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Old Knight Greatshield

Old Knight Greatshield.png
icon-wp_physicaldef.png
100
icon-wp_poisondef.png
85
icon-wp_magicdef.png
20
icon-wp_bleeddef.png
85
icon-wp_firedef.png
20 icon-wp_petrifydef.png 85
icon-wp_lightningdef.png
20 icon-wp_cursedef.png 85
icon-wp_darkdef.png
20 icon-durabilitiy 40
icon-wp_stability.png
65 icon_weight 13
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
28
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Greatshields Strike / Parry
Enchantable:
Yes/No
No Special

Old Knight Greatshield is a GreatShield in Dark Souls 2. Twin Dragon Greatshield is a Greatshield in Dark Souls 2. Greatshields can be used not only to block an enemy but allows player to do shield bash. (Great shields replaced parry ability with heavy shield bash)

 

Acquired From:

 

Hints and Tips:

  • Tower shield+10 requires 2 more points of investment into strength and is, in most cases a better shield. (decide for yourself if 5 stability and slightly better element defense is worth the huge status effect/dark defense this has)
  • This shield, if infused with Bleed or Poison, will give you 100% resistance to them. Use the Poison resistance at The Gutter, Harverst Valley and Earthen Peak, and the Bleed one at Iron Keep and Huntsman Copse.

Youtube relevant videos:

Required in Build:

((Link to build))

 

Old Knight Greatshield upgradex

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 150 - - - - - - - - - - 0
85
0
85
85 85 100 20 20 20 20 65
Regular +10 300 - - - - - - - - - - 0
88.7
0
88.7
88.7 88.7 100 40 40 40 40 73
Magic 94 115 - - - - - - - - - 0
82.7
0
82.7
82.7 82.7 97.7 38.3 17.7 17.7 17.7 65
Magic +10 189 231 - - - - - - - - - 0
87
0
87
87 87 98.2 53.7 38.2 38.2 38.2 73
Fire 94 - 115 - - - - - - - - 0
82.7
0
82.7
82.7 82.7 97.7 17.7 38.3 17.7 17.7 65
Fire +10 189 - 231 - - - - - - - - 0
87
0
87
87 87 98.2 38.2 53.7 38.2 38.2 73
Lightning 94 - - 115 - - - - - - - 0
82.7
0
82.7
82.7 82.7 97.7 17.7 17.7 38.3 17.7 65
Lightning +10 189 - - 231 - - - - - - - 0
87
0
87
87 87 98.2 38.2 38.2 53.7 38.2 73
Dark 94 - - - 115 - - - - - - 0
82.7
0
82.7
82.7 82.7 97.7 17.7 17.7 17.7 38.3 65
Dark +10 189 - - - 231 - - - - - - 0
87
0
87
87 87 98.2 38.2 38.2 38.2 53.7 73
Poison 94 - - - - - - - - - - 23
100
0
82.7
82.7 82.7 97.7 17.7 17.7 17.7 17.7 65
Poison +10 189 - - - - - - - - - - 46
100
0
87
87 87 98.2 38.2 38.2 38.2 38.2 73
Bleed 94 - - - - - - - - - - 0
82.7
23
100
82.7 82.7 97.7 17.7 17.7 17.7 17.7 65
Bleed +10 189 - - - - - - - - - - 0
87
46
100
87 87 98.2 38.2 38.2 38.2 38.2 73

 

Greatshields
 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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