Rampart Golem Shield |
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65 |
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80 |
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90 |
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80 |
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90 | ![]() |
80 |
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90 | ![]() |
80 |
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90 | ![]() |
5 |
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40 | ![]() |
8.0 |
Requirement & Bonus | |||
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19 C |
-- E |
-- -- |
-- -- |
DLC Shields | Strike / Parry | ||
Enchantable: Yes/No |
No Special |
Rampart Golem Shield is a standard shield in Dark Souls 2. DLC or Downloadable Content shields cannot be obtained in the original version of the game, Dark Souls 2.
Acquired From
- DLC Crown of the Ivory King: Dropped by the Rampart Golem enemy in Frozen Eleum Loyce.
Hints and Tips
- Upgraded with titanite to +10.
- Extremely fragile, it has only 5 durability, either equip Bracing Knuckle Ring +2, use Repair spell, Repair Powder or carry multiple duplicates to make it practical.
- When infused with magic, fire, lightning or dark it has 100% damage reduction to that element.
Youtube relevant videos:
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Required in Build:
((Link to build))
Rampart Golem Shield Upgrade
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
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Regular | 115 | - | - | - | - | C | E | - | - | - | - | 0 80.0 |
0 80.0 |
80.0 | 80.0 | 65.0 | 90.0 | 90.0 | 90.0 | 90.0 | 40 |
Regular +10 | 150 | - | - | - | - | B | E | - | - | - | - | 0 85.0 |
0 85.0 |
85.0 | 85.0 | 73.7 | 92.5 | 92.5 | 92.5 | 92.5 | 48 |
Magic | 72 | 88 | - | - | - | C | E | C | - | - | - | 0 77.7 |
0 77.7 |
77.7 | 77.7 | 62.7 | 100 | 87.7 | 87.7 | 87.7 | 40 |
Magic +10 | 94 | 115 | - | - | - | C | E | B | - | - | - | 0 83.2 |
0 83.2 |
83.2 | 83.2 | 72 | 100 | 90.7 | 90.7 | 90.7 | 48 |
Fire | 72 | - | 88 | - | - | C | E | - | C | - | - | 0 77.7 |
0 77.7 |
77.7 | 77.7 | 62.7 | 87.7 | 100 | 87.7 | 87.7 | 40 |
Fire +10 | 94 | - | 115 | - | - | C | E | - | B | - | - | 0 83.2 |
0 83.2 |
83.2 | 83.2 | 72 | 90.7 | 100 | 90.7 | 90.7 | 48 |
Lightning | 72 | - | - | 88 | - | C | E | - | - | C | - | 0 77.7 |
0 77.7 |
77.7 | 77.7 | 62.7 | 87.7 | 87.7 | 100 | 87.7 | 40 |
Lightning +10 | 94 | - | - | 115 | - | C | E | - | - | B | - | 0 83.2 |
0 83.2 |
83.2 | 83.2 | 72 | 90.7 | 90.7 | 100 | 90.7 | 48 |
Dark | 72 | - | - | - | 88 | C | E | - | - | - | C | 0 77.7 |
0 77.7 |
77.7 | 77.7 | 62.7 | 87.7 | 87.7 | 87.7 | 100 | 40 |
Dark +10 | 94 | - | - | - | 115 | C | E | - | - | - | B | 0 83.2 |
0 83.2 |
83.2 | 83.2 | 72 | 90.7 | 90.7 | 90.7 | 100 | 48 |
Poison | 72 | - | - | - | - | C | E | - | - | - | - | 18 98.3 |
0 77.7 |
77.7 | 77.7 | 62.7 | 87.7 | 87.7 | 87.7 | 87.7 | 40 |
Poison +10 | 94 | - | - | - | - | C | E | - | - | - | - | 23 98.7 |
0 83.2 |
83.2 | 83.2 | 72 | 90.7 | 90.7 | 90.7 | 90.7 | 48 |
Bleed | 72 | - | - | - | - | C | E | - | - | - | - | 0 77.7 |
18 98.3 |
77.7 | 77.7 | 62.7 | 87.7 | 87.7 | 87.7 | 87.7 | 40 |
Bleed +10 | 94 | - | - | - | - | C | E | - | - | - | - | 0 83.2 |
23 98.7 |
83.2 | 83.2 | 72 | 90.7 | 90.7 | 90.7 | 90.7 | 48 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Why does it have only 5 durability? Did they forget to add a zero or something?
- Anonymous
This thing is good at guarding magic attacks. Useful in areas with a lot of sorcerers.
- Anonymous
Extremely fragile, it has only 5 durability, either equip Bracing Knuckle Ring +2, use Repair spell, Repair Powder or carry multiple duplicates to make it practical...or last and best option leave this***** in the inventory
- Anonymous
Please correct description; it is of the Charred Loyce Shield, not the Golem shield
What a beast, 5 durability. It might even survive a single random swipe from a low-level hollow before breaking :o
5
+10
-1