Retainer Staff

Retainer Staff+10

Stats
icon wp physicalAttack 0 icon wp counterStrength 100
icon magicbonus 300(*340)(*199) icon wp poiseDamage 15
icon firebonus 0 icon wp stability 20
icon lightningbonus 0 icon durabilitiy 50
icon darkbonus 300(*199)(*340) icon weight 2.5
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
- - 18 -
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
- - - -
Weapon Type Stave
Attack Type Spell/Strike
Enchantable No
Special No
*When infused: 199 magic dmg/340 elemental dmg

Retainer Staff is a Staff and one of the available Weapons in Dark Souls 2. Retainer Staff is a weapon used by the retainers in the Cathedral City of Eleum Loyce. Once attendants to priestesses, the retainers now wander the frigid lands without purpose.

 

Staff wielded by the retainers in the cathedral city.

Long ago, the retainers attended to the priestesses, but with them gone, the retainers were left to wander frigid Eleum Loyce without purpose. 

How to get Retainer Staff in Dark Souls 2

 

DS2 Retainer Staff Hints and Tips

  • High base damage (300 max), but it offers no scaling, suitable for low Int sorcerers.

Youtube relevant videos:

Where to find the Retainer's Staff

Required in Build:
((Link to build))

 

DS2 Retainer Staff Upgrades Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular - 230 - - 230 100
15
- - - - - - - - 25 30 20 20 20
Regular +10 - 300 - - 300 ^ - - - - - - - - 25 30 20 20 20
Magic - 260 - - 153 ^ - - - - - - - - 23.9 38.6 18.9 18.9 18.9
Magic +10 - 340 - - 199 ^ - - - - - - - - - - - - -
Dark - 153 - - 260 ^ - - - - - - - - 23.9 28.9 18.9 18.9 28.6
Dark +10 - 199 - - 340 ^ - - - - - - - - - - - - -

 

Dark Souls II Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon strength icon strengthscale green
Strength
icon wp physicalAttack
Physical
icon wp physicaldef
Physical
icon wp bleed
Bleeding
icon durabilitiy
Durability
icon dexterity icon dexscale green
Dexterity
icon wp magdmg
Magic
icon wp magicdef
Magic
icon wp poisondef
Poison
icon weight
Weight
icon intelligence
Intelligence
icon wp firedmg
Fire
icon wp firedef
Fire
icon wp petrifydef
Petrify
 
icon faith
Faith
icon wp lightningdmg
Lightning
icon wp lightningdef
Lightning
icon wp cursedef
Curse
 
icon magicbonus green
Magic Bonus
icon wp counterStrength
Counter Strength
icon wp stability
Stability
   
icon firebonus green
Fire Bonus
icon wp poiseDamage
Poise Damage
     
icon lgtngbonus green
Lighting Bonus
icon wp CastSpeed
Cast Speed
     
icon darkbonus green
Dark Bonus
icon wp range
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

Staves
Archdrake Staff  ♦  Azal's Staff  ♦  Bat Staff  ♦  Black Witch's Staff  ♦  Bone Staff  ♦  Lizard Staff  ♦  Olenford's Staff  ♦  Sorcerer's Staff  ♦  Staff of Amana  ♦  Staff of Wisdom  ♦  Sunset Staff  ♦  Transgressor's Staff  ♦  Witchtree Branch

 




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    • Anonymous

      This design is identical to The Elden ring crystalian staff. Except with crappy stat. Is the only staff that is very similar in appearance to a ds staff.

      • Anonymous

        This can be usefull for those who focus on melee but still want a basic ranged option or use buffs without too much investment into int or faith. It is a bit like a raw infused weapon for spellcasters that don't invest in strength or dexterity.

        • Anonymous

          It's pretty much useless from what I can tell. 340 in magic or dark for 18 int and a very slow cast. Witchtree branch at 16 int (2 less) gives 340 magic when magic infused and 341 dark (with 4 fth the lowest base fth possible) when dark infused with the fastest casting speed to boot. The witchtree branch has almost twice the casting speed and gets the same damage for less int. This staff seems useless even for low stat builds.

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