Retainer_Staff.png

Retainer Staff+10

Stats
icon-wp_physicalAttack.png 0 icon-wp_counterStrength.png 100
icon-magicbonus.png 300(*340)(*199) icon-wp_poiseDamage.png 15
icon-firebonus.png 0 icon-wp_stability.png 20
icon-lightningbonus.png 0 icon-durabilitiy.png 50
icon-darkbonus.png 300(*199)(*340) icon_weight.png 2.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
- - 18 -
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
- - - -
Weapon Type Stave
Attack Type Spell/Strike
Enchantable No
Special No
*When infused: 199 magic dmg/340 elemental dmg

Retainer Staff is a weapon in Dark Souls 2.

 

Staff wielded by the retainers in the cathedral city.

Long ago, the retainers attended to the priestesses, but with them gone, the retainers were left to wander frigid Eleum Loyce without purpose. 

Acquired From

 

Hints and Tips:

  • High base damage (300 max), but it offers no scaling, suitable for low Int sorcerers.

Youtube relevant videos:

Where to find the Retainer's Staff

Required in Build:
((Link to build))

 

Retainer Staff Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular - 230 - - 230 100
15
- - - - - - - - 25 30 20 20 20
Regular +10 - 300 - - 300 ^ - - - - - - - - 25 30 20 20 20
Magic - 260 - - 153 ^ - - - - - - - - 23.9 38.6 18.9 18.9 18.9
Magic +10 - 340 - - 199 ^ - - - - - - - - - - - - -
Dark - 153 - - 260 ^ - - - - - - - - 23.9 28.9 18.9 18.9 28.6
Dark +10 - 199 - - 340 ^ - - - - - - - - - - - - -

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

Staves
Archdrake Staff  ♦  Azal's Staff  ♦  Bat Staff  ♦  Black Witch's Staff  ♦  Bone Staff  ♦  Lizard Staff  ♦  Olenford's Staff  ♦  Sorcerer's Staff  ♦  Staff of Amana  ♦  Staff of Wisdom  ♦  Sunset Staff  ♦  Transgressor's Staff  ♦  Witchtree Branch

 




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    • Anonymous

      This can be usefull for those who focus on melee but still want a basic ranged option or use buffs without too much investment into int or faith. It is a bit like a raw infused weapon for spellcasters that don't invest in strength or dexterity.

      • Anonymous

        It's pretty much useless from what I can tell. 340 in magic or dark for 18 int and a very slow cast. Witchtree branch at 16 int (2 less) gives 340 magic when magic infused and 341 dark (with 4 fth the lowest base fth possible) when dark infused with the fastest casting speed to boot. The witchtree branch has almost twice the casting speed and gets the same damage for less int. This staff seems useless even for low stat builds.

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