King's Shield |
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100 |
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60 |
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60 |
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60 |
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85 | 60 | |
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65 | 60 | |
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45 | 80 | |
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55 | 5.0 | |
| Requirement & Bonus | |||
| 16 C |
-- C |
-- -- |
-- -- |
| Standard Shields | Strike / Parry | ||
| Enchantable: Yes/No |
No Special | ||
King's Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.
Acquired From:
- Trade the Soul of the King +10,000 souls with Weaponsmith Ornifex.
Hints and Tips:
- This shield cannot be infused. It has an innate fire infusion.
- Upgraded with: Petrified Dragon Bone
Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))
Trivia:
- This shield can be seen in the pile of armor near King Vendrick, meaning he used the classic 'sword and board' set-up.
King's Shield Upgrades
| Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
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| King's Shield | 28 | 0 | 60 | 0 | 0 | C | C | - | C | - | - | 0 60.0 |
0 60.0 |
60.0 | 60.0 | 100.0 | 60.0 | 85.0 | 65.0 | 45.0 | 55 |
| King's Shield +1 | 36 | 0 | 66 | 0 | 0 | C | C | - | C | - | - | 0 61.0 |
0 61.0 |
61.0 | 61.0 | 100.0 | 61.0 | 85.3 | 65.8 | 46.3 | 56 |
| King's Shield +2 | 44 | 0 | 72 | 0 | 0 | C | C | - | C | - | - | 0 62.0 |
0 62.0 |
62.0 | 62.0 | 100.0 | 62.0 | 85.7 | 66.7 | 47.7 | 58 |
| King's Shield +3 | 53 | 0 | 78 | 0 | 0 | C | C | - | C | - | - | 0 63.0 |
0 63.0 |
63.0 | 63.0 | 100.0 | 63.0 | 86.1 | 67.6 | 49.1 | 59 |
| King's Shield +4 | 61 | 0 | 84 | 0 | 0 | C | C | - | C | - | - | 0 64.0 |
0 64.0 |
64.0 | 64.0 | 100.0 | 64.0 | 86.5 | 68.5 | 50.5 | 61 |
| King's Shield +5 | 70 | 0 | 90 | 0 | 0 | C | C | - | C | - | - | 0 65.0 |
0 65.0 |
65.0 | 65.0 | 100.0 | 65.0 | 86.8 | 69.3 | 51.8 | 63 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
| Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
|---|---|---|---|---|
| Strength |
Physical |
Physical |
Bleeding |
Durability |
| Dexterity |
Magic |
Magic |
Poison |
Weight |
| Intelligence |
Fire |
Fire |
Petrify |
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| Faith |
Lightning |
Lightning |
Curse |
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Magic Bonus |
Counter Strength |
Stability |
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Poise Damage |
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Lighting Bonus |
Cast Speed |
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Dark Bonus |
Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
Anonymous
Anonymous

21 Nov 2019 01:48
Let's see, I can get a greatsword that deals more damage based on how many souls I'm carrying, a statue on a stick that destroys enemy armor like no tomorrow, or I can get a medium shield with no special qualities.
27
+10
-1