Manslayer.png

Manslayer+5

Stats
icon-wp_physicalAttack.png 230 (*172) icon-wp_counterStrength.png 150
icon-magicbonus.png 0 (*100) icon-wp_poiseDamage.png 20
icon-firebonus.png 0(*100) icon-wp_stability.png 30
icon-lightningbonus.png 0(*100) icon-durabilitiy.png 40
icon-darkbonus.png 0(*100) icon_weight.png 6
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
11
E
18
A
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Katana
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 172 physical dmg/100 elemental dmg and B scaling with chosen element. Dex scaling changes to C.

Manslayer is a weapon in Dark Souls 2.

 

 

A katana with a terribly worn blade. Appears useless, but is in fact coated with deadly poison.
 
This sword has claimed countless victims, and the bloodstains upon it's blade have turned to poison. 

Acquired From

  • After defeating the Demon of Song in the Shrine of Amana, and before opening the doors to the lift, to the right should be a rocky path leading to the Rise of the Dead bonfire. Go up the stairs and enter the door. Make sure you are hollow and have interacted with the Milfanito that dissipates when you interact with her. From there, continue along the path and through the shrine room and down the next set of stairs. Now go outside and take a left and walk along the ledge. The katana will be inside a metal chest to your left near the wall.

 

Hints and Tips:

  • Upgrade with: Twinkling Titanite to +5
  • Infuse with Poison to increase the poison buildup.
  • Uses Uchigatana moveset.
  • Since the chest is made of metal, it does not reset via Bonfire Ascetic, you can only get a duplicate by either entering NG+ or trading with other players.


Video Guide:







Manslayer Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 153 - - - - 150
20
E B - - - - 67 - 45 10 30 30 20
Regular +5 230 - - - - ^ E A - - - - 100 - 45 10 30 30 20
Magic 114 67 - - - ^ E C C - - - 50 - 42.9 26.6 27.9 27.9 17.9
Magic +5 172 100 - - - ^ E B C - - - 75 - 42.9 26.6 27.9 27.9 17.9
Fire 144 - 67 - - ^ E C - C - - 50 - 42.9 7.9 46.6 27.9 17.9
Fire +5 172 - 100 - - ^ E B - C - - 75 - 42.9 7.9 46.6 27.9 17.9
Lightning 114 - - 67 - ^ E C - - C - 50 - 42.9 7.9 27.9 46.6 17.9
Lightning +5 172 - - 100 - ^ E B - - C - 75 - 42.9 7.9 27.9 46.6 17.9
Dark 114 - - - 67 ^ E C - - - C 50 - 42.9 7.9 27.9 27.9 36.6
Dark +5 172 - - - 100 ^ E B - - - C 75 - 42.9 7.9 27.9 27.9 36.6
Poison 146 - - - - ^ E C - - - - 96 - 44.1 9.1 29.1 29.1 19.1
Poison +5 220 - - - - ^ E B - - - - 143 - 44.1 9.1 29.1 29.1 19.1
Bleed 137 - - - - ^ E C - - - - 60 90 42.9 7.9 27.9 27.9 17.9
Bleed +5 207 - - - - ^ E B - - - - 90 120 42.9 7.9 27.9 27.9 17.9
Raw 175 - - - - ^ E E - - - - 77 - 45 10 30 30 20
Raw +5 264 - - - - ^ E E - - - - 115 - 45 10 30 30 20
Enchanted 153 - - - - ^ E E D - - - 67 - 45 10 30 30 20
Enchanted +5 230 - - - - ^ E D C - - - 100 - 45 10 30 30 20
Mundane 76 - - - - ^ E D - - - - 33 - 45 10 30 30 20
Mundane+5 115 - - - - ^ E C - - - - 50 - 45 10 30 30 20

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon strength icon strengthscale green
Strength
icon wp physicalAttack
Physical
icon wp physicaldef
Physical
icon wp bleed
Bleeding
icon durabilitiy
Durability
icon dexterity icon dexscale green
Dexterity
icon wp magdmg
Magic
icon wp magicdef
Magic
icon wp poisondef
Poison
icon weight
Weight
icon intelligence
Intelligence
icon wp firedmg
Fire
icon wp firedef
Fire
icon wp petrifydef
Petrify
 
icon faith
Faith
icon wp lightningdmg
Lightning
icon wp lightningdef
Lightning
icon wp cursedef
Curse
 
icon magicbonus green
Magic Bonus
icon wp counterStrength
Counter Strength
icon wp stability
Stability
   
icon firebonus green
Fire Bonus
icon wp poiseDamage
Poise Damage
     
icon lgtngbonus green
Lighting Bonus
icon wp CastSpeed
Cast Speed
     
icon darkbonus green
Dark Bonus
icon wp range
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Katanas
Berserker Blade  ♦  Bewitched Alonne Sword  ♦  Blacksteel Katana  ♦  Chaos Blade  ♦  Darkdrift  ♦  Uchigatana  ♦  Washing Pole



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