![]() Malformed Shell+5Stats |
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430(*301) | ![]() |
100 | ||||||||||||||||
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0 (*301) | ![]() |
60 | ||||||||||||||||
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0(*301) | ![]() |
30 | ||||||||||||||||
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0(*301) | ![]() |
50 | ||||||||||||||||
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0(*301) | ![]() |
18.0 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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35 A(*D) |
8 | – | – | ||||||||||||||||
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*B | *B | *B | *B | ||||||||||||||||
Weapon Type | Great Hammer | ||||||||||||||||||
Attack Type | Strike | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | No |
Malformed Shell is a weapon in Dark Souls 2.
One of the malformed weapons developed in Aldia.
Swung like a great hammer. Appears to be a fragment
of a giant shell, but its precise origins are unknown.
The peculiar figure known as Lord Aldia attempted to
uncover the secrets of life itself, and viewed the Undead
as a key to this mystery.
Acquired From
- Found in a chest behind a locked door in Aldia's Keep, the door must be broken down by baiting one of the cyclops into ramming the door down.
Hints and Tips:
- Upgraded with Twinkling Titanite. Cannot be infused with Bleed.
Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
How to get the Malformed Shell
Dual Wielding Malformed Shell & Power Stance tutorial
Required in Build:
((Link to build))
Malformed Shell Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 286 | - | - | - | - | 100 60 |
D | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Regular +5 | 430 | - | - | - | - | ^ | A | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Magic | 200 | 200 | - | - | - | ^ | D | - | C | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 37.9 |
Magic +5 | 301 | 301 | - | - | - | ^ | D | - | B | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 37.9 |
Fire | 200 | - | 200 | - | - | ^ | D | - | - | C | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 37.9 |
Fire +5 | 301 | - | 301 | - | - | ^ | D | - | - | B | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 37.9 |
Lightning | 200 | - | - | 200 | - | ^ | D | - | - | - | C | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 37.9 |
Lightning +5 | 301 | - | - | 301 | - | ^ | D | - | - | - | B | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 37.9 |
Dark | 200 | - | - | - | 200 | ^ | D | - | - | - | - | C | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 56.6 |
Dark +5 | 301 | - | - | - | 301 | ^ | D | - | - | - | B | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 56.6 | |
Poison | 200 | - | - | - | - | ^ | D | - | - | - | - | - | 112 | - | 42.9 | 7.9 | 27.9 | 27.9 | 37.9 |
Poison +5 | 301 | - | - | - | - | ^ | D | - | - | - | - | - | 140 | - | 42.9 | 7.9 | 27.9 | 27.9 | 37.9 |
Bleed (N/A) | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Raw | 328 | - | - | - | - | ^ | E | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 | ||
Raw +5 | 494 | - | - | - | - | ^ | E | - | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Enchanted | 286 | - | - | - | - | ^ | E | - | D | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Enchanted +5 | 430 | - | - | - | - | ^ | E | - | C | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Mundane | 143 | - | - | - | - | ^ | E | - | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Mundane+5 | 215 | - | - | - | - | ^ | D | - | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
I still don't understand why they called it a SHELL when it's a part of JAW with some teeth in it
- Anonymous
This looks like that cursed image of a toothbrush made out of teeth.
- Anonymous
I remember when I had this, raw, full gyrm set, old ironclad helm, and invaded dragon aerie to be... THE BRIDGE TROLL!!!
- Anonymous
It looks more like a part of a jaw more than a shell, since the protrusions on the end look like teeth
- Anonymous
I have only been using this weapon for a few days and I gotta say it kicks *** and In pvp you can easily catch anyone with this weapon.
It’s literally the palm of Manus’s hand.
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