*When infused: 50 physical dmg/43 elemental dmg and D scaling with chosen element.
Retainer's Short Sword is a weapon in Dark Souls 2.
Short sword wielded by retainers in the Garrison Ward.
Long ago, the retainers attended to the priestesses, but with their disappearance, the retainers were left to wander frigid Eleum Loyce without purpose.
Acquired From
- DLC: Crown of the Ivory King.
- Dropped by Retainer Rogue
Hints and Tips:
- Upgraded with Titanite to +10
- Two handed moveset is identical to Royal Dirk, however it uses Dagger critical modifier.
- Infuse with Magic to apply an incredible Magic base damage.
- The only drawback would be its 30 durability, considered to be fragile.
- Although it is called the "Retainer's Short Sword", the weapon type is actually classed as a dagger.
- In SOTFS, the INT requirement for this weapon has been raised to 19.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Retainer's Short Sword dual wielding & power stance
Required in Build:
((Link to build))
Retainer's Short Sword Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 53 | 60 | - | - | - | 110 10 |
E | E | D | - | - | - | 0 | 0 | 45 | 30 | 30 | 30 | 20 |
Regular +10 | 70 | 90 | - | - | - | ^ | E | E | D | - | - | - | 0 | 0 | 45 | 30 | 30 | 30 | 20 |
Magic | 38 | 100 | - | - | - | ^ | E | E | D | - | - | - | 0 | 0 | 43.3 | 43.3 | 28.3 | 28.3 | 18.3 |
Magic +10 | 50 | 151 | - | - | - | ^ | E | E | D | - | - | - | 0 | 0 | 43.3 | 43.3 | 28.3 | 28.3 | 18.3 |
Fire | 38 | 43 | 33 | - | - | ^ | E | E | D | D | - | - | 0 | 0 | 42.7 | 27.7 | 48.3 | 27.7 | 17.7 |
Fire +10 | 50 | 65 | 49 | - | - | ^ | E | E | D | D | - | - | 0 | 0 | 42.7 | 27.7 | 48.3 | 27.7 | 17.7 |
Lightning | 38 | 43 | - | 33 | - | ^ | E | E | D | - | D | - | 0 | 0 | 42.7 | 27.7 | 27.7 | 48.3 | 17.7 |
Lightning +10 | 50 | 65 | - | 49 | - | ^ | E | E | D | - | D | - | 0 | 0 | 42.7 | 27.7 | 27.7 | 48.3 | 17.7 |
Dark | 38 | 43 | - | - | 33 | ^ | E | E | D | - | - | D | 0 | 0 | 42.7 | 27.7 | 27.7 | 27.7 | 38.3 |
Dark +10 | 50 | 65 | - | - | 49 | ^ | E | E | D | - | - | D | 0 | 0 | 42.7 | 27.7 | 27.7 | 27.7 | 38.3 |
Poison | 46 | 52 | - | - | - | ^ | E | E | D | - | - | - | 105 | 0 | 42.7 | 27.7 | 27.7 | 27.7 | 17.7 |
Poison +10 | 60 | 78 | - | - | - | ^ | E | E | D | - | - | - | 132 | 0 | 42.7 | 27.7 | 27.7 | 27.7 | 17.7 |
Bleed | 46 | 52 | - | - | - | ^ | E | E | D | - | - | - | 0 | 105 | 42.7 | 27.7 | 27.7 | 27.7 | 17.7 |
Bleed +10 | 60 | 78 | - | - | - | ^ | E | E | D | - | - | - | 0 | 132 | 42.7 | 27.7 | 27.7 | 27.7 | 17.7 |
Raw | 60 | 69 | - | - | - | ^ | E | E | E | - | - | - | 0 | 0 | 45 | 30 | 30 | 30 | 20 |
Raw +10 | 80 | 103 | - | - | - | ^ | E | E | E | - | - | - | 0 | 0 | 45 | 30 | 30 | 30 | 20 |
Enchanted | 53 | 60 | - | - | - | ^ | E | E | E | - | - | - | 0 | 0 | 45 | 30 | 30 | 30 | 20 |
Enchanted+10 | 70 | 90 | - | - | - | ^ | E | E | E | - | - | - | 0 | 0 | 45 | 30 | 30 | 30 | 20 |
Mundane | 7 | 9 | - | - | - | ^ | E | E | E | - | - | - | 0 | 0 | 45 | 30 | 30 | 30 | 20 |
Mundane +10 | 10 | 13 | - | - | - | ^ | E | E | D | - | - | - | 0 | 0 | 45 | 30 | 30 | 30 | 20 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
For high int characters this weapon infused in magic is a damn beast. I have 2 of them powerstanced and the dps rivals the twinblades.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Am I the only one who thinks their death moan is hilariously sexual? I feel like anyone overhearing these things die out of context would assume you’re watching some kinky stuff.
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