Protective Chime is a Sacred Chime and one of the available Weapons in Dark Souls 2. Protective Chime is a catalyst for miracles and hexes. To acquire it, one must find a chest behind a false wall in the Iron Keep, accessed through Belfry Sol. The chime has slightly weaker hex power compared to the Archdrake Chime, but its casting speed is very high. Its main strength lies in its swift casting, even though its scaling is average.
Sacred chime commonly used by clerics of Lindelt. A catalyst for miracles and hexes.
A sacred chime serves to conduct the power of miracles, but in the past, some entirely different served the same purpose.
How to get Protective Chime in Dark Soul 2
- Inside a chest behind a fake wall in Iron Keep. Go through Belfry Sol and take the stairs down at the end, pass the corner and the fake wall will be on your right.
DS2 Protective Chime Hints and Tips
- Slightly worse hex power than the Archdrake Chime, but with a very high casting speed.
- 351 lightning bonus at 50 faith. Just 4 lower than clerics.
Youtube relevant videos:
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Where to find the Protective Chime
Required in Build:
((Link to build))
DS2 Protective Chime Upgrades Table
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | Cast Speed |
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Protective Chime | - | - | - | 110 | 110 | 100 5 |
- | - | - | - | C | C | - | - | 25 | 20 | 20 | 30 | 20 | 140 |
Protective Chime +10 | - | - | - | 220 | 220 | ^ | - | - | - | - | B | C | - | - | 25 | 20 | 20 | 30 | 20 | 140 |
Lightning | - | - | - | 126 | 93 | ^ | - | - | - | - | C | C | - | - | 24.1 | 19.1 | 19.1 | 36.6 | 19.1 | 140 |
Lightning +10 | - | - | - | 253 | 186 | ^ | - | - | - | - | B | C | - | - | 24.1 | 19.1 | 19.1 | 36.6 | 19.1 | 140 |
Dark | - | - | - | 93 | 126 | ^ | - | - | - | - | C | C | - | - | 24.1 | 19.1 | 19.1 | 29.1 | 26.6 | 140 |
Dark +10 | - | - | - | 186 | 253 | ^ | - | - | - | - | B | C | - | - | 24.1 | 19.1 | 19.1 | 29.1 | 26.6 | 140 |
Dark Souls II Protective Chime Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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Strength |
Physical |
Physical |
Bleeding |
Durability |
Dexterity |
Magic |
Magic |
Poison |
Weight |
Intelligence |
Fire |
Fire |
Petrify |
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Faith |
Lightning |
Lightning |
Curse |
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Magic Bonus |
Counter Strength |
Stability |
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Poise Damage |
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Lighting Bonus |
Cast Speed |
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Dark Bonus |
Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
given the speed is the same as the cleric one and the only positive attribute , is there any reason to ever use this chime ?
- Anonymous
Are we not gonna mention the fact that this is literally just a Holy Brass Knuckle
- Anonymous
I had this thing without upgrading. 30 faith Lightning Bolt on a dog got 221 dmg. I infused it with a Bolt Stone. Damage increased to 254. I upgraded it to +1. Damage DECREASED to 210. ??????
Why does lightning infused +0 do more damage than Lightning infused +1? (why does Lightning +1 lower the damage less than a normal +0? wtf). What am I missing here?
0
+10
-1