![]() Old Mirrah Greatsword+10Stats |
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220 (*154) | ![]() |
120 | ||||||||||||||||
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0 (*154) | ![]() |
35 | ||||||||||||||||
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0(*154) | ![]() |
40 | ||||||||||||||||
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0(*154) | ![]() |
20 | ||||||||||||||||
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0(*154) | ![]() |
7.0 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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16 C (*D) |
20 S (*A) |
– | – | ||||||||||||||||
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*C | *C | *C | *C | ||||||||||||||||
Weapon Type | Greatsword | ||||||||||||||||||
Attack Type | Slash / Thrust | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | No |
Old Mirrah Greatsword is a weapon in Dark Souls 2.
Greatsword issued to the proud knights of Mirrah's official order.
This greatsword demands advanced skill in a rare and unique sword technique.
A tiny message is inscribed in the blade, a promise to someone special.
Acquired From
- Extremely rare drop in Aldia's Keep from Dark Spirit Aslatiel of Mirra.
Hints and Tips:
- Despite being a very rare drop, The Mirrah Greatsword is still a better choice, since it has higher damage and it being available early game.
- The Old Mirrah Greatsword is practically the same as the Mirrah Greatsword, but mostly acquirable for bragging rights.
- Upgraded with regular Titanite to +10.
- Has 20 durability compared to the Mirrah Greatsword's 60.
- After Patch 1.15 it has 110 base damage and S scaling in Dex. Also Dex requirement changes to 33. At 99 dex and 20 str Old Mirrah Greatsword+10 deals 382dmg (220 base + 162 bonus damage), which is less than Mirrah Greatsword 396 (250 + 146) with the same stats. At 99 str and dex it is still deals less damage than Mirrah Greatsword (430 vs 450).
Youtube relevant videos:
Old Mirrah Greatsword Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 110 | - | - | - | - | 120 35 |
C | S | - | - | - | - | - | - | 60 | 10 | 40 | 40 | 20 |
Regular +10 | 220 | - | - | - | - | ^ | C | S | - | - | - | - | - | - | 60 | 10 | 40 | 40 | 20 |
Magic | 77 | 77 | - | - | - | ^ | D | A | C | - | - | - | - | - | 57.9 | 26.6 | 37.9 | 37.9 | 17.9 |
Magic +10 | 154 | 154 | - | - | - | ^ | D | A | C | - | - | - | - | - | 57.9 | 26.6 | 37.9 | 37.9 | 17.9 |
Fire | 77 | - | 77 | - | - | ^ | D | A | - | C | - | - | - | - | 57.9 | 7.9 | 56.6 | 37.9 | 17.9 |
Fire +10 | 154 | - | 154 | - | - | ^ | D | A | - | C | - | - | - | - | 57.9 | 7.9 | 56.6 | 37.9 | 17.9 |
Lightning | 77 | - | - | 77 | - | ^ | D | A | - | - | C | - | - | - | 57.9 | 7.9 | 37.9 | 56.6 | 17.9 |
Lightning +10 | 154 | - | - | 154 | - | ^ | D | A | - | - | C | - | - | - | 57.9 | 7.9 | 37.9 | 56.6 | 17.9 |
Dark | 77 | - | - | - | 77 | ^ | D | A | - | - | - | C | - | - | 57.9 | 7.9 | 37.9 | 37.9 | 36.6 |
Dark +10 | 154 | - | - | - | 154 | ^ | D | A | - | - | - | C | - | - | 57.9 | 7.9 | 37.9 | 37.9 | 36.6 |
Poison | 77 | - | - | - | - | ^ | D | A | - | - | - | - | 112 | - | 57.9 | 7.9 | 37.9 | 37.9 | 17.9 |
Poison +10 | 154 | - | - | - | - | ^ | D | A | - | - | - | - | 140 | - | 57.9 | 7.9 | 37.9 | 37.9 | 17.9 |
Bleed | 77 | - | - | - | - | ^ | D | A | - | - | - | - | - | 112 | 57.9 | 7.9 | 37.9 | 37.9 | 17.9 |
Bleed +10 | 154 | - | - | - | - | ^ | D | A | - | - | - | - | - | 140 | 57.9 | 7.9 | 37.9 | 37.9 | 17.9 |
Raw | 126 | - | - | - | - | ^ | E | D | - | - | - | - | - | - | 60 | 10 | 40 | 40 | 20 |
Raw +10 | 253 | - | - | - | - | ^ | E | D | - | - | - | - | - | - | 60 | 10 | 40 | 40 | 20 |
Enchanted | 110 | - | - | - | - | ^ | E | D | D | - | - | - | - | - | 60 | 10 | 40 | 40 | 20 |
Enchanted+10 | 220 | - | - | - | - | ^ | E | D | D | - | - | - | - | - | 60 | 10 | 40 | 40 | 20 |
Mundane | 55 | - | - | - | - | ^ | D | C | - | - | - | - | - | - | 60 | 10 | 40 | 40 | 20 |
Mundane+10 | 110 | - | - | - | - | ^ | D | C | - | - | - | - | - | - | 60 | 10 | 40 | 40 | 20 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
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![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
22 Apr 2019 12:41
I thought i hit the jackpot when i got this first try. Turns out it's just a*****ty weapon lol
- Anonymous
- Anonymous
- Anonymous
25 May 2019 10:06
A promise to Lucatiel! Awww... It is so sad when Lucatiel turns hollow.. I am sure that if you keep playing the game after her disappearance... You will meet her someday, her being a deadly hollow! You might kill her... GOD KNOWS!!
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+10
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