Roaring Halberd is a weapon in Dark Souls 2
"Halberd forged from the soul of a Skeleton Lord. Imbued with the power of dark.
The unsettling skull carved into this halberd recalls the final moments of the Skeleton Lord from whom it was created."
Acquired From
- Trade 1500 souls and the Skeleton Lord's Soul to Straid of Olaphis .
Hints & Tips:
- Same moveset as Halberd, but with dark damage instead.
- Also has longer reach than default Halberd due to its size.
- Infuse with recommended to use in the Raw path as it increases all damages at min stats.
In-game appearance:
( Better Image Needed)
Requirements
Requirements |
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16 | 12 | 12 | 12 |
Weapon Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 124 | - | - | - | 100 | 120 35 |
- | B | - | - | - | C | - | - | 40 | 10 | 30 | 30 | 45 |
Regular +5 | 310 | - | - | - | 210 | ^ | - | A | - | - | - | C | - | - | 40 | 10 | 30 | 30 | 45 |
Magic | 102 | 55 | - | - | 82 | ^ | - | C | C | - | - | C | - | - | 37.9 | 26.6 | 27.9 | 27.9 | 42.9 |
Magic +5 | 255 | 116 | - | - | 173 | ^ | - | C | C | - | - | C | - | - | 37.9 | 26.6 | 27.9 | 27.9 | 42.9 |
Fire | 102 | - | 55 | - | 82 | ^ | - | C | - | C | - | C | - | - | 37.9 | 7.9 | 46.6 | 27.9 | 42.9 |
Fire +5 | 255 | - | 116 | - | 173 | ^ | - | C | - | C | - | C | - | - | 37.9 | 7.9 | 46.6 | 27.9 | 42.9 |
Lightning | 102 | - | - | 55 | 82 | ^ | - | C | - | - | C | C | - | - | 37.9 | 7.9 | 27.9 | 46.6 | 42.9 |
Lightning +5 | 255 | - | - | 116 | 173 | ^ | - | C | - | - | C | C | - | - | 37.9 | 7.9 | 27.9 | 46.6 | 42.9 |
Dark | 109 | - | - | - | 131 | ^ | - | E | - | - | - | C | - | - | 39.1 | 9.1 | 29.1 | 29.1 | 51.6 |
Dark +5 | 272 | - | - | - | 277 | ^ | - | E | - | - | - | B | - | - | 39.1 | 9.1 | 29.1 | 29.1 | 51.6 |
Poison | 111 | - | - | - | 90 | ^ | - | C | - | - | - | C | 96 | - | 37.9 | 7.9 | 27.9 | 27.9 | 42.9 |
Poison +5 | 279 | - | - | - | 189 | ^ | - | C | - | - | - | B | 120 | - | 37.9 | 7.9 | 27.9 | 27.9 | 42.9 |
Bleed | 111 | - | - | - | 90 | ^ | - | C | - | - | - | C | - | 96 | 37.9 | 7.9 | 27.9 | 27.9 | 42.9 |
Bleed +5 | 279 | - | - | - | 189 | ^ | - | C | - | - | - | B | - | 120 | 37.9 | 7.9 | 27.9 | 27.9 | 42.9 |
Raw | 142 | - | - | - | 115 | ^ | - | E | - | - | - | D | - | - | 40 | 30 | 30 | 30 | 35 |
Raw +5 | 356 | - | - | - | 241 | ^ | - | E | - | - | - | D | - | - | 40 | 30 | 30 | 30 | 35 |
Enchanted | 121 | - | - | - | 100 | ^ | - | E | D | - | - | E | - | - | 40 | 30 | 30 | 30 | 35 |
Enchanted +5 | 310 | - | - | - | 210 | ^ | - | D | D | - | - | E | - | - | 40 | 30 | 30 | 30 | 35 |
Mundane | 62 | - | - | - | 60 | ^ | - | D | - | - | - | E | - | - | 40 | 30 | 30 | 30 | 35 |
Mundane +5 | 155 | - | - | - | 105 | ^ | - | D | - | - | - | E | - | - | 40 | 30 | 30 | 30 | 35 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
Halberds |
Black Knight Halberd ♦ Dragonrider's Halberd ♦ Halberd ♦ Helix Halberd ♦ Lucerne ♦ Mastodon Halberd ♦ Old Knight Halberd ♦ Old Knight Pike ♦ Scythe ♦ Syan's Halberd ♦ Wrathful Axe |
- Anonymous
- Anonymous
With raw infusion, it does very decent physical damage for low strength/dex requirements. A nice option for a hexer with low str/dex who still wants physical damage for dark resistant enemies. (Or you can go dark infusion + dark weapon for stupid amounts of dark damage). Somewhat slow though, which can make it tricky to hit faster enemies, especially with the sweet spot. Also HEAVY. For a spellcaster looking for a secondary melee weapon to one hand to deal with closer enemies while you magic spam, something like the silver black spear is easier/safer to use due to its speed and lower stamina use. This thing is very fun though (especially the 2H R2 spin to win attack).
- Anonymous
Almost triple the weight of the standard halberd and needs less strength to use? Because . . . magic, I guess?
- Anonymous
I've tried many weapons with my hexer, but nothing beats this beauty
- Anonymous
A great weapon, but with a high skill curve. If you can't or don't want to space, this weapon is not for you. Very weak when you don't hit the sweetspot (does slightly more damage than a similar leveled Broken Sword) but incredibly strong (on par with Fume UGS) when the sweetspot is hit. Very high risk/reward, especially in PvP.
- Anonymous
- Anonymous
I still can't decide if i should infuse with dark or not because the dex scaling went down a lot compared to no infuse. Planning on quality build run.
- Anonymous
is this weapon better or MLGS ? i have a dark orb build based on int + faith
- Anonymous
Tested with dark infusion and dark/resonant weapon at 50/50 dark build damage or counter damage was about 950ish!!! And rings was rob+2 flyn ring and dark clutch ring. If you are hexer or into dark then definitely recommend it!
- Anonymous
- Anonymous
this weapon is bad, the damage CAN BE great but getting it to hit with the tip of the weapon every time is a complete pain, and when you don't hit with the tip its damage is mediocre at best.
- Anonymous
Is it better to infuse this weapon with a darknight stone or rely on Resonant/Dark Weapon buffs?
- Anonymous
- Anonymous
- Anonymous
This **** is years 'n years out of date. This page needs updated badly. Different requirements to wield, completely different stats, etc.
- Anonymous
This page is horribly outdated and innacurate. It has different requirements to wield, the AR is radically different, it has innate dark damage, etc.
- Anonymous
- Anonymous
I had not planned on using this weapon because of the ridiculous weight compared to other halberds, but holy crap does it do serious damage, especially infused with dark and buffed with dark. Considering I was doing a Hexer build, I had no choice. This thing seems to do a lot of damage even to enemies with considerable resistance to dark damage. Reminds me of the chaos gargoyle halberd in Dark Souls 1 in that respect. And it hits fast too. I guess that's how they justified making it so heavy. Thanks to the posts on this page and on Reddit.
- Anonymous
I'm about to play this for the first time and heard it was a good choice weapon for people that like elemental builds. In DS3 (please try not to judge too harshly) was the lothric knight sword because it got great CCAA scaling, insane range, and fast dps. It just made the most sense for PvE. I guess I'm kinda looking for something like that but this looks really strong. I only care about PvE. Would you recommend this as a good PvE weapon for a first time player that favors dex, intel and faith?
- Anonymous
This thing is a monster on a melee hexed build. 30/30 FTh and int, minimum stats to wield, dark infused and you can easily hit 6-700 AR without any buffs.
- Anonymous
- Anonymous
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- Anonymous
- Anonymous
Weapons that stab over shields are hard to use because you still get the shield stab during the "enemy bounced off my shield" animation, making it impossible to get a proper counterhit. Really screws up what would otherwise be a great hexing weapon.
- Anonymous
Can't be buffed with human pine resin, no reason to not infuse with dark stone
Although the damage looks (and is) quite nice, the moveset is lacks the typical stab and thereby flexibility.
- Anonymous
on a good hex build this halberd is a monster, the only downfall is the durability. I notice I have to repair it way more often than my other weapons. Probably cos it's made of bones.
The first chart does not say it causes dark damage.
5
+10
-1