Shotel.png

Shotel+10

Stats
icon-wp_physicalAttack.png 200 (*140) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*140) icon-wp_poiseDamage.png 15
icon-firebonus.png 0(*140) icon-wp_stability.png 30
icon-lightningbonus.png 0(*140) icon-durabilitiy.png 45
icon-darkbonus.png 0(*140) icon_weight.png 2.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
10
E
16
A (*B)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Curved Sword
Attack Type Slash
Enchantable Yes
Special Yes
*When infused: 140 physical dmg/140 elemental dmg and B scaling with chosen element. Dex scaling changes to B.

Shotel is a weapon in Dark Souls 2.

 

A uniquely-shaped curved sword.

The name of its creator is unknown, but he was clearly a true craftsman. The curved blade is designed to reach around an opponent's shield to deal damage.

Use the strong attack to utilize:

Effect: shield piercing (strong attack)

Acquired From

 

Hints and Tips:

  • Upgraded with regular Titanite to +10.

Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))



Required in Build:
((Link to build))



Shotel Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 100 - - - - 110
15
E A - - - - - - 45 10 30 30 20
Regular +10 200 - - - - ^ E A - - - - - - 45 10 10 30 20
Magic 70 70 - - - ^ E B C - - - - - 42.9 26.6 27.9 27.9 17.9
Magic +10 140 140 - - - ^ E B B - - - - - 42.9 26.6 27.9 27.9 17.9
Fire 70 - 70 - - ^ E B - C - - - - 42.9 7.9 46.6 27.9 17.9
Fire +10 140 - 140 - - ^ E B - B - - - - 42.9 7.9 46.6 27.9 17.9
Lightning 70 - - 70 - ^ E B - - B - - - 42.9 7.9 27.9 46.6 17.9
Lightning +10 140 - - 140 - ^ E B - - B - - - 42.9 7.9 27.9 46.6 17.9
Dark 70 - - - 70 ^ E B - - - C - - 42.9 7.9 27.9 27.9 36.6
Dark +10 140 - - - 140 ^ E B - - - B - - 42.9 7.9 27.9 27.9 36.6
Poison 70 - - - - ^ E B - - - - 112 - 42.9 7.9 27.9 27.9 17.9
Poison +10 140 - - - - ^ E B - - - - 140 - 42.9 7.9 27.9 27.9 17.9
Bleed 70 - - - - ^ E B - - - - - 112 42.9 7.9 27.9 27.9 17.9
Bleed +10 140 - - - - ^ E B - - - - - 140 42.9 7.9 27.9 27.9 17.9
Raw 115 - - - - ^ E E - - - - - - 45 10 30 30 20
Raw +10 230 - - - - ^ E E - - - - - - 45 10 30 30 20
Enchanted 100 - - - - ^ E D D - - - - - 45 10 30 30 20
Enchanted +10 200 - - - - ^ E D C - - - - - 45 10 30 30 20
Mundane 50 - - - - ^ E C - - - - - - 45 10 30 30 20
Mundane+10 100 - - - - ^ E C - - - - - - 45 10 30 30 20

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Curved Swords
Eleum Loyce  ♦  Falchion  ♦  Manikin Sabre  ♦  Melu Scimitar  ♦  Monastery Scimitar  ♦  Red Rust Scimitar  ♦  Scimitar  ♦  Spider Fang  ♦  Warped Sword



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