Manslayer is a weapon in Dark Souls 2.
*When infused: 172 physical dmg/100 elemental dmg and B scaling with chosen element. Dex scaling changes to C.
A katana with a terribly worn blade. Appears useless, but is in fact coated with deadly poison.
This sword has claimed countless victims, and the bloodstains upon it's blade have turned to poison.
Acquired From
- After defeating the Demon of Song in the Shrine of Amana, and before opening the doors to the lift, to the right should be a rocky path leading to the Rise of the Dead bonfire. Go up the stairs and enter the door. Make sure you are hollow and have interacted with the Milfanito that dissipates when you interact with her. From there, continue along the path and through the shrine room and down the next set of stairs. Now go outside and take a left and walk along the ledge. The katana will be inside a metal chest to your left near the wall.
Hints and Tips:
- Upgrade with: Twinkling Titanite to +5
- Infuse with Poison to increase the poison buildup.
- Uses Uchigatana moveset.
- Since the chest is made of metal, it does not reset via Bonfire Ascetic, you can only get a duplicate by either entering NG+ or trading with other players.
Video Guide:
Manslayer Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Regular | 153 | - | - | - | - | 150 20 |
E | B | - | - | - | - | 67 | - | 45 | 10 | 30 | 30 | 20 |
Regular +5 | 230 | - | - | - | - | ^ | E | A | - | - | - | - | 100 | - | 45 | 10 | 30 | 30 | 20 |
Magic | 114 | 67 | - | - | - | ^ | E | C | C | - | - | - | 50 | - | 42.9 | 26.6 | 27.9 | 27.9 | 17.9 |
Magic +5 | 172 | 100 | - | - | - | ^ | E | B | C | - | - | - | 75 | - | 42.9 | 26.6 | 27.9 | 27.9 | 17.9 |
Fire | 144 | - | 67 | - | - | ^ | E | C | - | C | - | - | 50 | - | 42.9 | 7.9 | 46.6 | 27.9 | 17.9 |
Fire +5 | 172 | - | 100 | - | - | ^ | E | B | - | C | - | - | 75 | - | 42.9 | 7.9 | 46.6 | 27.9 | 17.9 |
Lightning | 114 | - | - | 67 | - | ^ | E | C | - | - | C | - | 50 | - | 42.9 | 7.9 | 27.9 | 46.6 | 17.9 |
Lightning +5 | 172 | - | - | 100 | - | ^ | E | B | - | - | C | - | 75 | - | 42.9 | 7.9 | 27.9 | 46.6 | 17.9 |
Dark | 114 | - | - | - | 67 | ^ | E | C | - | - | - | C | 50 | - | 42.9 | 7.9 | 27.9 | 27.9 | 36.6 |
Dark +5 | 172 | - | - | - | 100 | ^ | E | B | - | - | - | C | 75 | - | 42.9 | 7.9 | 27.9 | 27.9 | 36.6 |
Poison | 146 | - | - | - | - | ^ | E | C | - | - | - | - | 96 | - | 44.1 | 9.1 | 29.1 | 29.1 | 19.1 |
Poison +5 | 220 | - | - | - | - | ^ | E | B | - | - | - | - | 143 | - | 44.1 | 9.1 | 29.1 | 29.1 | 19.1 |
Bleed | 137 | - | - | - | - | ^ | E | C | - | - | - | - | 60 | 90 | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Bleed +5 | 207 | - | - | - | - | ^ | E | B | - | - | - | - | 90 | 120 | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Raw | 175 | - | - | - | - | ^ | E | E | - | - | - | - | 77 | - | 45 | 10 | 30 | 30 | 20 |
Raw +5 | 264 | - | - | - | - | ^ | E | E | - | - | - | - | 115 | - | 45 | 10 | 30 | 30 | 20 |
Enchanted | 153 | - | - | - | - | ^ | E | E | D | - | - | - | 67 | - | 45 | 10 | 30 | 30 | 20 |
Enchanted +5 | 230 | - | - | - | - | ^ | E | D | C | - | - | - | 100 | - | 45 | 10 | 30 | 30 | 20 |
Mundane | 76 | - | - | - | - | ^ | E | D | - | - | - | - | 33 | - | 45 | 10 | 30 | 30 | 20 |
Mundane+5 | 115 | - | - | - | - | ^ | E | C | - | - | - | - | 50 | - | 45 | 10 | 30 | 30 | 20 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
||
![]() |
![]() Poise Damage |
|||
![]() Lighting Bonus |
![]() Cast Speed |
|||
![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
04 Dec 2016 11:24
how much damage is lost for a dex build when infusing with poison ? is it worth it ?
02 Aug 2017 14:13
I'm Jarl Balgruuf and i be ballin!
23
+14
-1