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Magic Shield

Magic Shield.png
icon-wp_physicaldef.png
75
icon-wp_poisondef.png
10
icon-wp_magicdef.png
95
icon-wp_bleeddef.png
10
icon-wp_firedef.png
70 icon-wp_petrifydef.png 10
icon-wp_lightningdef.png
70 icon-wp_cursedef.png 10
icon-wp_darkdef.png
70 icon-durabilitiy 60
icon-wp_stability.png
25 icon_weight 2.0
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
8
--
14
D
--
--
--
--
Small Shields Spell Parry/Strike
Enchantable:
Yes/No
No Special

Magic Shield is a Small Shield in Dark Souls 2. Small Shields and Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.

 

Acquired From:

 

Hints and Tips:

  • Infusing a Magic Shield with magic at McDuff's workshop grants 100% magic defense without even a single upgrade, which, combined with its low weight, makes it a very useful secondary shield.
  • However, Crystal Soul Spear can still deal damage even under Magic infusion.
  • Has worse parry frames than most small shields.
  • Also capable of spell parrying.

 

Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

((Link to build))

 

Magic Shield upgrade

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 22 40 - - - - D C - - - 0
10
0
10
10 10 75 95 70 70 70 25
Regular +10 45 60 - - - - C C - - - 0
32.5
0
32.5
32.5 32.5 81.2 96.2 77.5 77.5 77.5 33
Magic 17 47 - - - - D C - - - 0
9.1
0
9.1
9.1 9.1 74.1 100 69.1 69.1 69.1 25
Magic +10 35 71 - - - - C C - - - 0
31.8
0
31.8
31.8 31.8 80.6 100 76.8 76.8 76.8 33
Fire 18 34 11 - - - D C C - - 0
8.7
0
8.7
8.7 8.7 73.7 93.7 80 68.7 68.7 25
Fire +10 20 35 12 - - - C C C - - 0
31.5
0
31.5
31.5 31.5 80.3 95.3 85 76.5 76.5 33
Lightning 18 34 - 11 - - D C C - - 0
8.7
0
8.7
8.7 8.7 73.7 93.7 68.7 80 68.7 25
Lightning +10 38 50 - 17 - - C C C - - 0
31.5
0
31.5
31.5 31.5 80.3 95.3 76.5 85 76.5 33
Dark 18 34 - - 11 - D C C - - 0
8.7
0
8.7
8.7 8.7 73.7 93.7 68.7 68.7 80 25
Dark +10 38 50 - - 17 - C C C - - 0
31.5
0
31.5
31.5 31.5 80.3 95.3 76.5 76.5 85 33
Poison 19 34 - - - - D C C - - 2
28.3
0
7.7
7.7 7.7 72.7 92.7 67.7 67.7 67.7 25
Poison +10 39 52 - - - - C C C - - 5
46.2
0
30.7
30.7 30.7 79.5 94.5 75.7 75.7 75.7 33
Bleed 19 34 - - - - D C C - - 0
7.7
2
28.3
7.7 7.7 72.7 92.7 67.7 67.7 67.7 25
Bleed +10 39 52 - - - - C C C - - 0
30.7
5
46.2
30.7 30.7 79.5 94.5 75.7 75.7 75.7 33

 

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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