Scimitar.png

Scimitar+10

Stats
icon-wp_physicalAttack.png 220(*154) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*154) icon-wp_poiseDamage.png 20
icon-firebonus.png 0(*154) icon-wp_stability.png 30
icon-lightningbonus.png 0(*154) icon-durabilitiy.png 40
icon-darkbonus.png 0(*154) icon_weight.png 1.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
7
E
16
A (*C)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Curved Sword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 154 physical dmg/154 elemental dmg and B scaling with chosen element. Dex scaling changes to C.

Scimitar is a weapon in Dark Souls 2.

 

A small curved sword with a narrow blade. 

The rapid slashing of the lightweight scimitar hardly allows the victim to catch a breath. Has a sharp blade, but is rather ineffective against armour and hard skin.

Acquired From

 

Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • Like all curved swords, the Scimitar has excellent directional adjustment and tracking which allows you not only pressure the enemy but also constantly face them so they can not punish your flurry of attacks with a back stab.
  • The running attack is extremely powerful in PvP situations but also very easy to parry due to its wind up animation and is also countered by simply back stepping.
  • When wielded in the left hand, strong attack is a parry.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))


Required in Build:
((Link to build))
 

Scimitar Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 110 - - - - 110
20
E B - - - - - - 45 10 30 30 20
Regular +10 220 - - - - ^ E A - - - - - - 45 10 30 30 20
Magic 77 77 - - - ^ E C C - - - - - 42.9 26.6 27.9 27.9 17.9
Magic +10 154 154 - - - ^ E C B - - - - - 42.9 26.6 27.9 27.9 17.9
Fire 77 - 77 - - ^ E C - C - - - - 42.9 7.9 46.6 27.9 17.9
Fire +10 154 - 154 - - ^ E C - B - - - - 42.9 7.9 46.6 27.9 17.9
Lightning 77 - - 77 - ^ E C - - B - - - 42.9 7.9 27.9 46.6 17.9
Lightning +10 154 - - 154 - ^ E C - - B - - - 42.9 7.9 27.9 46.6 17.9
Dark 77 - - - 77 ^ E C - - - C - - 42.9 7.9 27.9 27.9 36.6
Dark +10 154 - - - 154 ^ E C - - - B - - 42.9 7.9 27.9 27.9 36.6
Poison 77 - - - - ^ E C - - - - 112 - 42.9 7.9 27.9 27.9 17.9
Poison +10 154 - - - - ^ E C - - - - 140 - 42.9 7.9 27.9 27.9 17.9
Bleed 77 - - - - ^ E C - - - - - 112 42.9 7.9 27.9 27.9 17.9
Bleed +10 154 - - - - ^ E C - - - - - - 42.9 7.9 27.9 27.9 17.9
Raw 126 - - - - ^ E E - - - - - - 45 10 30 30 20
Raw +10 253 - - - - ^ E E - - - - - - 45 10 30 30 20
Enchanted 110 - - - - ^ E E D - - - - - 45 10 30 30 20
Enchanted +10 220 - - - - ^ E D C - - - - - 45 10 30 30 20
Mundane 55 - - - - ^ E D - - - - - - 45 10 30 30 20
Mundane+10 110 - - - - ^ E D - - - - - - 45 10 30 30 20

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Curved Swords
Eleum Loyce  ♦  Falchion  ♦  Manikin Sabre  ♦  Melu Scimitar  ♦  Monastery Scimitar  ♦  Red Rust Scimitar  ♦  Shotel  ♦  Spider Fang  ♦  Warped Sword



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