Priest's Chime is a weapon in Dark Souls 2.
Sacred chime granted to high-ranking clerics. A catalyst for miracles and hexes.
Drangleic was the home of many clerics, but King Vendrick held a lukewarm opinion of their powers, and kept them only as attendants to ceremony. In this sense, Drangleic was not the place for a cleric with any ambition.
Acquired From
- Found in a chest beneath the Servants' Quarter bonfire in the Lost Bastille after the Ruin Sentinel boss.Take the ladder Down and be aware of the dog (in Scholar of the First Sin edition, be extra careful: instead of having to fight a dog, The Pursuer will spawn in that area instead).
- Can be bought from Titchy Gren in Undead Purgatory for 4000 souls.
- One that has been upgraded to +8 can be found in Frozen Eleum Loyce.
Hints and Tips:
- A solid chime for any pure miracle caster, it has a fast casting speed and high lightning power, and is obtained for free while progressing through the game. It can easily be used for the rest of the game if you aren't looking to branch out into hexes.
- It is recommended that it be imbued with Lightning when possible, as it scales better with Lightning damage than Dark damage.
- 396 lightning bns with 50 faith.
Youtube relevant videos:
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Required in Build:
((Link to build))
Priest's Chime Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | Cast Speed |
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Regular | - | - | - | 95 | 95 | 100 5 |
- | - | - | - | A | D | - | - | 25 | 20 | 20 | 30 | 20 | 120 |
Regular +5 | - | - | - | 142 | 142 | ^ | - | - | - | - | A | D | - | - | 25 | 20 | 20 | 30 | 20 | 120 |
Regular +10 | - | - | - | 190 | 190 | ^ | - | - | - | - | S | C | - | - | 25 | 20 | 20 | 30 | 20 | 120 |
Lightning | - | - | - | 109 | 80 | ^ | - | - | - | - | A | D | - | - | 24.3 | 19.3 | 19.3 | 35 | 19.3 | 120 |
Lightning +5 | - | - | - | 163 | 121 | ^ | - | - | - | - | A | D | - | - | 24.3 | 19.3 | 19.3 | 35 | 19.3 | 120 |
Lightning +10 | - | - | - | 218 | 161 | ^ | - | - | - | - | S | C | - | - | 24.3 | 19.3 | 19.3 | 35 | 19.3 | 120 |
Dark | - | - | - | 80 | 109 | ^ | - | - | - | - | A | D | - | - | 24.3 | 19.3 | 19.3 | 19.3 | 120 | |
Dark +5 | - | - | - | 121 | 163 | ^ | - | - | - | - | A | D | - | - | 24.3 | 19.3 | 19.3 | 19.3 | 120 | |
Dark +10 | - | - | - | 161 | 218 | ^ | - | - | - | - | S | C | - | - | 24.3 | 19.3 | 19.3 | 19.3 | 120 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
A +8 version of this dropped by a crystal enemy with a spear.
- Anonymous
I'd argue that a single pursuer in SotFS is easier to handle than a dog pit. He's so easy to parry to death that it's not even funny. Now, if it was 2 of them.. Yeah, maybe.
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