Mace is a weapon in Dark Souls 2.


Mace.png

Mace+10

Stats
icon-wp_physicalAttack.png 240(*168) icon-wp_counterStrength.png 120
icon-magicbonus.png 0 (*168) icon-wp_poiseDamage.png 30
icon-firebonus.png 0(*168) icon-wp_stability.png 20
icon-lightningbonus.png 0(*168) icon-durabilitiy.png 60
icon-darkbonus.png 0(*168) icon_weight.png 4.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
12
A (*B)
5
E
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Hammer
Attack Type Strike
Enchantable Yes
Special No
*When infused: 168 physical dmg/168 elemental dmg and B scaling with chosen element. Str scaling changes to B.



A club fitted with a head crafted for battle.

The mace is the archetypal blunt weapon. It has a primitive appearance, but also many advantages, including the ability to break the guard of a shield.

Keep the proper distance from your foe, and this can be a very effective weapon.
 


Acquired From



Hints and Tips:

  • Most enemies in the first half of the game are vulnerable to strike damage, making the mace a very strong early game weapon, particularly for caster builds as even with little strength it still hits hard.
  • It's biggest weakness is its vertical swing arc, making it less useful against groups, however you can dual wield two fully upgraded maces to cover this weakness.
  • Don't try to block a mace user's attacks repeatedly in PvP, try dodging before 1 or 2 blocks. Blocking mace hits is a big drain on your stamina and will get you staggered fast.
  • The change in STR scaling from B to A does not add any attack bonus. At 50/10 STR/DEX the +9 and +10 mace gives an attack bonus of +149, the A scaling here is only significant at 65STR or above.
  • The Strength scaling is although inferior to Club, Mace has Dex scaling which Club doesn't have, at 65STR+DEX Mace will outscale Club completely.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))

Required in Build:
((Link to build))






Mace Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 120 - - - - 120
30
B E - - - - - - 45 10 30 30 40
Regular +10 240 - - - - ^ A E - - - - - - 45 10 30 30 40
Magic 84 84 - - - ^ B E C - - - - - 42.9 26.6 27.9 27.9 37.9
Magic +10 168 168 - -   ^ B E B - - - - - 42.9 26.6 27.9 27.9 37.9
Fire 84 - 84 -   ^ B E - C - - - - 42.9 7.9 46.6 27.9 37.9
Fire +10 168 - 168 -   ^ B E - B - - - - 42.9 7.9 46.6 27.9 37.9
Lightning 84 - - 84   ^ B E - - C - - - 42.9 7.9 27.9 46.6 37.9
Lightning +10 168 - - 168   ^ B E - - B - - - 42.9 7.9 27.9 46.6 37.9
Dark 84 - - - 84 ^ B E - - - C - - 42.9 7.9 27.9 27.9 56.6
Dark +10 168 - - - 168 ^ B E - - - B - - 42.9 7.9 27.9 27.9 56.6
Poison 84 - - - - ^ B E - - - - 112 - 42.9 7.9 27.9 27.9 37.9
Poison +10 168 - - - - ^ B E - - - - 140 - 42.9 7.9 27.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 138 - - - - ^ E E - - - - - - 45 10 30 30 40
Raw +10 276 - - - - ^ D E - - - - - - 45 10 30 30 40
Enchanted 120 - - - - ^ D E D - - - - - 45 10 30 30 40
Enchanted +10 240 - - - - ^ D E C - - - - - 45 10 30 30 40
Mundane 60 - - - - ^ C E - - - - - - 45 10 30 30 40
Mundane+10 120 - - - - ^ C E - - - - - - 45 10 30 30 40

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      08 Jan 2019 20:04  

      Best starting class weapon, hands down. In class of gear that all seems to have terrible range, this one stands out for making up for it with absurdly high damage. Deals strike damage that is resisted by pretty much nothing and most PvE enemies that appear to be wearing armor are actually weak to it. Low stat requirements, great elemental infusions, and fast attack speed make it a flexible and useful weapon for pretty much any class at any point in the game. At 16 strength and 8 dex, possible lowest required stat investment to be powerstanced for any weapon that isn't a dagger makes this an all-right back-up tactic even if you're primarily a spell caster who's just run out of spells. If you didn't start with it, you can pick it up from the blacksmith in Majula.

      • Anonymous

        23 Dec 2018 05:39  

        The range on this thing is abysmal, so you really have to get used to that, but once you do, it's shocking how solid the mace is. Strike damage is absolutely ABSURD in SotFS; the Fire Longsword you get for free, with 12 Str and 10 Dex, will take four two-handed R2 attacks to take down one of the Ironclad Soldiers around the Forest of the Giants, for example. With the mace, you can take it down in just two two-handed R1 attacks. It's crazy how reliable the mace can be, when you get used to it.

        • Anonymous

          15 Jun 2018 12:02  

          Arguably the best PvE weapon in the game. I cleared SoTFS and the three crown expansions power wielding these bad boys.

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