Northern Ritual Band


"One of the secret treasures restored in Aldia. Increases spell uses, but at the cost of HP. This modest-looking ring contains very powerful magic. To imagine what unspeakable deeds were performed to create such rings, one need only recall the cruel fate of the residents of Aldia."

Northern Ritual Band is a Ring in Dark Souls 2 (DKS2). Players can equip up to 4 Rings, but equipping two of the same item is not possible. Some rings have upgraded versions, having a maximum of +3. Some can only be found in NG+. Rings can be repaired at a blacksmith, but not upgraded. Upgraded versions must be acquired throughout the game from corpses, chests, bosses, etc.


Northern Ritual Band Effects


  • 0 = 120
  • +1 = 90
  • +2 = 75



  • +0=0.5
  • +1=0.8
  • +2=1.0



  • Increases spell uses by 10%, +1 = 20%, +2 = 30%,
  • Reduces HP by 20%, +1 = 35%, +2 = 50%




Northern Ritual Band Locations


  • Behind the Hidden Door In Sinners' Rise. When you go down the elevator to fight the lost sinner, right when you get off and walk down into the water make a immediate right and there is a hidden door that opens if you press the action button.
  • +1: Have 30 Intelligence and speak with Carhillion of the Fold and he will give it to you (not given as reward for spending souls as previously rumored).
  • +2: Aldia's Keep






  • Increases spell uses by 10/20/30% and reduces your HP by 20/35/50%.
  • When equipping the ring your health will be reduced immediately. When the ring is removed you will gain your MAX HP back but you will not have your CURRENT HP adjusted.





Abyss Seal  ♦  Agape Ring  ♦  Ancient Dragon Seal  ♦  Ash Knuckle Ring  ♦  Bell Keeper's Seal  ♦  Bloodbite Ring  ♦  Blue Seal  ♦  Blue Tearstone Ring  ♦  Bracing Knuckle Ring  ♦  Chloranthy Ring  ♦  Clear Bluestone Ring  ♦  Covetous Gold Serpent Ring  ♦  Covetous Silver Serpent Ring  ♦  Crest of Blood  ♦  Crest of the Rat  ♦  Cursebite Ring  ♦  Dark Clutch Ring  ♦  Dark Quartz Ring  ♦  Delicate String  ♦  Dispelling Ring  ♦  Fire Clutch Ring  ♦  First Dragon Ring  ♦  Flame Quartz Ring  ♦  Flynn's Ring  ♦  Gower's Ring of Protection  ♦  Guardian's Seal  ♦  Hawk Ring  ♦  Illusory Ring of a Conqueror  ♦  Illusory Ring of the Exalted  ♦  Illusory Ring of the Guilty  ♦  Illusory Ring of the Vengeful  ♦  King's Ring  ♦  Life Ring  ♦  Lightning Clutch Ring  ♦  Lingering Dragoncrest Ring  ♦  Name-engraved Ring  ♦  Old Leo Ring  ♦  Old Sun Ring  ♦  Poisonbite Ring  ♦  Red Tearstone Ring  ♦  Redeye Ring  ♦  Ring of Binding  ♦  Ring of Blades  ♦  Ring of Giants  ♦  Ring of Knowledge  ♦  Ring of Life Protection  ♦  Ring of Prayer  ♦  Ring of Resistance  ♦  Ring of Restoration  ♦  Ring of Soul Protection  ♦  Ring of Steel Protection  ♦  Ring of the Dead  ♦  Ring of the Embedded  ♦  Ring of the Evil Eye  ♦  Ring of Thorns  ♦  Ring of Whispers  ♦  Rings  ♦  Royal Soldier's Ring  ♦  Second Dragon Ring  ♦  Silvercat Ring  ♦  Slumbering Dragoncrest Ring  ♦  Sorcery Clutch Ring  ♦  Southern Ritual Band  ♦  Spell Quartz Ring  ♦  Stone Ring  ♦  Sun Seal  ♦  Third Dragon Ring  ♦  Thunder Quartz Ring  ♦  Vanquisher's Seal  ♦  White Ring

Join the page discussion Tired of anon posting? Register!

    • Anonymous

      20 Oct 2020 12:34  

      Cool in theory, but impractical ij most cases, since even at high ATN, powerful spells often have 2 or 3 casts, and the rings are calculated so that +10% of 3 casts is a single extra cast, and +30% of 3 casts is also just one extra cast. Like other comments say, stick to spell regen items and be conservative with powerful spells in general

      • Anonymous

        18 Mar 2019 06:03  

        useless items, die in a hit, against the bosses you are sure to lose. I have played 5 times but never used it.

        • Anonymous

          08 Feb 2018 07:04  

          If you have spells with few uses anything more than +10% will be useless.
          Go with Southern ritual band for more slot with the same spell or Crown of the Old Iron King instead as it restore spell uses by 20% every 2 min (rounded up to at least +1).
          +2 is pretty much useless/suicide for anything other than a glass cannon sorcery/hex build.

          • Anonymous

            28 Oct 2017 03:23  

            I was stoked to use this ring until I saw how much HP it removed. I put quite a bit more points into VGR than most caster builds recommend and it still took me down to an incredibly short bar. Unless you’re good at kiting enemies and never using melee (which is almost impossible/tedious), this ring is NOT worth it

            • Anonymous

              14 Apr 2017 03:55  

              Spell use counts are rounded up using this ring. That means that a 1-use spell WILL get a second use even with the +0 ring. A fairly decent trade for 20% hp.

            Load more
            ⇈ ⇈