Northern Ritual Band


"One of the secret treasures restored in Aldia. Increases spell uses, but at the cost of HP. This modest-looking ring contains very powerful magic. To imagine what unspeakable deeds were performed to create such rings, one need only recall the cruel fate of the residents of Aldia."

Northern Ritual Band is a Ring in Dark Souls 2 (DKS2). Players can equip up to 4 Rings, but equipping two of the same item is not possible. Some rings have upgraded versions, having a maximum of +3. Some can only be found in NG+. Rings can be repaired at a blacksmith, but not upgraded. Upgraded versions must be acquired throughout the game from corpses, chests, bosses, etc.


Northern Ritual Band Effects


  • 0 = 120
  • +1 = 90
  • +2 = 75



  • +0=0.5
  • +1=0.8
  • +2=1.0



  • Increases spell uses by 10%, +1 = 20%, +2 = 30%,
  • Reduces HP by 20%, +1 = 35%, +2 = 50%




Northern Ritual Band Locations


  • Behind the Hidden Door In Sinners' Rise. When you go down the elevator to fight the lost sinner, right when you get off and walk down into the water make a immediate right and there is a hidden door that opens if you press the action button.
  • +1: Have 30 Intelligence and speak with Carhillion of the Fold and he will give it to you (not given as reward for spending souls as previously rumored).
  • +2: Aldia's Keep






  • Increases spell uses by 10/20/30% and reduces your HP by 20/35/50%.
  • When equipping the ring your health will be reduced immediately. When the ring is removed you will gain your MAX HP back but you will not have your CURRENT HP adjusted.





Abyss Seal  ♦  Agape Ring  ♦  Ancient Dragon Seal  ♦  Ash Knuckle Ring  ♦  Bell Keeper's Seal  ♦  Bloodbite Ring  ♦  Blue Seal  ♦  Blue Tearstone Ring  ♦  Bracing Knuckle Ring  ♦  Chloranthy Ring  ♦  Clear Bluestone Ring  ♦  Covetous Gold Serpent Ring  ♦  Covetous Silver Serpent Ring  ♦  Crest of Blood  ♦  Crest of the Rat  ♦  Cursebite Ring  ♦  Dark Clutch Ring  ♦  Dark Quartz Ring  ♦  Delicate String  ♦  Dispelling Ring  ♦  Fire Clutch Ring  ♦  First Dragon Ring  ♦  Flame Quartz Ring  ♦  Flynn's Ring  ♦  Gower's Ring of Protection  ♦  Guardian's Seal  ♦  Hawk Ring  ♦  Illusory Ring of a Conqueror  ♦  Illusory Ring of the Exalted  ♦  Illusory Ring of the Guilty  ♦  Illusory Ring of the Vengeful  ♦  King's Ring  ♦  Life Ring  ♦  Lightning Clutch Ring  ♦  Lingering Dragoncrest Ring  ♦  Name-engraved Ring  ♦  Old Leo Ring  ♦  Old Sun Ring  ♦  Poisonbite Ring  ♦  Red Tearstone Ring  ♦  Redeye Ring  ♦  Ring of Binding  ♦  Ring of Blades  ♦  Ring of Giants  ♦  Ring of Knowledge  ♦  Ring of Life Protection  ♦  Ring of Prayer  ♦  Ring of Resistance  ♦  Ring of Restoration  ♦  Ring of Soul Protection  ♦  Ring of Steel Protection  ♦  Ring of the Dead  ♦  Ring of the Embedded  ♦  Ring of the Evil Eye  ♦  Ring of Thorns  ♦  Ring of Whispers  ♦  Rings  ♦  Royal Soldier's Ring  ♦  Second Dragon Ring  ♦  Silvercat Ring  ♦  Slumbering Dragoncrest Ring  ♦  Sorcery Clutch Ring  ♦  Southern Ritual Band  ♦  Spell Quartz Ring  ♦  Stone Ring  ♦  Sun Seal  ♦  Third Dragon Ring  ♦  Thunder Quartz Ring  ♦  Vanquisher's Seal  ♦  White Ring

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    • Anonymous

      If you really want the extra casts, i'd suggest using the +0 version with hexer's hood, maybe the +1 if you're desperate or you feel confident with less health, but don't use the +2, it's such a massive downgrade to your max hp for an undewhelming number of extra casts. Also, i recomend just switching to the southern band once you get the iron king crown, as you'll have regenerating casts if you use it.

      • Anonymous

        If it would also increase cast speed then it could be worth it but giving just few more casts for such huge -hp debuff (which can stack with hollowing) is just horrible.

        • Anonymous

          It’s just a much worse version of the Dusk Crown Ring from DS1, which had a much more fair exchange of 50% reduced HP for 50% increased casts. A perfectly balanced 1:1 ratio. -50%HP for a mere +30% casts is nonsense, especially in the context of other cast increasing items in the game.

          • Anonymous

            Between herbs, number of casts scaling with attunement, and the hexer's hood does something very similar without the negative effects, and the late game old iron king's crown, I'm earnestly not sure why you would use this except briefly in the early game. The higher tier ones are even less worth it.

            By the later game, you probably have the hexer's hood and plenty of herbs. By the endgame, you have the old iron king's crown and a tooon of herbs. I don't really think this is worth a ring slot, especially with the existence of items that do similar things without taking up a valuable ring slot.

            • Anonymous

              Cool in theory, but impractical ij most cases, since even at high ATN, powerful spells often have 2 or 3 casts, and the rings are calculated so that +10% of 3 casts is a single extra cast, and +30% of 3 casts is also just one extra cast. Like other comments say, stick to spell regen items and be conservative with powerful spells in general

              • Anonymous

                useless items, die in a hit, against the bosses you are sure to lose. I have played 5 times but never used it.

                • Anonymous

                  If you have spells with few uses anything more than +10% will be useless.
                  Go with Southern ritual band for more slot with the same spell or Crown of the Old Iron King instead as it restore spell uses by 20% every 2 min (rounded up to at least +1).
                  +2 is pretty much useless/suicide for anything other than a glass cannon sorcery/hex build.

                  • Anonymous

                    I was stoked to use this ring until I saw how much HP it removed. I put quite a bit more points into VGR than most caster builds recommend and it still took me down to an incredibly short bar. Unless you’re good at kiting enemies and never using melee (which is almost impossible/tedious), this ring is NOT worth it

                    • Anonymous

                      Spell use counts are rounded up using this ring. That means that a 1-use spell WILL get a second use even with the +0 ring. A fairly decent trade for 20% hp.

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