Old Knight Halberd is a weapon in Dark Souls 2
"An undated halberd.
Wielded by a warrior from a time so ancient that there exists no record of his endeavors. Has extremely low durability. Sometimes, just as a thing falls to pieces, it unleashes its last flash of great power..."
Acquired From
- Treasure pickup on the aqueduct that connects Heide's Tower of Flame to No-Man's Warf. Run until you meet the first Old Knight and, after defeating it, continue straight ahead instead of down the stairs and find the item on a hidden corner.
Hints and Tips:
-This weapon may seem very viable for dex builds, but notice it's incredibly low durability.
Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Required in Build:
((Link to build))
Requirements |
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16 | 20 | - | - |
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 180 | - | - | - | - | 120 35 |
C | A | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 35 |
Regular +10 | 360 | - | - | - | - | ^ | C | A | - | - | - | - | - | - | - | - | - | - | |
Magic | 126 | 126 | - | - | - | ^ | D | B | C | - | - | - | - | - | 38.9 | 26.6 | 27.9 | 27.9 | 32.9 |
Magic +10 | 252 | 252 | - | - | - | ^ | D | B | B | - | - | - | - | - | 38.9 | 26.6 | 27.9 | 27.9 | 32.9 |
Fire | 126 | - | 126 | - | - | ^ | D | B | - | C | - | - | - | - | 37.9 | 7.9 | 46.6 | 27.9 | 32.9 |
Fire +5 | 252 | - | 252 | - | - | ^ | D | B | - | B | - | - | - | - | 37.9 | 7.9 | 46.6 | 27.9 | 32.9 |
Lightning | 126 | - | - | 126 | - | ^ | D | B | - | - | C | - | - | - | 37.9 | 7.9 | 27.9 | 46.6 | 32.9 |
Lightning +10 | 252 | - | - | 252 | - | ^ | D | B | - | - | B | - | - | - | 37.9 | 7.9 | 27.9 | 46.6 | 32.9 |
Dark | 126 | - | - | - | 126 | ^ | D | B | - | - | - | C | - | - | 37.9 | 7.9 | 27.9 | 27.9 | 51.6 |
Dark +10 | 252 | - | - | - | 252 | ^ | D | B | - | - | - | B | - | - | 37.9 | 7.9 | 27.9 | 27.9 | 51.6 |
Poison | 126 | - | - | - | - | ^ | D | B | - | - | - | - | 112 | - | 37.9 | 7.9 | 27.9 | 27.9 | 32.9 |
Poison +10 | 252 | - | - | - | - | ^ | D | B | - | - | - | - | 140 | - | 37.9 | 7.9 | 27.9 | 27.9 | 32.9 |
Bleed | 126 | - | - | - | - | ^ | D | B | - | - | - | - | - | 112 | 37.9 | 7.9 | 27.9 | 27.9 | 32.9 |
Bleed +10 | 252 | - | - | - | - | ^ | D | B | - | - | - | - | - | 140 | 37.9 | 7.9 | 27.9 | 27.9 | 32.9 |
Raw | 207 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Raw +10 | 414 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Enchanted | 180 | - | - | - | - | ^ | E | D | D | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Enchanted +10 | 360 | - | - | - | - | ^ | E | D | C | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Mundane | 90 | - | - | - | - | ^ | D | C | - | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Mundane +10 | 180 | - | - | - | - | ^ | D | C | - | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
This doesn't look like a Halberd at all, It's more like a big double-blade Poleaxe/Battle axe than a halberd, Halberds have both an axe blade for chopping and a pointed spike for thrust attacks, This thing purely has two big axe blades, Think it's safe to say it's more a double-bladed poleaxe or a big and long battle axe than a halberd
- Anonymous
- Anonymous
How this giant axe/halberd scale with DEX, and the Old knight Pike scale with STR?
- Anonymous
Ds2 Devs:
Lets design massive Old Knight weapons that scale with strength. Lets make the gaint halberd scale with dex, and giant hammer not scale at all.
- Anonymous
One of the best weapons for PvP in my opinion, the moveset and speed are great!
- Anonymous
- Anonymous
Why does attack type in my game (Sotfs) say slash/thrust? Are there any thrust attacks?
- Anonymous
- Anonymous
ITS NOT A HALBERD ITS OBVIOUSLY A BATTLEAXE THE BEARER IS USING IT WRONG
- Anonymous
does it get better when it brakes like that other weapon that does that?
- Anonymous
- Anonymous
This thing should be an early version of the Black Knight Greataxe with the same moveset, and a strength weapon.
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