Murakumo.png

Murakumo+10

Stats
icon-wp_physicalAttack.png 380 (*266) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*266) icon-wp_poiseDamage.png 45
icon-firebonus.png 0(*266) icon-wp_stability.png 40
icon-lightningbonus.png 0(*266) icon-durabilitiy.png 70
icon-darkbonus.png 0(*266) icon_weight.png 12
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
20
E
20
A (*B)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Curved Greatsword
Attack Type Slash
Enchantable Yes
Special No
*When infused: 266 physical dmg/266 elemental dmg and B scaling with chosen element. Dex scaling changes to B.

Murakumo is a weapon in Dark Souls 2.

 

A curved greatsword said to have been brought to this land by a foreign warrior.

Hold with both hands to make parrying possible.
The exquisitely crafted wide blade makes deadly use of both its weight and smooth slicing action.

A tough training regimen is required to master this sword."

Acquired From

 

Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • The parrying animation and window for the Murakumo is faster than almost any Great-sword. Making it an excellent off-hand weapon if you can get comfortable with the Southpaw.
  • The two-handed R2 deals heavy poise and stamina damage(if blocked) with a monstrous knock-back. It will knock-back and knockdown opponents ONLY on the 2h R2.
  • Trivia: It is believed to be a recurring weapon in From Software games, the name came from their early game "MURAKUMO", and appeared in Dark Souls before, wielded by Shiva of The East and obtainable from Giant Skeleton. It is also named after Kusanagi, a legendary sword from Japanese mythology, came from the tail of Yamato-no-Orochi (eight branched hydra). Also modeled after Zanbato/Zhanmadao, literally horse-cutting blade, it explained the reason of having a thick and long blade, the concept is simliliar to an oriental version of a Zweihander.

    Youtube relevant videos:
    (( Links only please, no embeds, no PvP videos.))
  • Move Set & Murakumo Power Stance

Required in Build:

Murakumo Upgrades

  Attack Values Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Murakumo 190 - - - - 110
45
E B - - - - - - 60 10 40 40 30
Murakumo +10 380 - - - - ^ E A - - - - - - 60 10 40 40 30
Magic 133 133 - - - ^ E C C - - - - - 57.9 26.6 37.9 37.9 27.9
Magic + 10 266 266 - - - ^ E B B - - - - - 57.9 26.6 37.9 37.9 27.9
Fire 133 - 133 - - ^ E C - C - - - - 57.9 7.9 56.6 37.9 27.9
Fire + 10 266 - 266 - - ^ E B - B - - - - 57.9 7.9 56.6 37.9 27.9
Lightning 133 - - 133 - ^ E C - - C - - - 57.9 7.9 37.9 56.6 27.9
Lightning + 10 266 - - 266 - ^ E B - - B - - - 57.9 7.9 37.9 56.6 27.9
Dark 133 - - - 133 ^ E C - - - C - - 57.9 7.9 37.9 46.6 17.9
Dark + 10 266 - - - 266 ^ E B - - - B - - 57.9 7.9 37.9 46.6 17.9
Poison 133 - - - - ^ E C - - - - 112 - 57.9 7.9 37.9 37.9 27.9
Poison + 10 266 - - - - ^ E B - - - - 140 - 57.9 7.9 37.9 37.9 27.9
Bleed 133 - - - - ^ E C - - - - - 112 57.9 7.9 37.9 37.9 27.9
Bleed + 10 266 - - - - ^ E B - - - - - 140 57.9 7.9 37.9 37.9 27.9
Raw 218 - - - - ^ E E - - - - - - 60 10 40 40 30
Raw + 10 437 - - - - ^ E E - - - - - - 60 10 40 40 30
Enchanted 190 - - - - ^ E E D - - - - - 60 10 40 40 30
Enchanted + 10 380 - - - - ^ E D C - - - - - 60 10 40 40 30
Mundane 95 - - - - ^ E D - - - - - - 60 10 40 40 30
Mundane + 10 190 - - - - ^ E C - - - - - - 60 10 40 40 30

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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    • Anonymous

      29 May 2021 19:56  

      Used this weapon in NG+ run and it wrecks everything. lmao
      I re-spec to 40/40/45 - str / dex / fth + sunlight blade + sacred oath + rob+2
      Look up glass knight, it has HIGH resistance to lightning, and yet i am doing 300 dmg per slash WITH 1 NPC summon, so definitely it would deal MORE dmg if I fight that glass knight on solo. (npc increases boss defenses). Might be around 350-450. So yeah, that's all there's to it.

      Poise damage is good, 1h slash staggers alonne knights. (smaller enemies are definitely staggered)
      Also 2-handed strong attack is very useful for RED INVADERS, as it knocks them out on the ground, giving you an ample time to regenerate stamina/use healing items, also, you can spam it if you time it carefully as the enemy gets up.

      Final Verdict:
      Best with lightning infusion as mentioned due to many enemies are weak to lightnings.
      You can bring duplicate without infusion if you're going for pure str/dex build.
      1h slash is very fast and uses little stamina, can definitely punish bosses.

      Would Recommend: 10/10

      • Anonymous

        31 Jan 2021 22:17  

        The banana chopper whopper, Wish it had more of a rigid edge to it so it'd actually look like just a massive katana

        • Anonymous

          15 Feb 2020 20:11  

          Keep in mind that consumes slightly more stamina than murakomo, which means that performs less swings with the same amount

          • Anonymous

            19 Jul 2019 08:38  

            I'm Japanese. This site is better than Japanese one ! Please lease correct me a little. Yamato-no-orochi × Yamata-no-orochi 〇 "Yamata"means "divided into eight"

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