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Manikin Shield

Manikin Shield.png
icon-wp_physicaldef.png
85
icon-wp_poisondef.png
65
icon-wp_magicdef.png
35
icon-wp_bleeddef.png
65
icon-wp_firedef.png
35 icon-wp_petrifydef.png 65
icon-wp_lightningdef.png
35 icon-wp_cursedef.png 65
icon-wp_darkdef.png
35 icon-durabilitiy 40
icon-wp_stability.png
40 icon_weight 1.5
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
9
C
12
C
--
--
--
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Small Shields Parry
Enchantable No Special

Manikin Shield is a shield used by the manikins of Harvest Valley in DS2. 

 

"A shield used by the
manikins of Harvest Valley.

The peculiar art of puppetry
is a vestige of the two lost lands.
The Queen, entranced by poison,
used it to beckon unknowing souls
to the defiled valley."

 

Small Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.  

 

Acquired From:

 

Hints and Tips:

  • Features the long parry animation (same as the Target Shield)
  • Upgraded with regular titanite.

 

Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

((Link to build))

 

 

Manikin Shield Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 35 - - - - C C - - - - 0
65
0
65
65 65 85 35 35 35 35 40
Regular +10 70 - - - - C C - - - - 0
73.7
0
73.7
73.7 73.7 88.7 51.2 51.2 51.2 51.2 48
Magic 34 14 - - - D D C - - - 0
63.7
0
63.7
63.7 63.7 83.7 45 33.7 33.7 33.7 40
Magic +10 68 29 - - - C D B - - - 0
72.8
0
72.8
72.8 72.8 87.8 58.7 50.3 50.3 50.3 48
Fire 34 - 14 - - D D - C - - 0
63.7
0
63.7
63.7 63.7 83.7 33.7 45 33.7 33.7 40
Fire +10 68 - 29 - - C D - B - - 0
72.8
0
72.8
72.8 72.8 87.8 50.3 58.7 50.3 50.3 48
Lightning 34 - - 14 - D D - - C - 0
63.7
0
63.7
63.7 63.7 83.7 33.7 33.7 45 33.7 40
Lightning +10 68 - - 29 - C D - - B - 0
72.8
0
72.8
72.8 72.8 87.8 50.3 50.3 58.7 50.3 48
Dark 34 - - - 14 D D - - - C 0
63.7
0
63.7
63.7 63.7 83.7 33.7 33.7 33.7 45 40
Dark +10 68 - - - 29 C D - - - B 0
72.8
0
72.8
72.8 72.8 87.8 50.3 50.3 50.3 58.7 48
Poison 34 - - - - D D - - - - 2
75
0
63.7
63.7 63.7 83.7 33.7 33.7 33.7 33.7 40
Poison +10 68 - - - - C D - - - - 5
81.2
0
72.8
72.8 72.8 87.8 50.3 50.3 50.3 50.3 48
Bleed 34 - - - - D D - - - - 0
63.7
2
75
63.7 63.7 83.7 33.7 33.7 33.7 33.7 40
Bleed +10 68 - - - - C D - - - - 0
72.8
5
81.2
72.8 72.8 87.8 50.3 50.3 50.3 50.3 48

 

 

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      25 Jun 2017 09:55  

      In the parry frama database it is called a slow parry shield. Has it less parry frames although it has the same movement as the Buckler and the Target Shield?

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