Retainers Short Sword

Retainer's Short Sword+10

Stats
icon wp physicalAttack 70(*50) icon wp counterStrength 110
icon magicbonus 90(*151) (*65) icon wp poiseDamage 10
icon firebonus 0(*49) icon wp stability 15
icon lightningbonus 0(*49) icon durabilitiy 30
icon darkbonus 0(*49) icon weight 1.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
11
E
15
E
15
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*D *D *D *D
Weapon Type Dagger
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 50 physical dmg/43 elemental dmg and D scaling with chosen element.

Retainer's Short Sword is a weapon in Dark Souls 2.

 

Short sword wielded by retainers in the Garrison Ward.

Long ago, the retainers attended to the priestesses, but with their disappearance, the retainers were left to wander frigid Eleum Loyce without purpose.

Acquired From

 

Hints and Tips:

  • Upgraded with Titanite to +10
  • Two handed moveset is identical to Royal Dirk, however it uses Dagger critical modifier.
  • Infuse with Magic to apply an incredible Magic base damage.
  • The only drawback would be its 30 durability, considered to be fragile.
  • Although it is called the "Retainer's Short Sword", the weapon type is actually classed as a dagger.
  • In SOTFS, the INT requirement for this weapon has been raised to 19.



Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Retainer's Short Sword dual wielding & power stance
Required in Build:
((Link to build))

 

Retainer's Short Sword Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 53 60 - - - 110
10
E E D - - - 0 0 45 30 30 30 20
Regular +10 70 90 - - - ^ E E D - - - 0 0 45 30 30 30 20
Magic 38 100 - - - ^ E E D - - - 0 0 43.3 43.3 28.3 28.3 18.3
Magic +10 50 151 - - - ^ E E D - - - 0 0 43.3 43.3 28.3 28.3 18.3
Fire 38 43 33 - - ^ E E D D - - 0 0 42.7 27.7 48.3 27.7 17.7
Fire +10 50 65 49 - - ^ E E D D - - 0 0 42.7 27.7 48.3 27.7 17.7
Lightning 38 43 - 33 - ^ E E D - D - 0 0 42.7 27.7 27.7 48.3 17.7
Lightning +10 50 65 - 49 - ^ E E D - D - 0 0 42.7 27.7 27.7 48.3 17.7
Dark 38 43 - - 33 ^ E E D - - D 0 0 42.7 27.7 27.7 27.7 38.3
Dark +10 50 65 - - 49 ^ E E D - - D 0 0 42.7 27.7 27.7 27.7 38.3
Poison 46 52 - - - ^ E E D - - - 105 0 42.7 27.7 27.7 27.7 17.7
Poison +10 60 78 - - - ^ E E D - - - 132 0 42.7 27.7 27.7 27.7 17.7
Bleed 46 52 - - - ^ E E D - - - 0 105 42.7 27.7 27.7 27.7 17.7
Bleed +10 60 78 - - - ^ E E D - - - 0 132 42.7 27.7 27.7 27.7 17.7
Raw 60 69 - - - ^ E E E - - - 0 0 45 30 30 30 20
Raw +10 80 103 - - - ^ E E E - - - 0 0 45 30 30 30 20
Enchanted 53 60 - - - ^ E E E - - - 0 0 45 30 30 30 20
Enchanted+10 70 90 - - - ^ E E E - - - 0 0 45 30 30 30 20
Mundane 7 9 - - - ^ E E E - - - 0 0 45 30 30 30 20
Mundane +10 10 13 - - - ^ E E D - - - 0 0 45 30 30 30 20

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Daggers
Bandit's Knife  ♦  Black Flamestone Dagger  ♦  Blue Dagger  ♦  Broken Thief Sword  ♦  dagger  ♦  Manikin Knife  ♦  Mytha's Bent Blade  ♦  Parrying Dagger  ♦  Royal Dirk  ♦  Shadow Dagger  ♦  Thief Dagger  ♦  Umbral Dagger



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