Llewellyn Shield

Llewelyn Shield.png
icon-wp_physicaldef.png
90
icon-wp_poisondef.png
50
icon-wp_magicdef.png
75
icon-wp_bleeddef.png
50
icon-wp_firedef.png
70 icon-wp_petrifydef.png 45
icon-wp_lightningdef.png
70 icon-wp_cursedef.png 45
icon-wp_darkdef.png
70 icon-durabilitiy 60
icon-wp_stability.png
45 icon_weight 2.5
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
9
C
7
B
--
--
--
--
Small Shields Strike / Parry
Enchantable:
Magic Shield
No Special

Llewellyn Shield is a Small Shield in Dark Souls 2. Small Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.

 

Acquired From:

 

 

Hints and Tips:

  • Equipment such as the Covetous Gold Serpent Ring and Jester's Cap are recommended when farming for the Llewellyn Shield
  • Stone Soldiers at King's Gate bonfire do not despawn; they can be killed as many times as necessary to obtain the shield.
  • The Llewellyn Shield offers remarkable resistances and stability for its weight; perhaps the best of all the Small Shields in the game
  • Requires Twinkling Titanite to upgrade

 

Youtube relevant videos:

(( Links only please, no embeds, no PvP videos))

Required in Build:

((Link to build))

 

 

Llewellyn Shield Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 73 - - - - C B - - - - 0
50
0
50
45 45 90 75 70 70 70 45
Regular +5 110 - - - - C B - - - - 0
56.2
0
56.2
51.8 51.8 91.2 78.1 73.7 73.7 73.7 53
Magic 45 56 - - - D C C - - - 0
47.7
0
47.7
42.7 42.7 87.7 93.3 67.7 67.7 67.7 45
Magic +5 69 87 - - - C C B - - - 0
54.2
0
54.2
49.8 49.8 89.2 94.1 71.7 71.7 71.7 53
Fire 45 - 56 - - D C - C - - 0
47.7
0
47.7
42.7 42.7 87.7 72.7 88.3 67.7 67.7 45
Fire +5 69 - 87 - - C C - B - - 0
54.2
0
54.2
49.8 49.8 89.2 76.1 89.7 71.7 71.7 53
Lightning 45 - - 56 - D C - - C - 0
47.7
0
47.7
42.7 42.7 87.7 72.7 67.7 88.3 67.7 45
Lightning +5 69 - - 87 - C C - - B - 0
54.2
0
54.2
49.8 49.8 89.2 76.1 71.7 89.7 71.7 53
Dark 45 - - - 56 D C - - - C 0
47.7
0
47.7
42.7 42.7 87.7 72.7 67.7 67.7 88.3 45
Dark +5 69 - - - 87 C C - - - B 0
54.2
0
54.2
49.8 49.8 89.2 76.1 71.7 71.7 89.7 53
Poison 45 - - - - D C - - - - 11
68.3
0
47.7
42.7 42.7 87.7 72.7 67.7 67.7 67.7 45
Poison +5 69 - - - - C C - - - - 16
72.2
0
54.2
49.8 49.8 89.2 76.1 71.7 71.7 71.7 53
Bleed 45 - - - - D C - - - - 0
47.7
11
68.3
42.7 42.7 87.7 72.7 67.7 67.7 67.7 45
Bleed +5 69 - - - - C C - - - - 0
54.2
16
72.2
49.8 49.8 89.2 76.1 71.7 71.7 71.7 53

 

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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