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King's Shield

King's Shield.png
icon-wp_physicaldef.png
100
icon-wp_poisondef.png
60
icon-wp_magicdef.png
60
icon-wp_bleeddef.png
60
icon-wp_firedef.png
85 icon-wp_petrifydef.png 60
icon-wp_lightningdef.png
65 icon-wp_cursedef.png 60
icon-wp_darkdef.png
45 icon-durabilitiy 80
icon-wp_stability.png
55 icon_weight 5.0
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
16
C
--
C
--
--
--
--
Standard Shields Strike / Parry
Enchantable:
Yes/No
No Special

King's Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.

 

Acquired From:

 

Hints and Tips:

  • This shield cannot be infused. It has an innate fire infusion.
  • Upgraded with: Petrified Dragon Bone

 

Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

((Link to build))
 

Trivia:

  • This shield can be seen in the pile of armor near King Vendrick, meaning he used the classic 'sword and board' set-up.
 

King's Shield Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
King's Shield 28 0 60 0 0 C C - C - - 0
60.0
0
60.0
60.0 60.0 100.0 60.0 85.0 65.0 45.0 55
King's Shield +1 36 0 66 0 0 C C - C - - 0
61.0
0
61.0
61.0 61.0 100.0 61.0 85.3 65.8 46.3 56
King's Shield +2 44 0 72 0 0 C C - C - - 0
62.0
0
62.0
62.0 62.0 100.0 62.0 85.7 66.7 47.7 58
King's Shield +3 53 0 78 0 0 C C - C - - 0
63.0
0
63.0
63.0 63.0 100.0 63.0 86.1 67.6 49.1 59
King's Shield +4 61 0 84 0 0 C C - C - - 0
64.0
0
64.0
64.0 64.0 100.0 64.0 86.5 68.5 50.5 61
King's Shield +5 70 0 90 0 0 C C - C - - 0
65.0
0
65.0
65.0 65.0 100.0 65.0 86.8 69.3 51.8 63

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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