Partizan.png

 Roaring Halberd +10

Stats
icon-wp_physicalAttack.png 310 (*116) icon-wp_counterStrength.png 120
icon-magicbonus.png 0 (*116) icon-wp_poiseDamage.png 35
icon-firebonus.png 0 (*116) icon-wp_stability.png 40
icon-lightningbonus.png 0 (*116) icon-durabilitiy.png 40
icon-darkbonus.png 0 (*116) icon_weight.png 16.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
20
-
11
B
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*C *C *C *C
Weapon Type Halberds
Attack Type Slash/Thrust
Enchantable Yes
Special No

Roaring Halberd is a weapon in Dark Souls 2

 

"Halberd forged from the soul of a Skeleton Lord. Imbued with the power of dark.
The unsettling skull carved into this halberd recalls the final moments of the Skeleton Lord from whom it was created."

 

Acquired From

 

Hints & Tips:

  • Same moveset as Halberd, but with dark damage instead.
  • Also has longer reach than default Halberd due to its size.
  • Infuse with Darknight Stone  to have it be Dark dedicated.
  • Received huge buff in regulation 1.08. Physical rose to 310+63 and dark to 210+68.
  • Dark Roaring Halberd buffed with Dark Weapon can inflict an insanely high amount of damage provided if you have the stat for its scaling.
  • At Dex: 40 and Int+Faith:30-30 a Dark Roaring Halberd has ATT: 272+38 and Dark: 277+109 which is an AR: 696.
  • Add the Dark Clutch ring and Ring of Blades+1 you're looking at AR: 760.
  • With above set up, with Dark Weapon buff applied, you can hit for 917 if landing with the tip of the weapon. If too close you will hit for around 369. (Tested on the dogs out side McDuffs workshop.)

 

In-game appearance:

IMGP3325.JPG


( Better Image Needed)

 

Requirements

Requirements
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
  16 12 12 12

Weapon Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 124 - - - 100 120
35
- B - - - C - - 40 10 30 30 45
Regular +5 310 - - - 210 ^ - A - - - C - - 40 10 30 30 45
Magic 102 55 - - 82 ^ - C C - - C - - 37.9 26.6 27.9 27.9 42.9
Magic +5 255 116 - - 173 ^ - C C - - C - - 37.9 26.6 27.9 27.9 42.9
Fire 102 - 55 - 82 ^ - C - C - C - - 37.9 7.9 46.6 27.9 42.9
Fire +5 255 - 116 - 173 ^ - C - C - C - - 37.9 7.9 46.6 27.9 42.9
Lightning 102 - - 55 82 ^ - C - - C C - - 37.9 7.9 27.9 46.6 42.9
Lightning +5 255 - - 116 173 ^ - C - - C C - - 37.9 7.9 27.9 46.6 42.9
Dark 109 - - - 131 ^ - E - - - C - - 39.1 9.1 29.1 29.1 51.6
Dark +5 272 - - - 277 ^ - E - - - B - - 39.1 9.1 29.1 29.1 51.6
Poison 111 - - - 90 ^ - C - - - C 96 - 37.9 7.9 27.9 27.9 42.9
Poison +5 279 - - - 189 ^ - C - - - B 120 - 37.9 7.9 27.9 27.9 42.9
Bleed 111 - - - 90 ^ - C - - - C - 96 37.9 7.9 27.9 27.9 42.9
Bleed +5 279 - - - 189 ^ - C - - - B - 120 37.9 7.9 27.9 27.9 42.9
Raw 142 - - - 115 ^ - E - - - D - - 40 30 30 30 35
Raw +5 356 - - - 241 ^ - E - - - D - - 40 30 30 30 35
Enchanted 121 - - - 100 ^ - E D - - E - - 40 30 30 30 35
Enchanted +5 310 - - - 210 ^ - D D - - E - - 40 30 30 30 35
Mundane 62 - - - 60 ^ - D - - - E - - 40 30 30 30 35
Mundane +5 155 - - - 105 ^ - D - - - E - - 40 30 30 30 35

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Halberds
Black Knight Halberd  ♦  Dragonrider's Halberd  ♦  Halberd  ♦  Helix Halberd  ♦  Lucerne  ♦  Mastodon Halberd  ♦  Old Knight Halberd  ♦  Old Knight Pike  ♦  Scythe  ♦  Syan's Halberd  ♦  Wrathful Axe

 




    • Anonymous

      26 Jun 2018 03:23  

      Weapons that stab over shields are hard to use because you still get the shield stab during the "enemy bounced off my shield" animation, making it impossible to get a proper counterhit. Really screws up what would otherwise be a great hexing weapon.

      • Anonymous

        07 Mar 2017 21:21  

        on a good hex build this halberd is a monster, the only downfall is the durability. I notice I have to repair it way more often than my other weapons. Probably cos it's made of bones.

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