Partizan.png

Pike+10

Stats
icon-wp_physicalAttack.png 190 (*66) icon-wp_counterStrength.png 130
icon-magicbonus.png 0(*66) icon-wp_poiseDamage.png 20
icon-firebonus.png 0 (*66) icon-wp_stability.png 25
icon-lightningbonus.png 0 (*66) icon-durabilitiy.png 50
icon-darkbonus.png 0 (*66) icon_weight.png 8.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
12
C
16
B(*C)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Spear
Attack Type Thrust/Strike
Enchantable Yes
Special No

Pike is a weapon in Dark Souls 2.

 

"A spear with an extended pole. Offers a very long reach, even for a spear, allowing for attacks from safer distances.
Traditionally a weapon of regimental rather than single combat due to its unwieldiness. However, if you can manage to effectively step around an opponent, they will hardly have a chance to hit back. "

Acquired From

  • Treasure pickup in upper windmill area of Earthen Peak. There are two Manikin archers that you should dispose of and find your way to the lower level, where a dead-end walkway leads to a chest containing the pike.


Hints and Tips

  • The Pike and Pate's Spear have a different move set for their running and backstep R1 attacks.
  • The running attack is the same as the running/backstep R1 lance attack.
  • The backstep attack is the standard spear R1 backstep attack.

 


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Tutorial
How to find the Pike

Required in Build:
((Link to build))
In-game appearance:

Requirements
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
  12 16 - -

 

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 95 - - - - 130
20
C B - - - - - - 40 10 30 30 30
Regular +10 190 - - - - ^ C A - - - - - - 40 10 30 30 10
Magic 66 66 - - - ^ D C C - - - - - 37.9 26.6 27.9 27.9 27.9
Magic +10 133 133 - - - ^ C C B - - - - - 37.9 26.6 27.9 27.9 27.9
Fire 66 - 66 - - ^ D C - C - - - - 37.9 7.9 46.6 27.9 27.9
Fire +10 133 - 133 - - ^ C C - B - - - - 37.9 7.9 46.6 27.9 27.9
Lightning 66 - - 66 - ^ D C - - C - - - 37.9 7.9 27.9 46.6 27.9
Lightning +10 133 133 - - - ^ C C - - B - - - 37.9 7.9 27.9 46.6 27.9
Dark 66 - - - 66 ^ D C - - - C - - 37.9 7.9 27.9 27.9 46.6
Dark +10 133 - - - 133 ^ C C - - - B - - 37.9 7.9 27.9 27.9 46.6
Poison 66 - - - - ^ E A - - - - 112 - 37.9 7.9 27.9 27.9 27.9
Poison +10 133 - - - - ^ E A - - - - 140 - 37.9 7.9 27.9 27.9 27.9
Bleed 66 - - - - ^ E A - - - - - 112 37.9 7.9 27.9 27.9 27.9
Bleed +10 133 - - - - ^ E A - - - - - 140 37.9 7.9 27.9 27.9 27.9
Raw 109 - - - - ^ E E - - - - - - 40 10 30 30 30
Raw +10 218 - - - - ^ E E - - - - - - 40 10 30 30 30
Enchanted 95 - - - - ^ E E D - - - - - 40 10 30 30 30
Enchanted +10 190 - - - - ^ E D C - - - - - 40 10 30 30 30
Mundane 47 - - - - ^ D D - - - - - - 40 10 30 30 30
Mundane+10 95 - - - - ^ D D - - - - - - 40 10 30 30 30

Table Key

 

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Spears
Channeler's Trident  ♦  Dragonslayer Spear  ♦  Gargoyle Bident  ♦  Heide Spear  ♦  Partizan  ♦  Pate's Spear  ♦  Pilgrim's Spontoon  ♦  Silverblack Spear  ♦  Spear  ♦  Spitfire Spear  ♦  Stone Soldier Spear  ♦  Winged Spear  ♦  Yorgh's Spear

 




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