume Tower
No  "An oddly deformed iron ring.
Increases the dexterity of its wearer.
The Old Iron King ruled over a great age of iron.
The King's power allowed him to mold iron freely, as if he held sway over the forces of life and creation."
  • ??
??
strength_ring.png Strength Ring Crown of the Old Iron King Rings
  • 1.5
 120
  • Increases Strength by 5
  • Crown of the Iron King Dlc: After activating the elevators in the foyer, take the first elevator down and then the second one. While going down the second elevator you should see a smaller platform above your destination. Jump on this platform and follow the path to find an iron chest containing the Strength ring.
  • Location video
  • Brume Tower
No "An oddly deformed iron ring.
Increases the strength of its wearer.
The Old Iron King ruled over a great age of iron.
The King's power allowed him to mold iron freely, as if he held sway over the forces of life and creation."
  • ??
??
simpletons_ring.png Simpleton's Ring Crown of the Old Iron King Rings
  • 1.5
120
  • Makes wearer "invisible" while rolling
  • Increases Adaptability by 5
  • From the Upper Floor bonfire in Brume Tower, go to the circular room with the elevators. Enter the room and turn right, wait for the elevator to be on its way up and drop to it. When it is near the top walk into the passage to enter a room with a minotaur statue spitting fire. Kill the 2 Possessed Armor there. Go around the statue and roll under the fire. Open the metal door and walk to the ledge to pick up the Simpleton's Ring from the body.
  • Video Location
No Ring depicting a simpleton's flower.
Wearer becomes invisible while rolling.

This ring was worn by the soldiers of
the Old Iron King, said to be blessed
with divine protection.

This ring only does one thing, but with
ingenuity it can be fearsomely effective.
??
spell_quartz_ring.png Spell Quartz Ring Crown of the Old Iron King Rings
  • +0 = 0.2
  • +1 = 0.5
  • +2 = 0.8
  • +3 = 1.0
 
  • +0 = 140
  • +1 = 110
  • +2 = 90
  • +3 = 75
  • Increases magic defense by 50 points
    • +1: Increases magic defense by 80 points
    • +2: Increases magic defense by 100 points
    • +3: Increases magic defense by 150 points
Yes "A ring bestowed upon students of a certain standard at the Melfian Magic Academy. Its soul-based quartz increases magic defense.
Pyromancer Glocken crafts these replicas, much to the dismay of the conservative old-guard faculty."
  • ??
??
dispelling_ring.png Dispelling Ring Crown of the Old Iron King Rings
  • +0 = 1.0
  • +1 = 4.0
 
  • +0 = 110
  • +1 = 45
  • Increases magic, lighting, fire and dark defense by 60 / 120 (+1) 
      • Since every ~10 points of defense is equal to 1% damage reduction, this ring is equivalent to 6% damage reduction for magic, lightning, fire, and dark damage.
  • +0 = Royal Sorcerer Navlaan - If talked to Hollow and before opening his cell, the ring is a reward for his first assassination request.
  • +1 = DLC: Crown of the Old Iron King - Go from the Smelter Throne Bonfire down the first elevator and across the second one toward the door. Go through the hallway and up the stairs, it's on a corpse behind a breakable wall to your left. Video Location
Yes "A protective ring set with gemstones of four different colors. Increases the wearer's resistance to magic, lightning, fire and dark.
The artistry required to attune the varying powers of four different stones within one ring could only be described as transcendental.
There is only one sorcerer who could have done this; a man from the lost land of Olaphis"
  • ??
??
dark_clutch_ring.png Dark Clutch Ring Crown of the Ivory King Rings
  • 2.0
30
  • The ring adds dark Attack Rating to weapons with base Dark elemental damage and decreases the player's defense values against Srike, Thrust and Slash attack by 80 points.
    • The Attack Rating increase varies from weapon to weapon and applies to Staves & Chimes.
  • Outer Wall bonfire, right from the start and passing a room with enemies and boxes, then dropping down.
  • From first bonfire in Frozen Eleum Loyce, take a right at the first door you enter into the winter storm. Continue along path. You will be passing 3 dogs at the bottom of a stair way, then a fountain in the middle of a larger area. After you dispatch the enemies, you will walk up a stair way into a room with many boxes. Behind the boxes are 3 ice guys and 1 dog. Behind them is a door, you do not want to enter that door. Enter the door opposite of that one closest to the stair well. After the enemy is dispatched on the stairwell, you will rise to the top with 3 frozen chests. There is a drop off onto snow with a dead guy on a ledge, and a dead guy leaning on a tree. The one against the tree has the dark clutch ring.
No "Ring depicting a hand grasping a stone. Increases dark attack, but reduces physical defence.
The origin of this ring is unknown, but its design suggests one of the dark deities.
Effective use of this ring requires skill on the part of its wearer."
  • Rules of the Dark AR increase:
  1. Weapons must have Dark elemental damage. The buff is static regardless of reinforcement or player build.
  2. Regular physical weapons infused with Dark will gain +15 extra damage.
  3. Weapons with innate Dark damage will gain approximately +30 extra damage.
  4. Weapons that have innate Dark damage and are also infused with Dark will gain around 35-45 extra damage.
??
Ivory_Warrior_Ring.png
Ivory Warrior Ring Crown of the Ivory King Rings
  • 5.0
30
  • Attacks greatly reduce enemy Stamina if enemy is blocking.
Drop from the White Covetous Demon in the Crown of the Ivory King DLC. He is past the large gate near the Lower Garrison bonfire in Frozen Eleum Loyce. No "Ring of the guardians of Eleum Loyce.
Attacks greatly reduce enemy stamina.
Eleum Loyce existed to subdue the raging flame, but when the ivory gates were flung open, the land grew cold and lifeless."
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Ring of the Living Crown of the Ivory King Rings
  • 0.2
130
  • Appear human when you're a phantom/spirit.
Frigid Outskirts area, found on a corpse before the chasm leading to the bosses Lud, the King's Pet and Zallen, the King's Pet No "A ring bearing a sharp stud.
Appear human when a phantom.
This ring jabs into the skin, creating a throbbing pain that serves as a constant reminder of one's humanity."
??
ring_of_resistance.png Ring of Resistance  Crown of the Ivory King Rings
  • +0 = 0.8
  • +1 = 1.5
110 Yes (+1) "A protective ring adorned with four blessed
gems. Increases resistance to poison, bleeding,
petrification, and curses.
A creation of the lost land of Olaphis.
The sorcerer who created this was so
powerful that he became widely feared"
??

 

 




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