Protective Chime is a weapon in Dark Souls 2.
Sacred chime commonly used by clerics of Lindelt. A catalyst for miracles and hexes.
A sacred chime serves to conduct the power of miracles, but in the past, some entirely different served the same purpose.
Acquired From
- Inside a chest behind a fake wall in Iron Keep. Go through Belfry Sol and take the stairs down at the end, pass the corner and the fake wall will be on your right.
Hints and Tips:
- Slightly worse hex power than the Archdrake Chime, but with a very high casting speed. The speed is the only saving grace of this chime, which otherwise has mediocre scaling.
- 351 lightning bns at 50 faith. Just 4 lower than clerics.
Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Where to find the Protective Chime
Required in Build:
((Link to build))
Protective Chime Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | Cast Speed |
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Protective Chime | - | - | - | 110 | 110 | 100 5 |
- | - | - | - | C | C | - | - | 25 | 20 | 20 | 30 | 20 | 140 |
Protective Chime +10 | - | - | - | 220 | 220 | ^ | - | - | - | - | B | C | - | - | 25 | 20 | 20 | 30 | 20 | 140 |
Lightning | - | - | - | 126 | 93 | ^ | - | - | - | - | C | C | - | - | 24.1 | 19.1 | 19.1 | 36.6 | 19.1 | 140 |
Lightning +10 | - | - | - | 253 | 186 | ^ | - | - | - | - | B | C | - | - | 24.1 | 19.1 | 19.1 | 36.6 | 19.1 | 140 |
Dark | - | - | - | 93 | 126 | ^ | - | - | - | - | C | C | - | - | 24.1 | 19.1 | 19.1 | 29.1 | 26.6 | 140 |
Dark +10 | - | - | - | 186 | 253 | ^ | - | - | - | - | B | C | - | - | 24.1 | 19.1 | 19.1 | 29.1 | 26.6 | 140 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
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![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Are we not gonna mention the fact that this is literally just a Holy Brass Knuckle
- Anonymous
given the speed is the same as the cleric one and the only positive attribute , is there any reason to ever use this chime ?
12
+10
-1