![]() Malformed Shell+5Stats |
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430(*301) | ![]() |
100 | ||||||||||||||||
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0 (*301) | ![]() |
60 | ||||||||||||||||
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0(*301) | ![]() |
30 | ||||||||||||||||
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0(*301) | ![]() |
50 | ||||||||||||||||
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0(*301) | ![]() |
18.0 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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35 A(*D) |
8 | – | – | ||||||||||||||||
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*B | *B | *B | *B | ||||||||||||||||
Weapon Type | Great Hammer | ||||||||||||||||||
Attack Type | Strike | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | No |
Malformed Shell is a weapon in Dark Souls 2.
One of the malformed weapons developed in Aldia.
Swung like a great hammer. Appears to be a fragment
of a giant shell, but its precise origins are unknown.
The peculiar figure known as Lord Aldia attempted to
uncover the secrets of life itself, and viewed the Undead
as a key to this mystery.
Acquired From
- Found in a chest behind a locked door in Aldia's Keep, the door must be broken down by baiting one of the cyclops into ramming the door down.
Hints and Tips:
- Upgraded with Twinkling Titanite. Cannot be infused with Bleed.
Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
How to get the Malformed Shell
Dual Wielding Malformed Shell & Power Stance tutorial
Required in Build:
((Link to build))
Malformed Shell Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 286 | - | - | - | - | 100 60 |
D | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Regular +5 | 430 | - | - | - | - | ^ | A | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Magic | 200 | 200 | - | - | - | ^ | D | - | C | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 37.9 |
Magic +5 | 301 | 301 | - | - | - | ^ | D | - | B | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 37.9 |
Fire | 200 | - | 200 | - | - | ^ | D | - | - | C | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 37.9 |
Fire +5 | 301 | - | 301 | - | - | ^ | D | - | - | B | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 37.9 |
Lightning | 200 | - | - | 200 | - | ^ | D | - | - | - | C | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 37.9 |
Lightning +5 | 301 | - | - | 301 | - | ^ | D | - | - | - | B | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 37.9 |
Dark | 200 | - | - | - | 200 | ^ | D | - | - | - | - | C | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 56.6 |
Dark +5 | 301 | - | - | - | 301 | ^ | D | - | - | - | B | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 56.6 | |
Poison | 200 | - | - | - | - | ^ | D | - | - | - | - | - | 112 | - | 42.9 | 7.9 | 27.9 | 27.9 | 37.9 |
Poison +5 | 301 | - | - | - | - | ^ | D | - | - | - | - | - | 140 | - | 42.9 | 7.9 | 27.9 | 27.9 | 37.9 |
Bleed (N/A) | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Raw | 328 | - | - | - | - | ^ | E | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 | ||
Raw +5 | 494 | - | - | - | - | ^ | E | - | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Enchanted | 286 | - | - | - | - | ^ | E | - | D | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Enchanted +5 | 430 | - | - | - | - | ^ | E | - | C | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Mundane | 143 | - | - | - | - | ^ | E | - | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Mundane+5 | 215 | - | - | - | - | ^ | D | - | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
- Anonymous
- Anonymous
I still don't understand why they called it a SHELL when it's a part of JAW with some teeth in it
- Anonymous
This looks like that cursed image of a toothbrush made out of teeth.
- Anonymous
I remember when I had this, raw, full gyrm set, old ironclad helm, and invaded dragon aerie to be... THE BRIDGE TROLL!!!
- Anonymous
It looks more like a part of a jaw more than a shell, since the protrusions on the end look like teeth
- Anonymous
I have only been using this weapon for a few days and I gotta say it kicks *** and In pvp you can easily catch anyone with this weapon.
Isn't this just the Malformed Skull but better, cause it doesn't have durability so low that it's like it's made of wet toilet paper?
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