![]() Royal Greatsword+10Stats |
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270(*202) | ![]() |
110 | ||||||||||||||||
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0 (*100) | ![]() |
35 | ||||||||||||||||
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0(*100) | ![]() |
40 | ||||||||||||||||
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0(*100) | ![]() |
70 | ||||||||||||||||
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0(*100) | ![]() |
6.0 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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20 B |
15 D (*E) |
– | – | ||||||||||||||||
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*C | *C | *C | *C | ||||||||||||||||
Weapon Type | Greatsword | ||||||||||||||||||
Attack Type | Slash / Thrust | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | No |
Royal Greatsword is a weapon in Dark Souls 2.
Greatsword of the royal swordsmen.
Its undulating blade draws blood from its foes. Despite the magnificence of this weapon, it was terribly inadequate in the war against the mighty Giants.
Acquired From
- Dropped by Royal Swordsmen wielding greatswords in Lost Bastille, Drangleic Castle or the Forest of Fallen Giants (SOTFS)
Hints and Tips:
- Upgraded with regular Titanite to +10.
- Cannot be buffed with Pine Resins.
- Inflicts the same bleed as a Flamberge
- Move set and swing speed appear to be identical to the Flamberge.
- Essentially a slightly lighter, shorter reaching Flamberge that consumes less stamina per swing.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Required in Build:
((Link to build))
Royal Greatsword Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Name |
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Regular | 135 | - | - | - | - | 110 35 |
C | D | - | - | - | - | - | 67 | 60 | 10 | 40 | 40 | 20 |
Regular +10 | 270 | - | - | - | - | ^ | B | D | - | - | - | - | - | 100 | 60 | 10 | 40 | 40 | 20 |
Magic | 101 | 60 | - | - | - | ^ | C | E | C | - | - | - | - | 50 | 57.5 | 30.0 | 37.5 | 37.5 | 17.5 |
Magic +10 | 202 | 100 | - | - | - | ^ | C | E | C | - | - | - | - | 75 | 57.5 | 30.0 | 37.5 | 37.5 | 17.5 |
Fire | 101 | - | 60 | - | - | ^ | C | E | - | C | - | - | - | 50 | 57.5 | 7.5 | 60.0 | 37.5 | 17.5 |
Fire +10 | 202 | - | 100 | - | - | ^ | C | E | - | C | - | - | - | 75 | 57.5 | 7.5 | 60.0 | 37.5 | 17.5 |
Lightning | 101 | - | - | 60 | - | ^ | C | D | - | - | C | - | - | 50 | 57.5 | 7.5 | 37.5 | 60.0 | 17.5 |
Lightning +10 | 202 | - | - | 100 | - | ^ | C | E | - | - | C | - | - | 75 | 57.5 | 7.5 | 37.5 | 60.0 | 17.5 |
Dark | 101 | - | - | - | 60 | ^ | C | D | - | - | - | C | - | 50 | 57.5 | 7.5 | 37.5 | 37.5 | 40.0 |
Dark +10 | 202 | - | - | - | 100 | ^ | C | E | - | - | - | E | - | 75 | 57.5 | 7.5 | 37.5 | 37.5 | 40.0 |
Poison | 121 | - | - | - | - | ^ | C | E | - | - | - | - | 96 | 60 | 57.9 | 7.9 | 37.9 | 37.9 | 17.9 |
Poison +10 | 243 | - | - | - | - | ^ | C | E | - | - | - | - | 120 | 90 | 57.9 | 7.9 | 37.9 | 37.9 | 17.9 |
Bleed | 129 | - | - | - | - | ^ | C | E | - | - | - | - | - | 96 | 59.1 | 9.1 | 39.1 | 39.1 | 19.1 |
Bleed +10 | 259 | - | - | - | - | ^ | C | E | - | - | - | - | - | 143 | 59.1 | 9.1 | 39.1 | 39.1 | 19.1 |
Raw | 155 | - | - | - | - | ^ | E | E | - | - | - | - | - | 77 | 60 | 10 | 40 | 40 | 20 |
Raw +10 | 310 | - | - | - | - | ^ | E | E | - | - | - | - | - | 115 | 60 | 10 | 40 | 40 | 20 |
Enchanted | 135 | - | - | - | - | ^ | E | E | D | - | - | - | - | 67 | 60 | 10 | 40 | 40 | 20 |
Enchanted+10 | 270 | - | - | - | - | ^ | E | E | C | - | - | - | - | 100 | 60 | 10 | 40 | 40 | 20 |
Mundane | 67 | - | - | - | - | ^ | E | E | - | - | - | - | - | 33 | 60 | 10 | 40 | 40 | 20 |
Mundane +10 | 135 | - | - | - | - | ^ | D | E | - | - | - | - | - | 50 | 60 | 10 | 40 | 40 | 20 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Not worth it (imo). With 20 Str you have access to better swords
- Anonymous
I like how we get stuck with a dinky baby-sized version that's way tinier and stumpier that the one the swordsmen wield
- Anonymous
Your Flamberge until you get the Flamberge. Farm a sick set of armor at the same time.
One of the most fancy and cool sword you can get and wield.
The Soul Reaver, Kain's ancient blade.
1
+10
-1