Melu Scimitar.png

Melu Scimitar+10

Stats
icon-wp_physicalAttack.png 250(*175) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*175) icon-wp_poiseDamage.png 15
icon-firebonus.png 0(*175) icon-wp_stability.png 30
icon-lightningbonus.png 0(*175) icon-durabilitiy.png 75
icon-darkbonus.png 0(*175) icon_weight.png 4.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
12
D
9
C (*D)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Curved Sword
Attack Type Slash
Enchantable Yes
Special No
*When infused: 147 physical dmg/147 elemental dmg and B scaling with chosen element. Dex scaling changes to D.

Melu Scimitar is a weapon in Dark Souls 2.

 

Scimitar of Laddersmith Gilligan.

Nothing notable about this weapon, except perhaps the luxurious jewels embedded in the hilt. If your aim is to appear dazzling on the battlefield, this might just do the trick.

Acquired From

 

Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • Uses Red Rust Scimitar moveset.
  • It is possible to acquire two in one playthrough if you first buy the ladders. Talk to him for the first.and then kill him for the second.
  • Due to its mediocre scaling for default path, recommended to infuse with Dark to pull it to full potential.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))


Required in Build:
((Link to build))

 

Melu Scimitar Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 105 - - - - 100
15
D C - - - - - - 45.0 10.0 30.0 30.0 20.0
Regular +10 250 - - - - ^ D C - - - - - - 45.0 10.0 30.0 30.0 20.0
Magic 87 87 - - - ^ E D C - - - - - 42.9 26.6 27.9 27.9 17.9
Magic +10 175 175 - - - ^ E D B - - - - - 42.9 26.6 27.9 27.9 17.9
Fire 87 - 87 - - ^ E D - C - - - - 42.9 7.9 46.6 27.9 17.9
Fire +10 175 - 175 - - ^ E D - B - - - - 42.9 7.9 46.6 27.9 17.9
Lightning 87 - - 87 - ^ E D - - C - - - 42.9 7.9 27.9 46.6 17.9
Lightning +10 175 - - 175 - ^ E D - - B - - - 42.9 7.9 27.9 46.6 17.9
Dark 87 - - - 87 ^ E D - - - C - - 42.9 7.9 27.9 -27.9 36.6
Dark +10 175 - - - 175 ^ E D - - - B - - 42.9 7.9 27.9 27.9 36.6.
Poison 87 - - - - ^ E D - - - - 112 - 42.9 7.9 27.9 27.9 17.9
Poison +10 175 - - - - ^ E D - - - - 140 - 42.9 7.9 27.9 27.9 17.9
Bleed 87 - - - - ^ E D - - - - - 112 42.9 7.9 27.9 27.9 17.9
Bleed +10 175 - - - - ^ E D - - - - - 140 42.9 7.9 27.9 27.9 17.9
Raw 143 - - - - ^ E E - - - - - - 45.0 10.0 30.0 30.0 17.9
Raw +10 287 - - - - ^ E E - - - - - - 45.0 10.0 30.0 30.0 20.0
Enchanted 120 - - - - ^ E E D - - - - - 45.0 10.0 30.0 30.0 20.0
Enchanted +10 250 - - - - ^ E E C - - - - - 45.0 10.0 30.0 30.0 20.0
Mundane 62 - - - - ^ E E - - - - - - 45.0 10.0 30.0 30.0 20.0
Mundane +10 125 - - - * ^ E E - - - - - - 45.0 10.0 30.0 30.0 20.0

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Curved Swords
Eleum Loyce  ♦  Falchion  ♦  Manikin Sabre  ♦  Monastery Scimitar  ♦  Red Rust Scimitar  ♦  Scimitar  ♦  Shotel  ♦  Spider Fang  ♦  Warped Sword



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