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Reeve's Greatshield

Reeve's Greatshield.png
icon-wp_physicaldef.png
100
icon-wp_poisondef.png
60
icon-wp_magicdef.png
30
icon-wp_bleeddef.png
60
icon-wp_firedef.png
55 icon-wp_petrifydef.png 80
icon-wp_lightningdef.png
55 icon-wp_cursedef.png 55
icon-wp_darkdef.png
65 icon-durabilitiy 90
icon-wp_stability.png
70 icon_weight 16
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
33
D
--
--
--
--
--
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Greatshields Strike / Parry
Enchantable:
Yes/No
No Special

Reeve's Greatshield is a GreatShield in Dark Souls 2. Greatshields can be used not only to block an enemy but allows player to do shield bash. (Great shields replaced parry ability with heavy shield bash) 

 

Acquired From:

  • Can be farmed from the two Imperious Knights in the Undead Crypt, along a long hallway with wall-phantoms near the 2nd bonfire 

 

Hints and Tips:

  • Upgraded with Twinkling Titanite
  • Can be power stanced if used along with Orma's Greatshield
  • Requires at least 50 Strength to be power stanced

 

Youtube relevant videos:

 

Required in Build:

((Link to build))

 

Reeve's Greatshield Upgrade

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 200 - - - - D - - - - - 0
60
0
60
80 55 100 30 55 55 65 70
Regular +5 300 - - - - D - - - - - 0
65
0
65
82.5 60.6 100.0 38.7 60.6 60.6 69.3 78
Magic 126 154 - - - D - C - - - 0
57.7
0
57.7
77.7 52.7 97.7 48.3 52.7 52.7 62.7 70
Magic +5 189 231 - - - D - B - - - 0
62.9
0
62.9
80.4 62.9 97.9 54.7 58.6 58.6 67.3 78
Fire 126 - 154 - - D - - C - - 0
57.7
0
57.7
77.7 52.7 97.7 27.7 73.3 52.7 62.7 70
Fire +5 189 - 231 - - D - - B - - 0
62.9
0
62.9
80.4 58.6 97.9 36.7 76.6 58.6 67.3 78
Lightning 126 - - 154 - D - - - C - 0
57.7
0
57.7
77.7 52.7 97.7 27.7 52.7 73.3 62.7 70
Lightning +5 189 - - 231 - D - - - B - 0
62.9
0
62.9
80.4 58.6 97.9 36.7 58.6 76.6 67.3 78
Dark 126 - - - 154 D - - - - C 0
57.7
0
57.7
77.7 52.7 97.7 27.7 52.7 52.7 83.3 70
Dark +5 189 - - - 231 D - - - - B 0
62.9
0
62.9
80.4 58.6 97.9 36.7 58.6 58.6 85.4 78
Poison 126 - - - - D - - - - - 30
78.3
0
57.7
77.7 52.7 97.7 27.7 52.7 52.7 62.7 70
Poison +5 189 - - - - D - - - - - 46
81
0
62.9
80.4 58.6 97.9 36.7 58.6 58.6 67.3 78
Bleed 126 - - - - D - - - - - 0
57.7
30
78.3
77.7 52.7 97.7 27.7 52.7 52.7 62.7 70
Bleed +5 189 - - - - D - - - - - 0
62.9
46
81
80.4 58.6 97.9 36.7 58.6 58.6 67.3 78

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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