*When infused: 174 physical dmg/66 elemental dmg and C scaling with chosen element. Str scaling changes to B.
Rampart Golem Lance is a weapon in Dark Souls 2.
"Lance wielded by the rampart golems, granted life by the Ivory King.
The golems were charged with the containment of the creatures of chaos whithin the boundaries of the wall.
When the doors of Eleum Loyce were flung open, the place turned frigid and lifeless, but the golems remained dutifully on guard."
Acquired From
- DLC Item: Crown of the Ivory King
- Dropped from the Rampart Golem soldiers wielding the lance.
Hints and Tips:
- Upgraded with normal Titanite to +10
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Rampart Golem Lance power stance & dual wielding
Required in Build:
((Link to build))
Rampart Golem Lance Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 153 | 67 | - | - | - | 160 35 |
C | - | D | - | - | - | - | - | 40 | 20 | 30 | 30 | 30 |
Regular +10 | 200 | 100 | - | - | - | ^ | A | - | C | - | - | - | - | - | 40 | 20 | 30 | 30 | 30 |
Magic | 128 | 131 | - | - | - | ^ | C | - | C | - | - | - | - | - | 38.3 | 33.3 | 28.3 | 28.3 | 28.3 |
Magic +10 | 167 | 196 | - | - | - | ^ | B | - | C | - | - | - | - | - | 38.3 | 33.3 | 28.3 | 28.3 | 28.3 |
Fire | 133 | 58 | 44 | - | - | ^ | C | - | C | C | - | - | - | - | 37.7 | 17.7 | 48.3 | 27.7 | 27.7 |
Fire +10 | 174 | 87 | 66 | - | - | ^ | B | - | C | C | - | - | - | - | 37.7 | 17.7 | 48.3 | 27.7 | 27.7 |
Lightning | 133 | 58 | - | 44 | - | ^ | C | - | C | - | C | - | - | - | 37.7 | 17.7 | 27.7 | 48.3 | 27.7 |
Lightning +10 | 174 | 87 | - | 66 | - | ^ | B | - | C | - | C | - | - | - | 37.7 | 17.7 | 27.7 | 48.3 | 27.7 |
Dark | 133 | 58 | - | - | 44 | ^ | C | - | C | - | - | C | - | - | 37.7 | 17.7 | 27.7 | 27.7 | 48.3 |
Dark +10 | 174 | 87 | - | - | 66 | ^ | B | - | C | - | - | C | - | - | 37.7 | 17.7 | 27.7 | 27.7 | 48.3 |
Poison | 133 | 58 | - | - | - | ^ | C | - | C | - | - | - | 105 | - | 37.7 | 17.7 | 27.7 | 27.7 | 27.7 |
Poison +10 | 174 | 87 | - | - | - | ^ | B | - | C | - | - | - | 132 | - | 37.7 | 17.7 | 27.7 | 27.7 | 27.7 |
Bleed | 133 | 58 | - | - | - | ^ | C | - | C | - | - | - | - | 105 | 37.7 | 17.7 | 27.7 | 27.7 | 27.7 |
Bleed +10 | 174 | 87 | - | - | - | ^ | B | - | C | - | - | - | - | 132 | 37.7 | 17.7 | 27.7 | 27.7 | 27.7 |
Raw | 175 | 77 | - | - | - | ^ | E | - | D | - | - | - | - | - | 40 | 20 | 30 | 30 | 30 |
Raw +10 | 230 | 115 | - | - | - | ^ | D | - | D | - | - | - | - | - | 40 | 20 | 30 | 30 | 30 |
Enchanted | 153 | 67 | - | - | - | ^ | E | - | D | - | - | - | - | - | 40 | 20 | 30 | 30 | 30 |
Enchanted+10 | 200 | 100 | - | - | - | ^ | D | - | D | - | - | - | - | - | 40 | 20 | 20 | 30 | 30 |
Mundane | 76 | 33 | - | - | - | ^ | D | - | E | - | - | - | - | - | 40 | 20 | 30 | 30 | 30 |
Mundane +10 | 100 | 50 | - | - | - | ^ | C | - | E | - | - | - | - | - | 40 | 20 | 30 | 30 | 30 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
I went farming for it, got it, and got sad because it has no special icicle moves like the monsters it drops from.
- Anonymous
- Anonymous
If wielded with Ring of Blades, Leo Ring and you have a strength and intelligence rating of about 50+ each, this weapon will do sick counter damage. Even just with high strength alone, it is a viable option for cruising around in most areas.
CAN BE RESINED!! Very strong like all lances but has biggest stamina usage (142 stam required for 4 hit 2h R1 combo). Heaviest weight, and steepest stat requirements. Doesn't get much from mag scaling so leave it uninfused and use aromatic ooze on it for the best performance. Looks great!
2
+10
-1