*When infused: 117 physical dmg/72 elemental dmg and B scaling with chosen element. Str scaling changes to E. Dex scaling changes to C.
Scythe of Nahr Alma is a weapon in Dark Souls 2.
The scythe used by Titchy Gren, and by believers in Nahr Alma, god of blood.
Normally used only in ceremonies. Imbued with the power of dark.
This is no place for talk of such things, however.
Acquired From
- Acquired from Merchant Hag Melentia after killing Titchy Gren in the Undead Purgatory.
Hints and Tips:
• The range on this weapon is pretty good considering its damage potential as a dark weapon.
• Infusing this weapon with bleed or poison actually increases the dark scaling.
• Upgrades with Twinkling Titanite
Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Scythe of Nahr Alma move set & power stancing
Required in Build:
((Link to build))
Scythe of Nahr Alma Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | Other | ||||||||||||||||
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Regular | 93 | - | - | - | 90 | 110/15 | D | B | - | - | - | C | - | - | 40.0 | 10.0 | 20.0 | 20.0 | 60.0 | 20 |
Regular +5 | 140 | - | - | - | 100 | 110/15 | D | B | - | - | - | C | - | - | 40.0 | 10.0 | 20.0 | 20.0 | 60.0 | 20 |
Magic | 78 | 64 | - | - | 75 | 110/15 | E | C | C | - | - | C | - | - | 37.5 | 30.0 | 17.5 | 40.0 | 57.5 | 20.0 |
Magic +5 | 117 | 72 | - | - | 84 | 110/15 | E | C | C | - | - | C | - | - | 37.5 | 30.0 | 17.5 | 40.0 | 57.5 | 20.0 |
Fire | 78 | - | 64 | - | 75 | 110/15 | E | C | - | C | - | C | - | - | 37.5 | 7.5 | 40.0 | 17.5 | 57.5 | 20.0 |
Fire+5 | 117 | - | 72 | - | 84 | 110/15 | E | C | - | C | - | C | - | - | 37.5 | 7.5 | 40.0 | 17.5 | 57.5 | 20.0 |
Lightning | 78 | - | - | 64 | 75 | 110/15 | E | C | - | - | C | C | - | - | 37.5 | 7.5 | 17.5 | 40.0 | 57.5 | 20.0 |
Lightning +5 | 117 | - | - | 72 | 84 | 110/15 | E | C | - | - | C | C | - | - | 37.5 | 7.5 | 17.5 | 40.0 | 57.5 | 20.0 |
Dark | 78 | - | - | - | 140 | 110/15 | E | C | - | - | - | C | - | - | 38.7 | 8.7 | 18.7 | 18.7 | 70.0 | 20.0 |
Dark+5 | 117 | - | - | - | 156 | 110/15 | E | C | - | - | - | C | - | - | 38.7 | 8.7 | 18.7 | 18.7 | 70.0 | 20.0 |
Poison | 83 | - | - | - | 81 | 110/15 | E | C | - | - | - | C | 96 | - | 37.9 | 7.9 | 17.9 | 17.9 | 57.9 | 20.0 |
Poison +5 | 126 | - | - | - | 90 | 110/15 | E | C | - | - | - | B | 120 | - | 37.9 | 7.9 | 17.9 | 17.9 | 57.9 | 20.0 |
Bleed | 83 | - | - | - | 81 | 110/15 | E | C | - | - | - | C | - | 96 | 37.9 | 7.9 | 17.9 | 17.9 | 57.9 | 20.0 |
Bleed+5 | 126 | - | - | - | 90 | 110/15 | E | C | - | - | - | B | - | 120 | 37.9 | 7.9 | 17.9 | 17.9 | 57.9 | 20.0 |
Raw | 106 | - | - | - | 103 | 110/15 | E | E | - | - | - | D | - | - | 40.0 | 10.0 | 20.0 | 20.0 | 60.0 | 20 |
Raw +5 | 161 | - | - | - | 115 | 110/15 | E | E | - | - | - | D | - | - | 40.0 | 10.0 | 20.0 | 20.0 | 60.0 | 20 |
Enchanted | 93 | - | - | - | 90 | 110/15 | E | E | D | - | - | D | - | - | 40.0 | 10.0 | 20.0 | 20.0 | 60.0 | 20 |
Enchanted+5 | 140 | - | - | - | 100 | 110/15 | E | E | D | - | - | E | - | - | 40.0 | 10.0 | 20.0 | 20.0 | 60.0 | 20 |
Mundane | 46 | - | - | - | 45 | 110/15 | E | D | - | - | - | E | - | - | 40.0 | 10.0 | 20.0 | 20.0 | 60.0 | 20 |
Mundane+5 | 70 | - | - | - | 50 | 110/15 | E | D | - | - | - | E | - | - | 40.0 | 10.0 | 20.0 | 20.0 | 60.0 | 20 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
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![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
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![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
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![]() Petrify |
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![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
- Anonymous
Don't use this thing. Great scyyhe has better damage output when dark infused, and bone scythe is far superior if you are on a strenght/hex build. Or you can use the Scythe of want and toss rob+flynn rings for a 700+ AR monster.
- Anonymous
Do I need to kill Titchy Gren in order to get this?
4
+10
-1