Orma's Greatshield

Orma%27s%20Greatshield
icon wp physicaldef
100
icon wp poisondef
60
icon wp magicdef
30
icon wp bleeddef
60
icon wp firedef
55 icon wp petrifydef 80
icon wp lightningdef
55 icon wp cursedef 55
icon wp darkdef
65 icon durabilitiy 90
icon wp stability
70 icon weight 16
Requirement & Bonus
icon strength icon dexterity icon intelligence icon faith
33
D
--
--
--
--
--
--
Greatshields Strike / Parry
Enchantable:
Yes/No
Special Attack:
Power stanced with
Reeve's Greatshield

Orma's Greatshield is a Greatshield in Dark Souls 2. Greatshields can be used not only to block an enemy but allows player to do shield bash. (Great shields replaced parry ability with heavy shield bash) 

 

Acquired From:

 

Hints and Tips:

  • You can use the Power Stance with this and Reeve's Greatshield; Reeve's must be in the right-hand slot and Orma's must be in the left-hand slot. These are the only shields in the game that can Power Stance. (Power Stance requires that you have 150% of the stats required for the item. You will need to have 50 Strength to power stance with the shields)
  • The combo attack for the Power Stance consists of smashing the edges of the shields together in front of you. The closer the target is to the grinding point of the shields, the more damage it takes.


In-game appearance:

Youtube relevant videos:

Required in Build:

((Link to build))

 

Orma's Greatshield Upgrade

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp poisondef
icon wp bleed
icon wp bleeddef
icon wp petrifydef icon wp cursedef
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
icon wp stability
Regular 200 - - - - D - - - - - 0
60
0
60
80 55 100 30 55 55 65 70
Regular +5 300 - - - - D - - - - - 0
65
0
65
82.5 60.6 100 38.7 60.6 60.6 69.3 78
Magic 126 154 - - - D - C - - - 0
57.7
0
57.7
77.7 52.7 97.7 48.3 52.7 52.7 62.7 70
Magic +5 189 231 - - - D - B - - - 0
62.9
0
62.9
80.4 58.6 97.9 54.7 58.6 58.6 67.3 78
Fire 126 - 154 - - D - - C - - 0
57.7
0
57.7
77.7 52.7 97.7 27.7 73.3 52.7 62.7 70
Fire +5 189 - 231 - - D - - B - - 0
62.9
0
62.9
80.4 58.6 97.9 36.7 76.6 58.6 67.3 78
Lightning 126 - - 154 - D - - - C - 0
57.7
0
57.7
77.7 52.7 97.7 27.7 52.7 73.3 62.7 70
Lightning +5 189 - - 231 - D - - - B - 0
62.9
0
62.9
80.4 58.6 97.9 36.7 58.6 76.6 67.3 78
Dark 126 - - - 154 D - - - - C 0
57.7
0
57.7
77.7 52.7 97.7 27.7 52.7 52.7 83.3 70
Dark +5 189 - - - 231 D - - - - B 0
62.9
0
62.9
80.4 58.6 97.9 36.7 58.6 58.6 85.4 78
Poison 126 - - - - D - - - - - 30
78.3
0
57.7
77.7 77.7 97.7 27.7 52.7 52.7 62.7 70
Poison +5 189 - - - - D - - - - - 46
81
0
62.9
80.4 58.6 97.7 36.7 58.6 58.6 67.3 78
Bleed 126 - - - - D - - - - - 0
57.7
30
78.3
77.7 77.7 97.7 27.7 52.7 52.7 62.7 70
Bleed +5 189 - - - - D - - - - - 0
62.9
46
81
80.4 58.6 97.7 36.7 58.6 58.6 67.3 78

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon strength icon strengthscale green
Strength
icon wp physicalAttack
Physical
icon wp physicaldef
Physical
icon wp bleed
Bleeding
icon durabilitiy
Durability
icon dexterity icon dexscale green
Dexterity
icon wp magdmg
Magic
icon wp magicdef
Magic
icon wp poisondef
Poison
icon weight
Weight
icon intelligence
Intelligence
icon wp firedmg
Fire
icon wp firedef
Fire
icon wp petrifydef
Petrify
 
icon faith
Faith
icon wp lightningdmg
Lightning
icon wp lightningdef
Lightning
icon wp cursedef
Curse
 
icon magicbonus green
Magic Bonus
icon wp counterStrength
Counter Strength
icon wp stability
Stability
   
icon firebonus green
Fire Bonus
icon wp poiseDamage
Poise Damage
     
icon lgtngbonus green
Lighting Bonus
icon wp CastSpeed
Cast Speed
     
icon darkbonus green
Dark Bonus
icon wp range
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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    • Anonymous

      With the meta of thrusting weapons being what it is these suffer greatly in pvp. they are still really fun

      • Anonymous

        there is 0 blocking frames active during the powerstance L2
        and you can only block with the right shield in power stance

        • Anonymous

          visions of joy
          but
          sadness ahead
          these are very disappointing, you see them as a wall then you cant do that, you just slam them together which can be fun. plus it has a regular moveset for r2 which is lazy cause you dont even feel like your power stancing
          glad they brought this back in 3 and made it proper...... no bone fist though

          • Anonymous

            THE WALL
            Easily one of my favourite items, huge damage output (when combined with its left-hand partner), doing great as a sole shield, can easily damage enemies that hide behind their own shields by dealing damage twice in a single attack (first attack staggers the enemy, and second one deals damage). Recommended for tanks.

            • Anonymous

              Am I the only one who without knowledge that the imperious knights existed, thought that they were a set of doors or a weird wall,until I hit it to see if I had to break the wall

              • Anonymous

                Real shame that the tower knights have awsome moves and attacks with these shields but all we get are the piddly crunching motion. I want to be able to slam one shield flat against the ground or repeatedly bash someone i just knocked prone in the gut dangit! Why couldn't they just copy-paste the knight movesets and give em to us?

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