Rampart_Golem_Lance.png

Rampart Golem Lance+10

Stats
icon-wp_physicalAttack.png 200(*167)(*174) icon-wp_counterStrength.png 160
icon-magicbonus.png 100(*196)(*87) icon-wp_poiseDamage.png 35
icon-firebonus.png 0(*66) icon-wp_stability.png 15
icon-lightningbonus.png 0(*66) icon-durabilitiy.png 40
icon-darkbonus.png 0(*66) icon_weight.png 16
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
35
A (*B)
20
C
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*C *C *C *C
Weapon Type Lances
Attack Type Strike/ Thrust
Enchantable Yes
Special No
*When infused: 174 physical dmg/66 elemental dmg and C scaling with chosen element. Str scaling changes to B.

Rampart Golem Lance is a weapon in Dark Souls 2.





"Lance wielded by the rampart golems, granted life by the Ivory King.
The golems were charged with the containment of the creatures of chaos whithin the boundaries of the wall.
When the doors of Eleum Loyce were flung open, the place turned frigid and lifeless, but the golems remained dutifully on guard."

Acquired From

 

Hints and Tips:


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Rampart Golem Lance power stance & dual wielding
Required in Build:
((Link to build))


Rampart Golem Lance Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 153 67 - - - 160
35
C - D - - - - - 40 20 30 30 30
Regular +10 200 100 - - - ^ A - C - - - - - 40 20 30 30 30
Magic 128 131 - - - ^ C - C - - - - - 38.3 33.3 28.3 28.3 28.3
Magic +10 167 196 - - - ^ B - C - - - - - 38.3 33.3 28.3 28.3 28.3
Fire 133 58 44 - - ^ C - C C - - - - 37.7 17.7 48.3 27.7 27.7
Fire +10 174 87 66 - - ^ B - C C - - - - 37.7 17.7 48.3 27.7 27.7
Lightning 133 58 - 44 - ^ C - C - C - - - 37.7 17.7 27.7 48.3 27.7
Lightning +10 174 87 - 66 - ^ B - C - C - - - 37.7 17.7 27.7 48.3 27.7
Dark 133 58 - - 44 ^ C - C - - C - - 37.7 17.7 27.7 27.7 48.3
Dark +10 174 87 - - 66 ^ B - C - - C - - 37.7 17.7 27.7 27.7 48.3
Poison 133 58 - - - ^ C - C - - - 105 - 37.7 17.7 27.7 27.7 27.7
Poison +10 174 87 - - - ^ B - C - - - 132 - 37.7 17.7 27.7 27.7 27.7
Bleed 133 58 - - - ^ C - C - - - - 105 37.7 17.7 27.7 27.7 27.7
Bleed +10 174 87 - - - ^ B - C - - - - 132 37.7 17.7 27.7 27.7 27.7
Raw 175 77 - - - ^ E - D - - - - - 40 20 30 30 30
Raw +10 230 115 - - - ^ D - D - - - - - 40 20 30 30 30
Enchanted 153 67 - - - ^ E - D - - - - - 40 20 30 30 30
Enchanted+10 200 100 - - - ^ D - D - - - - - 40 20 20 30 30
Mundane 76 33 - - - ^ D - E - - - - - 40 20 30 30 30
Mundane +10 100 50 - - - ^ C - E - - - - - 40 20 30 30 30

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




    • Anonymous

      11 Sep 2017 22:07  

      If wielded with Ring of Blades, Leo Ring and you have a strength and intelligence rating of about 50+ each, this weapon will do sick counter damage. Even just with high strength alone, it is a viable option for cruising around in most areas.

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