Memory of the Old Iron King

 Memory of the old iron king item

Memory of the Old Iron King is a Location in Dark Souls 2. It is part of the Crown of the Old Iron King DLC.

 

 

Ps4/X1/Dx11 
Ps3/360/Dx9

General Information

 

Memory of the Iron King Map

 

NPCs

  • N/A

 

Items

Consumables
Equipment

 

Enemies

 

Boss

Lore Notes:

  1. Example lore note
  2. Example lore note
  3. Example lore note

Notes

  • ??

Memory of the Iron King Walkthrough

Access

Prerequisites that need to be met:

From the Foyer Bonfire, take the elevator up and then the next one up again. At the top head left to open the door with the Tower Key. Take another elevator up, and this time turn right. This upcoming area will hold an invasion by NPCs Prowlers, though not all at the same time. There will only be one in the first room along with the Ashen Idol. Destroy them both then claim the Soul of Nadalia, Bride of Ash (fragment) and continue through the doorway.

At the staircase, the remaining 4 Prowlers will spawn. Make quick work of them to proceed up the stairs, and upon doing so, turn right to see a glowing statue. Go around it and light the Smelter Throne Bonfire. Examine the statue to enter the memory....

Post Alonne

The starting room can act as a hub for player summons; players who don't have the dlc can be summoned in to help you complete this. Additionally, if you instead desire the aid of an NPC, the summon signs of Steel-willed Lorrie and Drifter Swordsman Aidel are also located here.

Go through the doorway to enter a large room. This room holds many Alonne Knights and Fire Salamanders. The easiest way to make it out of there alive is to lure the Knights into 1v1 situations while staying out of range of the Salamanders. Once you defeat them all, the first doorway to the left contains a corpse holding 3x Rusted Coin, while the three bodies in the middle of the room hold a total of:

Go to the end of the room and drop down the hole. Continue to the next room to encounter several Alonne Knights, and a Fire Salamander below, shooting fireballs. After defeating them, there are two lootable corpses there that can give you 5x Radiant Lifegem and 3x Repair Powder, in total.

Take the side stairs to go below, kill the Salamander and 3 Knights there and explore the area for a Twinblade +7. Go through the doorway in the end, down the corridor and enter the fog to commence the boss encounter.

ds2-dlc3-ironkingmem-boss1

BOSS FIGHT: Sir Alonne

After killing the boss, enter the room on the far right and examine the chair for a Smelter Wedge. Examine it again to be transported out of the memory.

General Information

 

Memory of the Iron King Map

 

NPCs

  • N/A

 

Items

Consumables
Equipment

 

Enemies

 

Boss

Lore Notes:

  1. Example lore note
  2. Example lore note
  3. Example lore note

Notes

  • ??

Memory of the Iron King Walkthrough

Access

Prerequisites that need to be met:

From the Foyer Bonfire, take the elevator up and then the next one up again. At the top head left to open the door with the Tower Key. Take another elevator up, and this time turn right. This upcoming area will hold an invasion by NPCs Prowlers, though not all at the same time. There will only be one in the first room along with the Ashen Idol. Destroy them both then claim the Soul of Nadalia, Bride of Ash (fragment) and continue through the doorway.

At the staircase, the remaining 4 Prowlers will spawn. Make quick work of them to proceed up the stairs, and upon doing so, turn right to see a glowing statue. Go around it and light the Smelter Throne Bonfire. Examine the statue to enter the memory....

Post Alonne

The starting room can act as a hub for player summons; players who don't have the dlc can be summoned in to help you complete this. Additionally, if you instead desire the aid of an NPC, the summon signs of Steel-willed Lorrie and Drifter Swordsman Aidel are also located here.

Go through the doorway to enter a large room. This room holds many Alonne Knights and Fire Salamanders. The easiest way to make it out of there alive is to lure the Knights into 1v1 situations while staying out of range of the Salamanders. Once you defeat them all, the first doorway to the left contains a corpse holding 3x Rusted Coin, while the three bodies in the middle of the room hold a total of:

Go to the end of the room and drop down the hole. Continue to the next room to encounter several Alonne Knights, and a Fire Salamander below, shooting fireballs. After defeating them, there are two lootable corpses there that can give you 5x Radiant Lifegem and 3x Repair Powder, in total.

Take the side stairs to go below, kill the Salamander and 3 Knights there and explore the area for a Twinblade +7. Go through the doorway in the end, down the corridor and enter the fog to commence the boss encounter.

ds2-dlc3-ironkingmem-boss1

BOSS FIGHT: Sir Alonne

After killing the boss, enter the room on the far right and examine the chair for a Smelter Wedge. Examine it again to be transported out of the memory.

 

 




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    • Anonymous

      02 Oct 2020 03:56  

      Some friendly advice from a fellow cursed one with a fair bit of experience here.
      Move smart, and pick foes off one by one. My method:
      Pull the knight in the middle of the room, take him out close to the door. Snipe lizard 1. Move along the left side of the room until you have a clear shot at the knight behind the right pillar. Pull, and kill. Move back to the middle-left and snipe lizard 2, then pull and kill the knight near the drop. Now, into the left door and backstab the knight hiding there. Drop and backstab the next knight by the pillar. Move to snipe lizard 3, then pull the Captain. Kill him. Now take out the last knight.
      Drop down. Pull the closest knight, kill. Snipe one of the two melee knights, pull, and kill. Repeat for the other. Then use poison rounds on the snipers. Boom. Boss door open

      • Anonymous

        19 Sep 2020 02:58  

        The patch to the bosses of this dlc is a ****ing joke, the copy pasted smelter demon have a ton of Gank enemies and you can't even ru***** because one enemy in the room will always cast the miracle who weight you and make you fat roll, and then this bull**** that even have a time limit

        • Anonymous

          25 Jun 2020 15:21  

          You have enough time to pull and kill one by one and when you get to the boss door if you equip warmth you still have enough time to heal your NPC.

          • Anonymous

            27 May 2020 20:08  

            Just... why? A gauntlet full of enemies firing at you is just completely unnecessary, especially with both a time limit and an endgame-tier boss at the end. It's a shame alonne is such a fun fight, because if he wasn't I'd just skip this area in ng+

            • Anonymous

              17 May 2020 01:17  

              "I thought this is not possible, I almost quit the game, but finally beat the***** out of this basterd!" Rly? Have u tried to beat Fume with 60 AGI?

              • Anonymous

                31 Jan 2020 12:55  

                Navigating to the boss area is kind of hard, but if you managed to do it, you'll be rewarded with one of the best boss in the game

                • Anonymous

                  05 Dec 2019 22:34  

                  "One cannot reside within memory for long" fromsoft then proceeds to put sixteen hundred enemies over three miles to the boss room.

                  • Anonymous

                    11 Apr 2019 16:15  

                    Any good tips for caster build. Fume knight was bad enough, took like 20 goes at that guy, but sir alonne is a beast. I just can't find much time to cast.

                    • Anonymous

                      21 Feb 2019 23:57  

                      I don't understand what from's obsession with putting tons and tons of enemies before a lot of bosses in this game was all about

                      • Anonymous

                        20 Nov 2018 19:49  

                        Online I found people claiming it has no time limit but indeed there is a time limit for this memory too. I went afk for a few minutes (don't remember how much) and then kept going but about when you have to kill the salamander under the grate the ashen mist dissipated.

                        • Anonymous

                          15 Sep 2017 09:02  

                          ***** this god damn place, ***** it to hell. Whoever designed this absolute abomination of game design deserves to be publicly castrated and beheaded. ***** this place, ***** dark souls 2, and ***** whoever *****ing directed this sack of absolute***** game.

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