Inquisitor's Blade |
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Inquisitor's Blade is a consumable item in Dark Souls 2.
Inquisitor's Blade Information
- Attack Type: Slash
- Weight: 5.0
- Durability: 100
Acquired From
- This item can not be aquired, and is simply a left over in the code.
Requirements |
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24 | 35 | 15 | 15 |
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | Other | ||||||||||||||
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Name |
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Regular | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Regular +5 | - | - | - | - | - | - | - | - | - | - | - | - | - | |||||
Regular +10 | - | - | - | - | - | - | - | - | - | - | - | - | - | |||||
Poison | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Poison +4 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Poison +5 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Lightning | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Lightning +4 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Lightning +5 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Raw | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Raw +4 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Raw +5 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Magic | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Magic +5 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Magic +9 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Magic +10 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Enchanted | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Enchanted +4 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Enchanted +5 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Bleed | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Bleed +5 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Bleed +9 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Bleed +10 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Dark | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Dark +4 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Dark +5 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Fire | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | ||
Fire +5 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | ||
Fire +9 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | ||
Fire +10 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)