Magic Shield |
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75 |
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10 |
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95 |
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10 |
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70 | ![]() |
10 |
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70 | ![]() |
10 |
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70 | ![]() |
60 |
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25 | ![]() |
2.0 |
Requirement & Bonus | |||
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8 -- |
14 D |
-- -- |
-- -- |
Small Shields | Spell Parry/Strike | ||
Enchantable: Yes/No |
No Special |
Magic Shield is a Small Shield in Dark Souls 2. Small Shields and Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.
Acquired From:
- Dropped by Leydia Pyromancer in the Undead Crypt
Hints and Tips:
- Infusing a Magic Shield with magic at McDuff's workshop grants 100% magic defense without even a single upgrade, which, combined with its low weight, makes it a very useful secondary shield.
- However, Crystal Soul Spear can still deal damage even under Magic infusion.
- Has worse parry frames than most small shields.
- Also capable of spell parrying.
Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))
Magic Shield upgrade
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
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Name |
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Regular | 22 | 40 | - | - | - | - | D | C | - | - | - | 0 10 |
0 10 |
10 | 10 | 75 | 95 | 70 | 70 | 70 | 25 |
Regular +10 | 45 | 60 | - | - | - | - | C | C | - | - | - | 0 32.5 |
0 32.5 |
32.5 | 32.5 | 81.2 | 96.2 | 77.5 | 77.5 | 77.5 | 33 |
Magic | 17 | 47 | - | - | - | - | D | C | - | - | - | 0 9.1 |
0 9.1 |
9.1 | 9.1 | 74.1 | 100 | 69.1 | 69.1 | 69.1 | 25 |
Magic +10 | 35 | 71 | - | - | - | - | C | C | - | - | - | 0 31.8 |
0 31.8 |
31.8 | 31.8 | 80.6 | 100 | 76.8 | 76.8 | 76.8 | 33 |
Fire | 18 | 34 | 11 | - | - | - | D | C | C | - | - | 0 8.7 |
0 8.7 |
8.7 | 8.7 | 73.7 | 93.7 | 80 | 68.7 | 68.7 | 25 |
Fire +10 | 20 | 35 | 12 | - | - | - | C | C | C | - | - | 0 31.5 |
0 31.5 |
31.5 | 31.5 | 80.3 | 95.3 | 85 | 76.5 | 76.5 | 33 |
Lightning | 18 | 34 | - | 11 | - | - | D | C | C | - | - | 0 8.7 |
0 8.7 |
8.7 | 8.7 | 73.7 | 93.7 | 68.7 | 80 | 68.7 | 25 |
Lightning +10 | 38 | 50 | - | 17 | - | - | C | C | C | - | - | 0 31.5 |
0 31.5 |
31.5 | 31.5 | 80.3 | 95.3 | 76.5 | 85 | 76.5 | 33 |
Dark | 18 | 34 | - | - | 11 | - | D | C | C | - | - | 0 8.7 |
0 8.7 |
8.7 | 8.7 | 73.7 | 93.7 | 68.7 | 68.7 | 80 | 25 |
Dark +10 | 38 | 50 | - | - | 17 | - | C | C | C | - | - | 0 31.5 |
0 31.5 |
31.5 | 31.5 | 80.3 | 95.3 | 76.5 | 76.5 | 85 | 33 |
Poison | 19 | 34 | - | - | - | - | D | C | C | - | - | 2 28.3 |
0 7.7 |
7.7 | 7.7 | 72.7 | 92.7 | 67.7 | 67.7 | 67.7 | 25 |
Poison +10 | 39 | 52 | - | - | - | - | C | C | C | - | - | 5 46.2 |
0 30.7 |
30.7 | 30.7 | 79.5 | 94.5 | 75.7 | 75.7 | 75.7 | 33 |
Bleed | 19 | 34 | - | - | - | - | D | C | C | - | - | 0 7.7 |
2 28.3 |
7.7 | 7.7 | 72.7 | 92.7 | 67.7 | 67.7 | 67.7 | 25 |
Bleed +10 | 39 | 52 | - | - | - | - | C | C | C | - | - | 0 30.7 |
5 46.2 |
30.7 | 30.7 | 79.5 | 94.5 | 75.7 | 75.7 | 75.7 | 33 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Use Strong Magic Shield on your Magic Magic Shield for maximum magic per magic.
- Anonymous
- Anonymous
Maybe one of the best parrying shields. Same frames as the buckler and can repell spells.
Shame it is found after Shrine of Amana
4
+10
-1