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Pilgrim's Spontoon is a weapon in Dark Souls 2.


Pilgrims_Spontoon.png

Pilgrim's Spontoon+10

Stats
icon-wp_physicalAttack.png - icon-wp_counterStrength.png 130
icon-magicbonus.png 180(*186)(*137) icon-wp_poiseDamage.png 15
icon-firebonus.png - icon-wp_stability.png 25
icon-lightningbonus.png - icon-durabilitiy.png 40
icon-darkbonus.png 180(*186) icon_weight.png 3.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
11 12 30 30
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
C (*B) - - C (*B)
Weapon Type Spear
Attack Type Thrust / Spell
Enchantable Yes
Special No


Spontoon used by warriors on pilgrimage.

Rather worn from the long journey it has doubtless seen.

A spear which also doubles as a catalyst for sorceries, making it an ideal choice for light-footed pilgrims. 



Acquired From

  • DLC Crown of the Old Iron King: After using the Scorched Iron Scepter, walk from the Upper Floor bonfire, head to the room full of elevators, and hop on the one that leads to a doorway in the wall. Facing the wall, jump to the right to reach the third platform. It's in an iron chest.




Hints and Tips:

  • Strong attack casts Sorceries/Hexes
  • Buffing it increases its spell damage (similar to the Blue Flame)
  • Can be powerstanced with 17 STR and 18 DEX.
  • Either Infuse path will increase both Magic and Dark scaling, but the base damage decreases slightly, unlike most other weapons. With 56 INT+FTH, before infusing, my +10 Pilgrim's Spontoon had a bonus of 63 magic, and 72 dark. Infused with dark, it became 68 magic, 104 dark. Infused with magic, it was an even better 102 Magic and 86 dark.
  • This weapon has only 2 upgrade paths: Magic and Dark


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Pilgrim's Spontoon Location
Pilgrim's Spontoon move set & casting tutorial

Required in Build:
((Link to build))

In Game
Pilgrim's Spontoon.png


Pilgrim's Spontoon Upgrades

  Attack Values Bonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular - 120 - - 120 130
15
- - C - - C - - 40 30 30 30 40
Regular +10 - 180 - - 180 ^ - - C - - C - - 40 30 30 30 40
Magic   124 - - 91 ^ - - C - - C - - 39.3 35 29.3 29.3 39.3
Magic +10 - 186 - - 137 ^ - - B - - B - - 39.3 35 29.3 29.3 39.3
Dark - 91 - - 124 ^ - - C - - C - - 39.3 29.3 29.3 45 39.3
Dark +10 - 137 - - 186 ^ - - C - - C - - 39.3 29.3 29.3 45 39.3


This weapon has only 2 upgrade paths

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      26 Feb 2018 10:55  

      Clearly made for hexas who want to cast sorcreries, this has the best spell damage to offer for a hexar if you want to cast sorcreries

      • Anonymous

        15 Nov 2017 06:42  

        infuse this bad boy with magic, slap it on a sorcery/hex build and you'll have a great, long-ranged spear for mages. pair it with the sanctum shield if you want to cast high-damage chime hexes. try not to trade very often though and poke behind the shield.

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