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Mastodon Greatshield

Mastodon Greatshield.png
icon-wp_physicaldef.png
90
icon-wp_poisondef.png
50
icon-wp_magicdef.png
65
icon-wp_bleeddef.png
50
icon-wp_firedef.png
65 icon-wp_petrifydef.png 50
icon-wp_lightningdef.png
90 icon-wp_cursedef.png 50
icon-wp_darkdef.png
65 icon-durabilitiy 65
icon-wp_stability.png
65 icon_weight 14
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
30
E
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--
--
--
--
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Greatshields Strike / Parry
Enchantable:
Yes/No
No Special

Mastodon Greatshield is a GreatShield in Dark Souls 2. Greatshields can be used not only to block an enemy but allows player to do shield bash. (Great shields replaced parry ability with heavy shield bash)

 

Acquired From:

 

Hints and Tips:

 

Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

((Link to build))

 

Mastodon Greatshield upgrade

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 125 - - 54 - E - - - C - 0
50
0
50
50 50 90 65 65 90 65 65
Regular +10 250 - - 80 - E - - - C - 0
62.5
0
62.5
62.5 62.5 92.5 73.7 73.7 92.5 73.7 73
Magic 105 38 - 45 - E - C - C - 0
47.5
0
47.5
47.5 47.5 87.5 85 62.5 87.5 62.5 65
Magic +10 210 57 - 67 - E - C - C - 0
60.6
0
60.6
60.6 60.6 90.6 88.7 71.8 90.6 71.8 73
Fire 105 - 38 45 - E - - C C - 0
47.5
0
47.5
47.5 47.5 87.5 62.5 85 87.5 62.5 65
Fire +10 210 - 57 67 - E - - C C - 0
60.6
0
60.6
60.6 60.6 90.6 71.8 88.7 90.6 71.8 73
Lightning 105 - - 84 - E - - - C - 0
48.7
0
48.7
48.7 48.7 88.7 63.7 63.7 100 63.7 65
Lightning +10 210 - - 214 - E - - - B - 0
61.5
0
61.5
61.5 61.5 81.5 72.8 72.8 100 72.8 73
Dark 105 - - 45 38 E - - - C C 0
47.5
0
47.5
47.5 47.5 87.5 62.5 62.5 87.5 85 65
Dark +10 210 - - 67 57 E - - - B B 0
60.6
0
60.6
60.6 60.6 90.6 71.8 71.8 90.6 88.7 73
Poison 105 - - 45 - E - - - C - 17
70
0
47.5
47.5 47.5 87.5 62.5 62.5 87.5 62.5 65
Poison +10 210 - - 67 - E - - - B - 35
77.5
0
60.6
60.6 60.6 90.6 71.8 71.8 90.6 71.8 73
Bleed 105 - - 45 - E - - - C - 0
47.5
17
70
47.5 47.5 87.5 62.5 62.5 87.5 62.5 65
Bleed +10 210 - - 67 - E - - - B - 0
60.6
35
77.5
60.6 60.6 90.6 71.8 71.8 90.6 71.8 73

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      21 Jan 2018 05:06  

      shield visuals while it is equipped are odd, your player holds onto the leather strap instead of the handle and it still functions as if it were the handle and not just a leather strap for stability.

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