Silverblack%20Sickle

Silverblack Sickle+10

Stats
icon wp physicalAttack 160(*96)(*134) icon wp counterStrength 110
icon magicbonus 0 (*75) icon wp poiseDamage 20
icon firebonus 0(*75) icon wp stability 15
icon lightningbonus 0(*75) icon durabilitiy 60
icon darkbonus 105(*189)(*75) icon weight 0.5
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
15
C
10
C(*D)
8 8
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*C *C *C C(*B)
Weapon Type Reaper
Attack Type Slash
Enchantable Yes
Special No
*When infused: 80 physical dmg/80 elemental dmg and B scaling with chosen element. Dex scaling changes to C.

Silverblack Sickle is a Reaper and one of the Weapons available in Dark Souls 2. Silverback Sickel is a sickle imbued with dark power. It has a large arced blade that can pierce shields. Players can obtain it by defeating Grave Wardens in the Undead Crypt.

 

A silver-black sickle imbued with the power of dark. The large arced blade reaches around shields and inflicts damage.

The grave wardens vowed to ensure the tranquility of those who slumber in the Undead Crypt. If one dares disturb them, the grave wardens make no allowance for stature or riches, and will readily bury them along with the others.

Effect: shield piercing (strong attack) 

How to get Silverblack Sickle in Dark Souls 2

  • Grave Wardens in Undead Crypt.

 

DS2 Silverblack Sickle Hints and Tips

  • Grave Warden Agdayne will not aggro if you attack the grave wardens in his area.
  • The Silverblack Sickle uses the Hand axe moveset.
  • The grave wardens carrying this weapon can be killed without aggroing them by throwing poison mist, toxic mist, or dark fog against the wall in between them, targeting them directly will cause them to aggro.
  • Use Bonfire Ascetic at Undead Crypt Entrance bonfire if you run out of Grave Wardens.

Youtube relevant videos:
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Required in Build:
((Link to build))


DS2 Silverblack Sickle Upgrades Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
icon wp stability
Regular 80 - - - 60 110/20 C C - - - C - - 55.0 10.0 30.0 30.0 40.0 20
Regular +10 160 - - - 105 110/20 C C - - - C - - 55.0 10.0 30.0 30.0 40.0 20
Magic 67 43 - - 50 110/20 D D C - - C - - 52.5 30.0 27.5 27.5 37.5 20
Magic +10 134 75 - - 88 110/20 C D C - - C - - 52.5 30.0 27.5 27.5 37.5 20
Fire 67 - 43 - 50 110/20 D D - C - C - - 52.5 7.9 50.0 27.5 37.5 20
Fire+10 134 - 75 - 88 110/20 C D - C - C - - 52.5 7.9 50.0 27.5 37.5 20
Lightning 67 - - 43 50 110/20 D D - - C C - - 52.5 7.5 27.5 50.0 37.5 20
Lightning +10 134 - - 75 88 110/20 C D - - C C - - 52.5 7.5 27.5 50.0 37.5 20
Dark 48 - - - 108 110/20 D D - - - C - - 52.9 7.9 27.9 27.9 56.6 20
Dark+10 96 - - - 189 110/20 C D - - - B - - 52.9 7.9 27.9 27.9 56.6 20
Poison 72 - - - 54 110/20 D D - - - C 96 - 52.9 7.9 27.9 27.9 37.9 20
Poison +10 144 - - - 94 110/20 C D - - - B 120 - 52.9 7.9 27.9 27.9 37.9 20
Bleed 72 - - - 54 110/20 D D - - - C - 96 52.9 7.9 27.9 27.9 37.9 20
Bleed +10 144 - - - 94 110/20 C D - - - B - 120 52.9 7.9 27.9 27.9 37.9 20
Raw 92 - - - 69 110/20 E E - - - D - - 55.0 10.0 30.0 30.0 40.0 20
Raw +10 184 - - - 120 110/20 E E - - - D - - 55.0 10.0 30.0 30.0 40.0 20
Enchanted 80 - - - 60 110/20 E E D - - E - - 55.0 10.0 30.0 30.0 40.0 20
Enchanted+10 160 - - - 105 110/20 E E C - - D - - 55.0 10.0 30.0 30.0 40.0 20
Mundane 40 - - - 30 110/15 D E - - - E - - 55.0 10.0 30.0 30.0 40.0 20
Mundane +10 80 - - - 52 110/15 D E - - - D - - 55.0 10.0 30.0 30.0 40.0 20

 

Dark Souls 2 Silverblack Sickle Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon strength icon strengthscale green
Strength
icon wp physicalAttack
Physical
icon wp physicaldef
Physical
icon wp bleed
Bleeding
icon durabilitiy
Durability
icon dexterity icon dexscale green
Dexterity
icon wp magdmg
Magic
icon wp magicdef
Magic
icon wp poisondef
Poison
icon weight
Weight
icon intelligence
Intelligence
icon wp firedmg
Fire
icon wp firedef
Fire
icon wp petrifydef
Petrify
 
icon faith
Faith
icon wp lightningdmg
Lightning
icon wp lightningdef
Lightning
icon wp cursedef
Curse
 
icon magicbonus green
Magic Bonus
icon wp counterStrength
Counter Strength
icon wp stability
Stability
   
icon firebonus green
Fire Bonus
icon wp poiseDamage
Poise Damage
     
icon lgtngbonus green
Lighting Bonus
icon wp CastSpeed
Cast Speed
     
icon darkbonus green
Dark Bonus
icon wp range
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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    • Anonymous

      I found the damage output is very unstable, sometimes it hits hard, sometimes it does half of the damage, since the weapon is classified as a reaper, it probably has the sweet spot system, and it feels like the sweet spot is probably the tip of the hook

      • Anonymous

        This got 331 base dark damage on 40/40 build. One of the best dark damages you can get for the weight! I dont know why people are crying in the comments.

        • Anonymous

          It's ridiculous. I agree with the other comment. I was told by countless people online that the silverblack weapons were ideal for hexer builds or hybrids, now I dunno whether or not they got nerfed, but they are completely outclassed by other weapons. The dark halberd, or bandit axe, or winged spear, I could go on and on, totally out damages these weapons, and have better movesets. I've tried moving my stats around thinking maybe my build was off, but no, there are FAR better weapons to use on a dark hexer build. Unless you are doing like a grave warden CP build or something like that for cosmetic purposes only. If you are playing SotFS you can far unlimited dark stones very early, I highly recommend toying around with dark infusions on other weapons before investing your early game chunks into the spear and the sickle is a late game weapon. Darkdrift on the other hand.

          • Anonymous

            I have trouble understanding why people would use this in a build. It's found so late game that by the time you get to it you will have a maxed out weapon

            • Anonymous

              Infused this with Dark and somehow it does even less damage than a Dark Battleaxe, even with Dark Weapon. Is it supposed to be like that?

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