Lucerne is a weapon in Dark Souls 2
Acquired From
- Sold by Chancellor Wellager
Hints and Tips:
- Strong attack will allow you to pierce through shields.
- Despite the Attack Type being listed as Slash, this weapon benefits from the Old Leo Ring on attacks done whilst holding a shield up.
Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dual Wielding Lucerne Tutorial
Required in Build:
Requirements |
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18 | 14 | - | - |
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 162 | - | - | - | - | 120 35 | C | E | - | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Regular +10 | 325 | - | - | - | - | ^ | B | E | - | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Magic | 113 | 113 | - | - | - | ^ | D | E | C | - | - | - | - | - | 38.9 | 26.6 | 27.9 | 27.9 | 32.9 |
Magic +10 | 227 | 227 | - | - | - | ^ | C | E | B | - | - | - | - | - | 38.9 | 26.6 | 27.9 | 27.9 | 32.9 |
Fire | 113 | - | 113 | - | - | ^ | D | E | - | C | - | - | - | - | 37.9 | 27.9 | 46.6 | 27.9 | 32.9 |
Fire +5 | 227 | - | 227 | - | - | ^ | C | E | - | B | - | - | - | - | 37.9 | 27.9 | 46.6 | 27.9 | 32.9 |
Lightning | 113 | - | - | 113 | - | ^ | D | E | - | - | C | - | - | - | 37.9 | 27.9 | 27.9 | 46.6 | 32.9 |
Lightning +10 | 227 | - | - | 227 | - | ^ | C | E | - | - | B | - | - | - | 37.9 | 27.9 | 27.9 | 46.6 | 32.9 |
Dark | 113 | - | - | - | 113 | ^ | D | E | - | - | - | C | - | - | 37.9 | 27.9 | 27.9 | 27.9 | 51.6 |
Dark +10 | 227 | - | - | - | 227 | ^ | C | E | - | - | - | B | - | - | 37.9 | 27.9 | 27.9 | 27.9 | 51.6 |
Poison | 113 | - | - | - | - | ^ | D | E | - | - | - | - | 112 | - | 37.9 | 27.9 | 27.9 | 27.9 | 32.9 |
Poison +10 | 227 | - | - | - | - | ^ | B | E | - | - | - | - | 140 | - | 37.9 | 27.9 | 27.9 | 27.9 | 32.9 |
Bleed | 113 | - | - | - | - | ^ | D | E | - | - | - | - | - | 112 | 37.9 | 27.9 | 27.9 | 27.9 | 32.9 |
Bleed +10 | 227 | - | - | - | - | ^ | B | E | - | - | - | - | - | 140 | 37.9 | 27.9 | 27.9 | 27.9 | 32.9 |
Raw | 186 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Raw +10 | 373 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Enchanted | 162 | - | - | - | - | ^ | E | E | D | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Enchanted +10 | 325 | - | - | - | - | ^ | D | E | C | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Mundane | 81 | - | - | - | - | ^ | D | E | - | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Mundane +10 | 162 | - | - | - | - | ^ | C | E | - | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
do not use.
shield piercing is quite weak and 1h r2s are quite slow
- Anonymous
Which attacks are counted as slash? Is the regular moveset compatible with the leo ring like in 3? Or am I better off just sticking to the Espada for counter dmg
- Anonymous
Attack Type: slash ??? is this correct?
in ds1 and ds3 lucerne deal thrust attack....
Why is the haft on this so comically thick?
1
+10
-1