Llewellyn Shield |
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90 |
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50 |
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75 |
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50 |
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70 | ![]() |
45 |
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70 | ![]() |
45 |
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70 | ![]() |
60 |
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45 | ![]() |
2.5 |
Requirement & Bonus | |||
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9 C |
7 B |
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-- -- |
Small Shields | Strike / Parry | ||
Enchantable: Magic Shield |
No Special |
Llewellyn Shield is a Small Shield in Dark Souls 2. Small Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.
Acquired From:
- Rare drop from Stone Soldiers in Drangleic Castle.
Hints and Tips:
- Equipment such as the Covetous Gold Serpent Ring and Jester's Cap are recommended when farming for the Llewellyn Shield
- Stone Soldiers at King's Gate bonfire do not despawn; they can be killed as many times as necessary to obtain the shield.
- The Llewellyn Shield offers remarkable resistances and stability for its weight; perhaps the best of all the Small Shields in the game
- Requires Twinkling Titanite to upgrade
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Required in Build:
((Link to build))
Llewellyn Shield Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
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Name |
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Regular | 73 | - | - | - | - | C | B | - | - | - | - | 0 50 |
0 50 |
45 | 45 | 90 | 75 | 70 | 70 | 70 | 45 |
Regular +5 | 110 | - | - | - | - | C | B | - | - | - | - | 0 56.2 |
0 56.2 |
51.8 | 51.8 | 91.2 | 78.1 | 73.7 | 73.7 | 73.7 | 53 |
Magic | 45 | 56 | - | - | - | D | C | C | - | - | - | 0 47.7 |
0 47.7 |
42.7 | 42.7 | 87.7 | 93.3 | 67.7 | 67.7 | 67.7 | 45 |
Magic +5 | 69 | 87 | - | - | - | C | C | B | - | - | - | 0 54.2 |
0 54.2 |
49.8 | 49.8 | 89.2 | 94.1 | 71.7 | 71.7 | 71.7 | 53 |
Fire | 45 | - | 56 | - | - | D | C | - | C | - | - | 0 47.7 |
0 47.7 |
42.7 | 42.7 | 87.7 | 72.7 | 88.3 | 67.7 | 67.7 | 45 |
Fire +5 | 69 | - | 87 | - | - | C | C | - | B | - | - | 0 54.2 |
0 54.2 |
49.8 | 49.8 | 89.2 | 76.1 | 89.7 | 71.7 | 71.7 | 53 |
Lightning | 45 | - | - | 56 | - | D | C | - | - | C | - | 0 47.7 |
0 47.7 |
42.7 | 42.7 | 87.7 | 72.7 | 67.7 | 88.3 | 67.7 | 45 |
Lightning +5 | 69 | - | - | 87 | - | C | C | - | - | B | - | 0 54.2 |
0 54.2 |
49.8 | 49.8 | 89.2 | 76.1 | 71.7 | 89.7 | 71.7 | 53 |
Dark | 45 | - | - | - | 56 | D | C | - | - | - | C | 0 47.7 |
0 47.7 |
42.7 | 42.7 | 87.7 | 72.7 | 67.7 | 67.7 | 88.3 | 45 |
Dark +5 | 69 | - | - | - | 87 | C | C | - | - | - | B | 0 54.2 |
0 54.2 |
49.8 | 49.8 | 89.2 | 76.1 | 71.7 | 71.7 | 89.7 | 53 |
Poison | 45 | - | - | - | - | D | C | - | - | - | - | 11 68.3 |
0 47.7 |
42.7 | 42.7 | 87.7 | 72.7 | 67.7 | 67.7 | 67.7 | 45 |
Poison +5 | 69 | - | - | - | - | C | C | - | - | - | - | 16 72.2 |
0 54.2 |
49.8 | 49.8 | 89.2 | 76.1 | 71.7 | 71.7 | 71.7 | 53 |
Bleed | 45 | - | - | - | - | D | C | - | - | - | - | 0 47.7 |
11 68.3 |
42.7 | 42.7 | 87.7 | 72.7 | 67.7 | 67.7 | 67.7 | 45 |
Bleed +5 | 69 | - | - | - | - | C | C | - | - | - | - | 0 54.2 |
16 72.2 |
49.8 | 49.8 | 89.2 | 76.1 | 71.7 | 71.7 | 71.7 | 53 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
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![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
- Anonymous
The "Hints and Tips" section says that the stone soldiers do not despawn however that is incorrect as they do despawn and for example already did in my game
I reeeeally don't like how you hold this shield, especially since it seems to have a leather strap instead of actual handle for... well, it's handle.
5
+11
-1