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Orma's Greatshield

Orma's Greatshield.png
icon-wp_physicaldef.png
100
icon-wp_poisondef.png
60
icon-wp_magicdef.png
30
icon-wp_bleeddef.png
60
icon-wp_firedef.png
55 icon-wp_petrifydef.png 80
icon-wp_lightningdef.png
55 icon-wp_cursedef.png 55
icon-wp_darkdef.png
65 icon-durabilitiy 90
icon-wp_stability.png
70 icon_weight 16
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
33
D
--
--
--
--
--
--
Greatshields Strike / Parry
Enchantable:
Yes/No
Special Attack:
Power stanced with
Reeve's Greatshield

Orma's Greatshield is a Greatshield in Dark Souls 2. Greatshields can be used not only to block an enemy but allows player to do shield bash. (Great shields replaced parry ability with heavy shield bash) 

 

Acquired From:

 

Hints and Tips:

  • You can use the Power Stance with this and Reeve's Greatshield; Reeve's must be in the right-hand slot and Orma's must be in the left-hand slot. These are the only shields in the game that can Power Stance. (Power Stance requires that you have 150% of the stats required for the item. You will need to have 50 Strength to power stance with the shields)
  • The combo attack for the Power Stance consists of smashing the edges of the shields together in front of you. The closer the target is to the grinding point of the shields, the more damage it takes.


In-game appearance:

Youtube relevant videos:

Required in Build:

((Link to build))

 

Orma's Greatshield Upgrade

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 200 - - - - D - - - - - 0
60
0
60
80 55 100 30 55 55 65 70
Regular +5 300 - - - - D - - - - - 0
65
0
65
82.5 60.6 100 38.7 60.6 60.6 69.3 78
Magic 126 154 - - - D - C - - - 0
57.7
0
57.7
77.7 52.7 97.7 48.3 52.7 52.7 62.7 70
Magic +5 189 231 - - - D - B - - - 0
62.9
0
62.9
80.4 58.6 97.9 54.7 58.6 58.6 67.3 78
Fire 126 - 154 - - D - - C - - 0
57.7
0
57.7
77.7 52.7 97.7 27.7 73.3 52.7 62.7 70
Fire +5 189 - 231 - - D - - B - - 0
62.9
0
62.9
80.4 58.6 97.9 36.7 76.6 58.6 67.3 78
Lightning 126 - - 154 - D - - - C - 0
57.7
0
57.7
77.7 52.7 97.7 27.7 52.7 73.3 62.7 70
Lightning +5 189 - - 231 - D - - - B - 0
62.9
0
62.9
80.4 58.6 97.9 36.7 58.6 76.6 67.3 78
Dark 126 - - - 154 D - - - - C 0
57.7
0
57.7
77.7 52.7 97.7 27.7 52.7 52.7 83.3 70
Dark +5 189 - - - 231 D - - - - B 0
62.9
0
62.9
80.4 58.6 97.9 36.7 58.6 58.6 85.4 78
Poison 126 - - - - D - - - - - 30
78.3
0
57.7
77.7 77.7 97.7 27.7 52.7 52.7 62.7 70
Poison +5 189 - - - - D - - - - - 46
81
0
62.9
80.4 58.6 97.7 36.7 58.6 58.6 67.3 78
Bleed 126 - - - - D - - - - - 0
57.7
30
78.3
77.7 77.7 97.7 27.7 52.7 52.7 62.7 70
Bleed +5 189 - - - - D - - - - - 0
62.9
46
81
80.4 58.6 97.7 36.7 58.6 58.6 67.3 78

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      08 Mar 2017 19:17  

      Real shame that the tower knights have awsome moves and attacks with these shields but all we get are the piddly crunching motion. I want to be able to slam one shield flat against the ground or repeatedly bash someone i just knocked prone in the gut dangit! Why couldn't they just copy-paste the knight movesets and give em to us?

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