Phoenix Parma Shield
Equipment >> Shields"A small shield decorated with a phoenix. The sea of flame that swallowed the Iron Keep took this shield as well, but when it was retrieved it was mysteriously unscathed, save a degree of discoloration." |
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Weapon Type: |
Small Shield |
Counter |
Weight: |
2.5 |
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Attack Type: |
Strike/Parry |
Auxiliary: |
- |
Durability: |
40 |
|
Left Hand: |
Enchantable: |
Yes/No |
Special Attack: |
No |
Acquired From
- Iron Keep, in the room with the large furnace. Found in a chest on a path of lava rock.
Hints and Tips:
- Bring lots of Fire DEF, and strongly recommend Flash Sweat pyromancy
- There's nothing particularly special about this shield, it was a design contest winner. So decide for yourself if it's worth obtaining (Except its high fire damage reduction which can very useful in upcoming fight against the Smelter Demon).
Youtube relevant videos:

Required in Build:
((Link to build))
Requirements |
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7 |
10 |
- |
- |
Attack ValuesBonus |
Parameter Bonus |
Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) |
Other |
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Name |
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Phoenix Parma |
22 |
0 |
34 |
0 |
0 |
100 10 |
C |
- |
- |
C |
- |
- |
0 45 |
0 45 |
45 |
45 |
70 |
40 |
90 |
40 |
40 |
40 |
Phoenix Parma +1 |
24 |
0 |
35 |
0 |
0 |
100 10 |
C |
- |
- |
C |
- |
- |
0 46.3 |
0 46.3 |
46.3 |
46.3 |
70.7 |
41.5 |
90.2 |
41.5 |
41.5 |
40 |
Phoenix Parma +2 |
26 |
0 |
37 |
0 |
0 |
100 10 |
C |
- |
- |
C |
- |
- |
0 47.7 |
0 47.7 |
47.7 |
47.7 |
71.5 |
43.0 |
90.5 |
43.0 |
43.0 |
41 |
Phoenix Parma +3 |
28 |
0 |
38 |
0 |
0 |
100 10 |
C |
- |
- |
C |
- |
- |
0 49.1 |
0 49.1 |
49.1 |
49.1 |
72.2 |
44.5 |
90.7 |
44.5 |
44.5 |
42 |
Phoenix Parma +4 |
31 |
0 |
40 |
0 |
0 |
100 10 |
C |
- |
- |
C |
- |
- |
0 50.5 |
0 50.5 |
50.5 |
50.5 |
73.0 |
46.0 |
91.0 |
46.0 |
46.0 |
43 |
Phoenix Parma +5 |
33 |
0 |
42 |
0 |
0 |
100 10 |
C |
- |
- |
C |
- |
- |
0 51.8 |
0 51.8 |
51.8 |
51.8 |
73.7 |
47.5 |
91.2 |
47.5 |
47.5 |
44 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)