Reinforced Club is a weapon in Dark Souls 2.
A wooden club headed with nails.
Designed as a deadlier club, and certainly offers a stronger attack, but this club also seems quick to fall apart, perhaps due to its shoddy craftsmanship.
Acquired From
- Sold by Laddersmith Gilligan for 2000 souls
Hints and Tips:
- Upgraded with regular Titanite. Cannot be infused with Bleed.
- Not quite as useful as its Dark Souls counterpart, since it's usually found later in the game, and breaks a lot more easily.
- Scaling is inferior to default Club , but gets slightly better power even at 99 strength when fully upgraded ;
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Move Set & Reinforced Club Power Stance
Required in Build:
((Link to build))
Reinforced Club Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 140 | - | - | - | - | 120 25 |
B | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Regular +10 | 280 | - | - | - | - | ^ | A | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Magic | 91 | 91 | - | - | - | ^ | B | - | C | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 37.9 |
Magic +10 | 182 | 182 | - | - | - | ^ | B | - | B | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 37.9 |
Fire | 91 | - | 91 | - | - | ^ | B | - | - | C | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 37.9 |
Fire +10 | 182 | - | 182 | - | - | ^ | B | - | - | B | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 37.9 |
Lightning | 91 | - | - | 91 | - | ^ | B | - | - | - | C | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 37.9 |
Lightning +10 | 182 | - | - | 182 | - | ^ | B | - | - | - | B | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 37.9 |
Dark | 91 | - | - | - | 91 | ^ | B | - | - | - | - | C | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 56.6 |
Dark +10 | 182 | - | - | - | 182 | ^ | B | - | - | - | - | B | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 56.6 |
Poison | 91 | - | - | - | - | ^ | B | - | - | - | - | - | 112 | - | 42.9 | 7.9 | 27.9 | 27.9 | 37.9 |
Poison +10 | 182 | - | - | - | - | ^ | B | - | - | - | - | - | 140 | - | 42.9 | 7.9 | 27.9 | 27.9 | 37.9 |
Bleed (N/A) | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Raw | 149 | - | - | - | - | ^ | E | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Raw +10 | 299 | - | - | - | - | ^ | D | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Enchanted | 130 | - | - | - | - | ^ | D | - | D | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Enchanted +10 | 260 | - | - | - | - | ^ | D | - | C | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Mundane | 65 | - | - | - | - | ^ | C | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Mundane+10 | 130 | - | - | - | - | ^ | C | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
Sadly, this thing is just an inferior version of the normal club and the morning star. Both deal more damage, and the morning star is just literally an upgraded version.
"reinforced"
ok
10
+10
-1