Mastodon Greatshield |
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90 |
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50 |
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65 |
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50 |
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65 | ![]() |
50 |
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90 | ![]() |
50 |
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65 | ![]() |
65 |
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65 | ![]() |
14 |
Requirement & Bonus | |||
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30 E |
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Greatshields | Strike / Parry | ||
Enchantable: Yes/No |
No Special |
Mastodon Greatshield is a GreatShield in Dark Souls 2. Greatshields can be used not only to block an enemy but allows player to do shield bash. (Great shields replaced parry ability with heavy shield bash)
Acquired From:
- Drop from Primal Knight (mastadons) in Door of Pharros and Drangleic Castle.
Hints and Tips:
- If infused with a Boltstone, this shield has 100 lightning resistance.
- This shield makes the fight against Looking Glass Knight, Licia of Lindelt and Fume Sorcerer almost trivial.
Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))
Mastodon Greatshield upgrade
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
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Regular | 125 | - | - | 54 | - | E | - | - | - | C | - | 0 50 |
0 50 |
50 | 50 | 90 | 65 | 65 | 90 | 65 | 65 |
Regular +10 | 250 | - | - | 80 | - | E | - | - | - | C | - | 0 62.5 |
0 62.5 |
62.5 | 62.5 | 92.5 | 73.7 | 73.7 | 92.5 | 73.7 | 73 |
Magic | 105 | 38 | - | 45 | - | E | - | C | - | C | - | 0 47.5 |
0 47.5 |
47.5 | 47.5 | 87.5 | 85 | 62.5 | 87.5 | 62.5 | 65 |
Magic +10 | 210 | 57 | - | 67 | - | E | - | C | - | C | - | 0 60.6 |
0 60.6 |
60.6 | 60.6 | 90.6 | 88.7 | 71.8 | 90.6 | 71.8 | 73 |
Fire | 105 | - | 38 | 45 | - | E | - | - | C | C | - | 0 47.5 |
0 47.5 |
47.5 | 47.5 | 87.5 | 62.5 | 85 | 87.5 | 62.5 | 65 |
Fire +10 | 210 | - | 57 | 67 | - | E | - | - | C | C | - | 0 60.6 |
0 60.6 |
60.6 | 60.6 | 90.6 | 71.8 | 88.7 | 90.6 | 71.8 | 73 |
Lightning | 105 | - | - | 84 | - | E | - | - | - | C | - | 0 48.7 |
0 48.7 |
48.7 | 48.7 | 88.7 | 63.7 | 63.7 | 100 | 63.7 | 65 |
Lightning +10 | 210 | - | - | 214 | - | E | - | - | - | B | - | 0 61.5 |
0 61.5 |
61.5 | 61.5 | 81.5 | 72.8 | 72.8 | 100 | 72.8 | 73 |
Dark | 105 | - | - | 45 | 38 | E | - | - | - | C | C | 0 47.5 |
0 47.5 |
47.5 | 47.5 | 87.5 | 62.5 | 62.5 | 87.5 | 85 | 65 |
Dark +10 | 210 | - | - | 67 | 57 | E | - | - | - | B | B | 0 60.6 |
0 60.6 |
60.6 | 60.6 | 90.6 | 71.8 | 71.8 | 90.6 | 88.7 | 73 |
Poison | 105 | - | - | 45 | - | E | - | - | - | C | - | 17 70 |
0 47.5 |
47.5 | 47.5 | 87.5 | 62.5 | 62.5 | 87.5 | 62.5 | 65 |
Poison +10 | 210 | - | - | 67 | - | E | - | - | - | B | - | 35 77.5 |
0 60.6 |
60.6 | 60.6 | 90.6 | 71.8 | 71.8 | 90.6 | 71.8 | 73 |
Bleed | 105 | - | - | 45 | - | E | - | - | - | C | - | 0 47.5 |
17 70 |
47.5 | 47.5 | 87.5 | 62.5 | 62.5 | 87.5 | 62.5 | 65 |
Bleed +10 | 210 | - | - | 67 | - | E | - | - | - | B | - | 0 60.6 |
35 77.5 |
60.6 | 60.6 | 90.6 | 71.8 | 71.8 | 90.6 | 71.8 | 73 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
shield visuals while it is equipped are odd, your player holds onto the leather strap instead of the handle and it still functions as if it were the handle and not just a leather strap for stability.
Demands 30 strenght but does not have 100% physical damage reduction.
1
+10
-1