Malformed Shell.png

Malformed Shell+5

Stats
icon-wp_physicalAttack.png 430(*301) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*301) icon-wp_poiseDamage.png 60
icon-firebonus.png 0(*301) icon-wp_stability.png 30
icon-lightningbonus.png 0(*301) icon-durabilitiy.png 50
icon-darkbonus.png 0(*301) icon_weight.png 18.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
35
A(*D)
8
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Great Hammer
Attack Type Strike
Enchantable Yes
Special No
*When infused: 301 physical dmg/301 elemental dmg and B scaling with chosen element. Str scaling changes to D.

Malformed Shell is a weapon in Dark Souls 2.

 

One of the malformed weapons developed in Aldia.

Swung like a great hammer. Appears to be a fragment
of a giant shell, but its precise origins are unknown.

The peculiar figure known as Lord Aldia attempted to
uncover the secrets of life itself, and viewed the Undead
as a key to this mystery.

Acquired From

  • Found in a chest behind a locked door in Aldia's Keep, the door must be broken down by baiting one of the cyclops into ramming the door down.

 

Hints and Tips:


Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
How to get the Malformed Shell
Dual Wielding Malformed Shell & Power Stance tutorial

Required in Build:
((Link to build))

 

 

 

Malformed Shell Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 286 - - - - 100
60
D - - - - - - - 45 10 30 30 40
Regular +5 430 - - - - ^ A - - - - - - - 45 10 30 30 40
Magic 200 200 - - - ^ D - C - - - - - 42.9 26.6 27.9 27.9 37.9
Magic +5 301 301 - - - ^ D - B - - - - - 42.9 26.6 27.9 27.9 37.9
Fire 200 - 200 - - ^ D - - C - - - - 42.9 7.9 46.6 27.9 37.9
Fire +5 301 - 301 - - ^ D - - B - - - - 42.9 7.9 46.6 27.9 37.9
Lightning 200 - - 200 - ^ D - - - C - - - 42.9 7.9 27.9 46.6 37.9
Lightning +5 301 - - 301 - ^ D - - - B - - - 42.9 7.9 27.9 46.6 37.9
Dark 200 - - - 200 ^ D - - - - C - - 42.9 7.9 27.9 27.9 56.6
Dark +5 301 - - - 301 ^ D - - -   B - - 42.9 7.9 27.9 27.9 56.6
Poison 200 - - - - ^ D - - - - - 112 - 42.9 7.9 27.9 27.9 37.9
Poison +5 301 - - - - ^ D - - - - - 140 - 42.9 7.9 27.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 328 - - - - ^ E - - -     - - 45 10 30 30 40
Raw +5 494 - - - - ^ E - - - - - - - 40 10 30 30 40
Enchanted 286 - - - - ^ E - D - - - - - 40 10 30 30 40
Enchanted +5 430 - - - - ^ E - C - - - - - 40 10 30 30 40
Mundane 143 - - - - ^ E - - - - - - - 40 10 30 30 40
Mundane+5 215 - - - - ^ D - - - - - - - 40 10 30 30 40

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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