![]() Shotel+10Stats |
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200 (*140) | ![]() |
110 | ||||||||||||||||
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0 (*140) | ![]() |
15 | ||||||||||||||||
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0(*140) | ![]() |
30 | ||||||||||||||||
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0(*140) | ![]() |
45 | ||||||||||||||||
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0(*140) | ![]() |
2.5 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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10 E |
16 A (*B) |
– | – | ||||||||||||||||
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*B | *B | *B | *B | ||||||||||||||||
Weapon Type | Curved Sword | ||||||||||||||||||
Attack Type | Slash | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | Yes |
Shotel is a weapon in Dark Souls 2.
A uniquely-shaped curved sword.
The name of its creator is unknown, but he was clearly a true craftsman. The curved blade is designed to reach around an opponent's shield to deal damage.
Use the strong attack to utilize:
Effect: shield piercing (strong attack)
Acquired From
- Treasure Chest in Black Gulch. You should take a left and follow a path down from the first bonfire of the area.
- Drop from the Kobolds at the entrance of Aldia's Keep
- +5 version dropped from Rhoy the Explorer in the Grave of Saints
Hints and Tips:
- Upgraded with regular Titanite to +10.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Required in Build:
((Link to build))
Shotel Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 100 | - | - | - | - | 110 15 |
E | A | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Regular +10 | 200 | - | - | - | - | ^ | E | A | - | - | - | - | - | - | 45 | 10 | 10 | 30 | 20 |
Magic | 70 | 70 | - | - | - | ^ | E | B | C | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 17.9 |
Magic +10 | 140 | 140 | - | - | - | ^ | E | B | B | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 17.9 |
Fire | 70 | - | 70 | - | - | ^ | E | B | - | C | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 17.9 |
Fire +10 | 140 | - | 140 | - | - | ^ | E | B | - | B | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 17.9 |
Lightning | 70 | - | - | 70 | - | ^ | E | B | - | - | B | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 17.9 |
Lightning +10 | 140 | - | - | 140 | - | ^ | E | B | - | - | B | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 17.9 |
Dark | 70 | - | - | - | 70 | ^ | E | B | - | - | - | C | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 36.6 |
Dark +10 | 140 | - | - | - | 140 | ^ | E | B | - | - | - | B | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 36.6 |
Poison | 70 | - | - | - | - | ^ | E | B | - | - | - | - | 112 | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Poison +10 | 140 | - | - | - | - | ^ | E | B | - | - | - | - | 140 | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Bleed | 70 | - | - | - | - | ^ | E | B | - | - | - | - | - | 112 | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Bleed +10 | 140 | - | - | - | - | ^ | E | B | - | - | - | - | - | 140 | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Raw | 115 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Raw +10 | 230 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Enchanted | 100 | - | - | - | - | ^ | E | D | D | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Enchanted +10 | 200 | - | - | - | - | ^ | E | D | C | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Mundane | 50 | - | - | - | - | ^ | E | C | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Mundane+10 | 100 | - | - | - | - | ^ | E | C | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
When you wanna say you're a try hard in pvp but Dark Souls doesn't have a chat feature.
- Anonymous
Petition to make this powerstanceable with the craftsman's hammer
- Anonymous
A casual’s second favourite weapon after a rapier of course
- Anonymous
in Curved Weapons says wooden chest but its IRON CHEST! cmon if Software like put add page and pepole who do this Curved Swords page ***** THEM BECAUSE SOFTWARE DONT DO IT ITS *****ING NOOBS PEPOLE!
I need one hammer too and make comunist build
5
+11
-1