Sir Alonne

16%20 %20Sir%20Alonne
HP 10,140 | 14,196 (NG+)
Weakness None
Resistance Fire, Bleed, Poison
Immune None
Respawns NO

Sir Alonne Information

Sir Alonne came to this land from the east, chose to serve a little-known and unestablished lord, and helped him become the Old Iron King.
Then, at the very peak of his sire's rule, Sir Alonne set out again, in search of land yet unknown.

Sir Alonne is the boss of the Memory of the Old Iron King

Drop

 

Location

 

Attacks

Attack Name Attack Description Counter Measures
Katana Lunge He points the blade to the ground and subsequently lunge and go for uppercut slash.  Prepare yourself when he points his sword to the ground. If you can dodge the charge, there's lots of time after his swing for you to attack.
3 Hit Combos He swings his katana for three times, two horizontal slash and third swing will be either a lunge or a horizontal slash.  
Dark Wave He swings his sword horizontally, launching out a wave similar to the wave charges seen on the Dark Greatsword.  Like the charged stab, this attack has an identical sound cue, and the beam can be easily avoided by sidestepping when distance is adequate.
Life Drain He charges for a second before stabbing you and draining some health and buffing his sword, it only activates when the host is stabbed.
This attack cannot be blocked and is extremely hard to dodge.
 There's a sound cue when he charges up the stab akin to a high-pitched ringing. When you hear it, be ready to dodge.
Katana Jump Stab He jumps high into the air and comes crashing down, deals high damage. It occurs more often when he has half health left.  
Parry/Riposte He will hold his sword to his left and pointing forwards and to the right for a while. Attacking him during this state will result in your attack being parried and he will stab you while you're on the ground. Don't attack him while his sword is on his left.

Summons:
There are 2 summons avaiable for this fight : Travelling Bladedancer Aidel and Lorrie Steelwill. Their summon signs are right at the start of the memory.

Strategy

STR/Heavy Tank Solo Strategy

This is a rather simple strategy for heavy builds: equip Havel's Greatshield and an Ultra Greatsword/Hammer buffed with what you have and with a sweeping roll attack, like the Greatsword, Fume's Sword or my personal choice the King's Ultra Greatsword. Wear light armor and/or the Soldier Ring to get below 50% equip load. This is crucial because you will roll a lot. You block every close range attack while circling him left, he usually does not more than three strikes which Havel can handle well. The exception is the Life Drain pierce attempt, this can not be blocked and should always be evaded, same for the magic attacks. Never let your shield down except for Stamina Regeneration after an attack series and raise the shield immediately when you see that he's attacking again, even if the stamina bar is only half full. The only time where you can safely attack is when he glides from the other side of the room to you in an instant and tries to pierce you with the Katana. You have to roll sweep attack through the attack just right before he begins to glide, which damages him while you are safe. But remember to roll from behind the shield, because if you're only a fraction of a second too late, he will stop your roll attempt - either by piercing into your shield or your flesh. There are two timings for the glide attack: a quick one where he just pulls the sword horizontally back, and a slow, trickier one where he pulls the sword slower and in a slight sweeping motion back. I prefer to block the later because when you roll too early you die.

And that's it, you only have to learn the timing of one attack. If you manage to roll through his glide attack you can also safely heal. It's the safest spot to heal in the fight, because he is locked for 2 seconds after the glide attack and he always jumps back when you're in his back, which gives you 3-4 seconds to heal. Also beware that this will be a long fight, Dexterity Characters might find more safe spots to attack and end the boss quicker, but for a slow tank with UGS and Havel's shield it's safest to exploit the window after his glide attack.

Dodging Strategy

If your build is a power stance dodge build, the fight can be a breeze if you simply keep dodging to your right, as well as hitting him while he's positioned on your left. His swinging arm is his right arm, meaning he usually swings from his right to his left, giving you an edge in the fight. This goes for his lifesteal attack wind up as well, because if you roll to your left, he has somewhat better tracking than if you roll to the right (he missed me with every single lifesteal wind up this way, whereas he landed a couple on me if I rolled to the left). A single roll to the back usually messes up his tracking on sliding attacks, although you can opt to roll forward and to the right, getting behind him for a couple free hits - this takes practice however. Try to close the distance at least a little when he jumps backwards, this seems to prevent his sliding wind ups most of the time (needs more testing from other sources).

Great Heal Strategy

If your build has high attunement and faith, you can summon two white phantoms and leave the job to them, stand next to the phantoms and heal them with Great Heal miracle constantly while blocking or dodging Alonne. Since Alonne is distracted, it'll dispatch him painlessly provided if you can dodge the Katana Jump Stab.

Video Strategy:








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Hints

  • High resistance to non-physical damage (highest to Lightning, lowest to Dark) and Slash.
  • Medium resistance to Thrust and weak to Strike.
  • You can buy his armor set from Magerold Of Lanafir at Iron Keep. One random of this armor set is a reward for phantom for killing Sir Alonne.
  • It is possible to empty the rooms leading to the boss by killing the Alonne Knights and Flame Lizards 12 times.
  • Player's attempting to solo this battle can still use the NPC phantoms to help clear the level of enemies. The phantoms may be sent home before entering the fog wall by using the Black Separation Crystal.

 

Trivia

  • Sir Alonne is one of the few bosses that is capable of parrying player.
  • Sir Alonne has a special death animation where he stabs himself if you defeat him without taking damage.



 




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    • Anonymous

      This page doesn't mention it, but I'm pretty sure his sword gets a damage boost as well as doing bleed after buffing it from catching you with his dark-imbued impaling thrust attack.

      • Anonymous

        Use the two invocations to distract him while you strike him from time to time with a physical weapon. Block with your shield or roll/dodge untill they focus back to the summons. Embue with dark resin for better result. Use raw weapon if you are "mage" oriented so that you can deal a decent ammount of physical damage. One summon survived.

        • Anonymous

          Not too bad if you stay close to him and watch the positioning. It gets nasty if you try to get some distance to heal.

          • Anonymous

            NG+ with both npc summons, healing them and myself with Soothing Sunlight (large range AOE) and Dragon Chime with Clear Bluestone Ring. The only time I attacked him was the killing blow with Dark Giant Club. Fairly easy to keep both summons alive, as long as you keep yourself alive. Great Heal just does not have enough range.

            I found it easier to dodge him, than to turtle with Havels Greatshield.

            His attack range, travel range, speed, and the way he blends into his environment make him easily one of the toughest bosses for me. With summons it is not always easy to tell who he is about to attack. Only fought him to get that last soul fragment of Nashandra for... Outcry, a 1 cast dark AOE pyromancy that I doubt I will ever use.

            • Anonymous

              Him seppukuing over a no-hit is the dumbest sh*t I ever saw in a Souls game. What a f*cking travesty, tonally deaf.

              • Anonymous

                Use 2 summon for this boss fight, you won't regret it!

                Don't summon for Sinh and Fume knight though, they're more fun without summons!

                • Anonymous

                  For those who might wanna attempt the Seppuku/Harakiri animation, this is how I did it.

                  Build:
                  Manikin Set + Ivory Crown.(Just to avoid the hollowing).

                  Weapon: Two handed Washing Pole + 10 ( It has the best combination of reach, attack speed and damage, it might be what devs planned given Sir Alonne is a Samurai).

                  Throwing knife( It does 83 dmg, and any damage counts toward the achievement).

                  Rings:
                  -Cloranthy Ring +2.

                  -Soldier Ring+2 and Third Dragon Ring( In order to reduce your load the most, this translates into faster recovery).

                  -Ring of Blades +2.

                  Stats:
                  99 END
                  40 STR
                  99 DEX
                  70 ADP
                  The rest on default levels. What one needs the most here are iFrames and faster animations.
                  Note: equip a Blossom Kite Shield just for stamina recovery, even on the back the effect remain.
                  Strategy:
                  Entering the room is maybe the hardest part, since you don't know what he'll do first. I walked towards him each time to avoid the initial dash he usually does. At close quarters he runs to execute his slash, roll backwards once and to the right side again to avoid the second slash and possibly a thrust attack.

                  Now that you're positioned, pay close attention to the katana, lower stance always means dash/glide attack, regardless the distance. Just roll once backwards, wait steadily for him to close the gap and attack him but only once, then step back.
                  He might repeat the dash, at times he can do it trice, that's the maximum I could bait, do like before and land an attack each time.
                  If he runs towards you to slash, I don't recommend trying to punish the huge window afterwards (ironic? Yes), since he's quite unpredictable. There are instances where:
                  -He slashes once quite delayed.
                  -He slashes twice and stops idle.
                  -He slashes once and charges with thrust.
                  - He slashes twice and delays a broader third slash.
                  What is actually safe here is throw some knives or arrows.
                  Put some distance to bait his glide again, is the best window attack we'll ever get.
                  If he walks slowly towards you with high stance he's gonna try to impale you, keep walking backwards, there's no need to roll this attack, but don't try to attack him after either, he switches to the normal thrust pretty quickly. Just walk and wide the gap again.

                  If he kneel, he's gonna jump, don't panic, roll backwards once he's mid air, the attack him when he lands, you can dodge to the right also but that'll let you exposed to other attacks. He can repeat the jump trice too, easy window to attack.

                  Sometimes he leaps back and thrust, avoid this by rolling backwards or back stepping. He can do a follow-up thrust.

                  If he throws the dark wave, just dodge and stand idle. If you try to throw anything there's a high change he catches you with a second wave or with a glide attack at the end of throwing animation.

                  Land just a hit , don't get greedy.
                  Ignore how open he is after the slashes, he baits you just like Fume. Just punish the glide/dash and the leap.

                  Do some additional damage with knives or arrows when he's recovering from the slash-combo or when he leaps back.

                  Remember this is not about killing him, it's about avoiding damage at all.

                  Do not attempt 100 physical reduction with shield:
                  -He builds Bleed through the shield.
                  -His upward slash goes through the shield, tested.

                  Good luck, it's quite rewarding once you achieve it.

                  • Anonymous

                    Honestly, who wrote this? If you stand too close to him, he will kick you, like Gwyn, and also he perma imbues his katana with Bleed and it glows red for the rest of the fight, the build-up is twice.

                    • Anonymous

                      This man's heal-punishing game puts Champion Gundyr to shame, Not in a bad way, This guy is an absolutely fantastic boss, fighting this guy is like a beautiful back-and-forth war dance, fast, relentless and very punishing if you're sloppy and make mistakes but fair, and his theme is an absolute banger one of the best boss Themes in the series imo

                      However, I do have one complaint
                      THAT DANG RUNBACK IS PURE PAIN, Didn't ruin the fight for me or anything, but did they really have to give one of the toughest bosses an utterly horrible runback too?
                      My only real complaint about an otherwise flawless fight for me
                      Even if it's not really a complaint about the fight itself.

                      • Anonymous

                        Here's a tip if you don't like the run-up or this boss: turn off Dark Souls 2. Or if I may be so bold: Git Gud. Lucifer knows I did.

                        • Anonymous

                          He just jumped back from the summons while i was healing and pancaked me, like not his jump on you, but the jump away from you, i just happen to stand in that exact spot chugging an estus.

                          Hate this Boss, i powerstance 2 Demons great hammer, and i just cannot hit him, at all... and Blue Smelter took all my 20 effigies... so every try i tp shrine of amana, get humanity, then the gauntlet, yay, great design of a game. really!!!

                          • Anonymous

                            Probably the best boss in the game for me. Don't think there is another boss that keeps you so alert and on the edge of your seat than this guy. The arena and music is banging too.

                            • Anonymous

                              I save scummed this boss run, Blue Smelter, gank squad, and Frigid Outskirts. It genuinely enhanced my experience with this game. It made fighting Alonne a blast.

                              • Anonymous

                                I could only bear attempting this boss a few times because they decided to make the run-ups to a bunch of bosses in this game so cancerous. I actually like DS2 a fair bit, but Jesus some of the environments and enemy placements in this game are horrid. I can't stand the DLC in this game.

                                • Anonymous

                                  I found the run up way more bearable if you run past enemies instead of fighting. Hug the left in the first room and go into the last door on the left and quickly spam the fire lizard to death. Drop into the second room, the knights won't all follow you but sometimes one or two will drop down, just run from them. Hug the left again in the second room and jump over the gap in the floor instead of running around it. Once you reach the fog gate they'll back off so you can heal off whatever hits you took before you start the fight.

                                  • Anonymous

                                    Run up to the boss is not as bad as I thought it would be. Only needed to use 2 Estus to heal back. At least the enemies stop aggroing you once you hit the fog wall.

                                    • Anonymous

                                      he literally did his swipe dash like 6 times in a row leading to me almost no-hitting him. fume is 100% better than this dude both in difficulty and enjoyment.

                                      • Anonymous

                                        This boss might be my only complaint in the entire game. With a heavy build it’s incredibly hard to not get grabbed. Did Fume Knight first try (although I had beaten it when the game released).

                                        • Anonymous

                                          Probably the hardest DS2 boss. No idea why no one ever mentions him even though he's adjacent to the Fume knight who people love to talk about.

                                          • Anonymous

                                            I hate this boss so much. Edgy anime guy with japanese buttering knife. Horrible runup. Would be amongst the easier ones if not for a grab attack with a hitbox size of a bathtub. I even prefer the blue Smelter over this, the run for me is much more managable than most people (I always just roll through the gates) and the hitboxes are at least accurate.

                                            • Anonymous

                                              Good boss, one of the best in DS2. But the run-up is annoying. It’s possible to just run through although you might have to chug an estus or two along the way. Or then just clear the area 12 times with your summons. But if that isn’t you, the boss fight is pretty trivially easy with the two summons you get. After Fume, you’ll notice that a shield is pretty useful here too.

                                              I wish they’d added some kind of shortcut mechanism here. Really, I don’t get why they insisted on such annoying run-ups to bosses in this game.

                                              • Anonymous

                                                Why is the boss so far from the bonfire and there are so many ****ing enemies in your path to the boss???? Dude, DS2 is the worst souls-like game ever, that's a fact... but this area is truly disgusting.

                                                • Anonymous

                                                  Just defeated Fume Knight (solo) and Sir Alonne (double summons)... Guys I am in deep agony, guess it was too much for me :(

                                                  • Anonymous

                                                    Fun fight. Much easier than Fume Knight and blue Smelter Demon since I could actually block his attacks without taking any chip damage, and no residual damage from standing near him. His attacks aren’t too hard to choreograph either, you just have to be on your toes at all times.

                                                    • Anonymous

                                                      I found that rolling backwards more or less dodges every single attack of his with a massive window to do so. Worked way easier than dodging to the right.

                                                      He jumps back readying to pierce attack, I roll backwards once. He attacks where I was a second later, and then I run up and get a few hits. Lights his sword up to do a grab attack? Dodge roll backwards, run up and get a few hits on the opening. I'm not a super good player and I only got hit once this way. Circle strafe around him so you always have room to back up, too.

                                                      I was under 25% armor with flynn ring and rapier since I was too lazy to change it from fume knight battle lol

                                                      • Anonymous

                                                        A much less tedious way to make this boss enjoyable is to do the runup as safe as possible (preferrably with summons), black crystal them out, and then make a backup save in front of the boss room (there should be tutorials to do this in youtube)

                                                        If you die, simply load up your backup save. This also works for farming items from nonrespawning enemies. I'd recommend to go offline mode when you do this though, just in case.

                                                        • Anonymous

                                                          Trying this boss in the champions covenant is a pain in the ass because I have to kill every npc. I will try the run method but it looks difficult.

                                                          • Anonymous

                                                            This man and his retainers moves like cockroaches, they are unsettlingly nimble compared the mojority of the enemies you face which run in a relatively normal pace

                                                            • Anonymous

                                                              So, it is completely possible to just run straight through from the start of the memory to the fog wall. It took me 4 attempts to beat Alonne and I just booked it and ran the last 3 times. It is difficult, but if you take a certain route, you can avoid all damage. Even if you take damage, which you likely will, as long as you time life gem/flask usage well, you'll make it. Once you reach the fog wall, they stop chasing. But, they will still nail you with arrows from the top of the stairs. If you stand as close to the fog wall as you can and pressed up against the outer wall, the arrows will just barley miss you. I would recommend putting on all the gear you are going to use for the fight before you start to run. It is possible to change gear in front of the fog wall, but between the arrows and them sometimes running up to you anyway, it can be a pain. It's difficult and kind of stressful, but you can make it to Alonne in 30-45 seconds instead of taking 5/10 minutes clearing every enemy every single time. Hope this can help someone!

                                                              • Anonymous

                                                                Killed every last bastard on the run up there, 12 times, even the ones under ground who dont bother you. Did the same for blue smelty. Once you see the empty room it is amazing relief. now time to learn how to fight this guy.

                                                                • Anonymous

                                                                  Took me four tries for this guy just because of his delayed attacks. I hate delayed attacks so much, even if dodging his combo spam technically drains more stamina; they throw me off.
                                                                  Still, good boss.

                                                                  • Anonymous

                                                                    For people having issues with the run-up to Alonne, I recommend perma-clearing the upper room. You end up racking a ton of souls this way and making the return to boss, if needed, much easier. If done right, you only have to deal with one knight at a time and can retreat into the hallway at the start of the area if you get into trouble (the knights stop at the doorway). The lower room is much easier to run through, so I don't recommend clearing it unless you want the souls.

                                                                    • Anonymous

                                                                      Punish the dash, plunge, and estoc after a dodge easy win. They are just one attack, no combo or roll catch so easy punish and safe

                                                                      • Anonymous

                                                                        Says he is resistant to stuff but not immune, no amount of poison knifes,arrows,spells or weapons could get poison to trigger. Pretty sure he is immune. Anyways just like the fume knight this took me almost 15 tries, finally did it the way people think is hard with both summons up. Keep the aggro on you when the npcs get to about half hp so they can estus, they will heal themselves pretty effectively if you give them a chance. Other than that armor is useless here imo, I tried everything from havel's back down to my usual witch set. Dodging is really the only way. Anywho dark orb dark orb dark orb dark orb dark orb

                                                                        • Anonymous

                                                                          Having ~105 agility helps a shitton with dodging, same goes for fume knight (although he will still have stupid hitboxes). I was on 33% weight too for the stamina regen. Screw shields and heavy armor. Start rolling like a hedgehog

                                                                          • Anonymous

                                                                            Me *presses circle while my character is in a different zip code than his sword*

                                                                            Sir Alonne: "Heh heh...Nothing personnel, kid..."

                                                                            • Anonymous

                                                                              Despite being at best mediocre boss, it’s not saying much as most DS2 bosses are pathetic or like this guy were it’s like they have a cool move set but do half your health in a few attacks and spam air (his thrust might as well be aoe). Not impressed, bosses look cool and sometimes have unique patterns are hampered by the overall generally poor game design of DS2.

                                                                              • Anonymous

                                                                                If you are having problems with the stab attack catching you, even when you visibly roll behind him. Roll to his right instead. I did this and i can dodge the attack 100% of the time.

                                                                                • Anonymous

                                                                                  Found a Reddit post months ago where a Sunbro mastered this guy with simple backsteps (title: "Sunbro adventures: healing to draw aggro and save the host vs Sir Alonne"). I tried it out and works like a charm! :) Most of his attacks can easily be avoided with a well-timed backstep and you don't need to bother with the directions.

                                                                                  • Anonymous

                                                                                    Just fought him for the first time, fun fight. Not sure why everyone hates the run-up so much. Maybe it's my full Havel and GS build but it seemed pretty easy for me. It's longer and there are more enemies than most pre-boss areas but if you're fighting them 1v1 and not aggroing the whole group I don't think it's a problem. I guess if you have to face him multiple times it's a pain but my 2 runs through were just fine. Used 1 estus each time in front of the fog

                                                                                    • Anonymous

                                                                                      Why are people complaining about then run-up? Just run past all the enemies lol. Worked perfectly for me. The knights start backing off at the fog door and you can heal up/buff up there. Sometimes 1 guy stays and shoots arrows at you but he can be dealt with.

                                                                                      • Anonymous

                                                                                        overrated as ****, repetitive attacks, grab that doubles as a buff, shitty hitboxes, let's not mention the runup and uninspired design. i think he would be an alright boss in DS3, where he would most likely be parriable/ripostable, and i really wonder why he isn't to begin with

                                                                                        • Anonymous

                                                                                          Currently on my first DS2 run, I tried various strategies for clearing the enemies before him, but ended up just sprinting past them all and rushing the fog. Usually only took one lifegem to heal and Alonne gives you plenty of time to heal once you enter his room. Way better than slogging through all those copy-paste-paste-paste knights

                                                                                          • The following route will allow you to get through the run up to Alonne with minimal fuss. It takes about 4-5 minutes.

                                                                                            Kill the first Alonne Knight, then run up enough to aggro the next one and lure him back towards the stairs, out of the path of the fire. When he's dead, run into the door on the right and kill the fire salamander. As soon as it dies, walk forward and drop into the main chamber. Two Alonne knights will be following right behind you, and you can turn around and dispatch them safely in this wide open area.

                                                                                            Next, run up the left side of the room until the Alonne Knight in the center (near the captain) aggros. Kill him, then walk a little bit forward until you can see another Alonne Knight across the hall in the doorway leading to the right-side salamander. He will walk over to you. You know what to do. Now run up the center passage just enough to get the captain's attention (or shoot him if you like) and lure him towards you. He'll do his predictable attack. Roll through it and try to backstab him. Failing that, just pound him into the dirt.

                                                                                            Now for the lizards. Run across the hall and into the last room on the right. Kill the beast, then walk forward, turn right, and follow the long hallway to the second lizard's butt. Smack it. Drop down into the hole and you're in part two.

                                                                                            Run down the stairs and through the doorway, but then immediately backtrack into the stairwell. Two knights will show up here. Take em out single file. Once they're dead, leave the room and walk straight forward to the pillar directly ahead. Wait there for a second. On the left side, one of the bowmen will start rushing forward. When he gets to the corner of the alcove on the left, run over there and fight him in it. Chances are, another knight will show up a few seconds after he dies. Kill him, too. Careful not to knock them into the hole in the floor -- it just makes things annoying. Pop out (stay on the left side up here) and see if there are any stragglers left. If not, continue forward on the left to the next alcove which has stairs going down.

                                                                                            This next part is optional. You can just go straight to Alonne now if you don't want to clean up the three remaining enemies below.

                                                                                            In the hallway at the bottom of the stairs, you will see a knight with his back turned to you. If you try to backstab him, you will get a faceful of greatarrow from the guy across the hall, so just get his attention and run back up the stairs. Kill him. Run back down, the bowman may or may not have followed. If he did, great. Kill him. If not, run into the center of that hallway and hide behind the pillar. He'll draw his sword and then you can just take him out. Walk into the doorway he was guarding and circle around the final lizard's butt. Stab stab stab.

                                                                                            Everyone's dead and it was (relatively) painless. Yay! Now kill Alonne or you'll have to do it all over again.

                                                                                            P.S. - I actually advise against taking the summons. They're a nuisance and they only make things harder (especially the boss!) Alonne becomes ultra powerful with them in the fight, and they always get hit by his dark sword move -- so he's constantly buffed and shredding everything.

                                                                                            • Anonymous

                                                                                              The run up and the boss made me lose all of my effigies, so I alt+f4'ed and uninstalled the game. The next day I beat him second try. 40% weight, Chloranty Ring +1, Life Ring +3, Third Dragon Ring, Soldier's Ring +1, Velstadt's Set, Estoc +10, and that floral shield everyone loves. Rolled to his left hand, poked him twice, rinse and repeat.
                                                                                              He is on the faster side as a boss, but he is manageable, granted you have the stamina.
                                                                                              The run up could be made easy. Bait the first knight, kill him. Take the hallway to the left that faces the first lizard. Walk, don't run. Backstab the weeb. Jump down, WALK further, kill the aggroed weeb, the one behind the column should remain unaggroed. Kill him too, and stick to the left wall. The archer should get aggroed and run towards you. Kill that ass. Bait the elite weeb, go back, kill him. Bait the lizard so it shoots, wait and run, jump down.
                                                                                              On exit from the hallway, two weebs get aggroed, go back inside and kill them. Run to the right wall/pocket. Weebs will come aggroed one by one, or some will remain with bows, it is inconsistent. Heal and go to the boss.

                                                                                              • Anonymous

                                                                                                Boss is ruined with that absolute mongoloid of a run up. Whoever the **** at From Software thought it was a good idea putting that many enemies before a boss deserves to be shot in the foot and fired.

                                                                                                • Anonymous

                                                                                                  What is up with this guy's aggro? The two NPC summons can be glued to him, constantly attacking him and yet he would rarely focus on them and instead would constantly target me, a squishy sorcerer.

                                                                                                  • Anonymous

                                                                                                    Amazing boss. Probably the best in the whole game. Shame the run up is horrible, but you can fix that by savescumming in front of the boss gate.

                                                                                                    • Anonymous

                                                                                                      sir alonne actually has about 3-4 different death animations, they depend on when he is killed and what motion he’s in sometimes.

                                                                                                      • Anonymous

                                                                                                        While it's a whole different story in NG+ cycles, with the right approach, this boss can become pretty easy in NG. Slap great magic shield into yourself to block his fast weak attacks with no problem to your stability or stamina and negate the bleed buildup completely. Carry a big stick (fully upgraded great clave) and give a single slap on him after big openings, don't get greedy. When you see he entering in stance and a black aura in his katana .... that is his grab attack, that is unblockable, do massive damage and will buff his attack and defense after. Roll toward his left foot (your right lower side when locked on) . After he is down to <30% of life, he will stagger, giving you some free hits. After this point, he will do the grab attack more constantly and do a new jump attack that needs to be dodged by rolling away.

                                                                                                        • Anonymous

                                                                                                          The run to this boss was incredibly annoying. I suggest you put on an album, lower the audio in the game, start clearing everyone except the fire lizards (obviously the one guarding the hole you drop into should be killed), keep to the left in the lower level baiting the knights towards you. It will take an hour or two but then you can really enjoy the boss.

                                                                                                          • Anonymous

                                                                                                            Worst boss in the entire game due to run up. I think some people forget considering the runback, because this is mostly what makes a boss frustrating and really sucky.

                                                                                                            • Anonymous

                                                                                                              This is one of the most enjoyable boss fights in 2, locked behind one of the most annoying runups to a boss fight, with only blue smelter boss run and frigid outskirts being that bad.

                                                                                                              If you're about to fight this boss for the first time and you're not an amazing gamer, do yourself a favor and kill all mobs (except lower level ones), return to the bonfire and repeat until you've killed all mobs 15 times and they stop respawning. It might take more time, but you wont end up like me, frustrated and annoyed during one of the most fun boss fights in the series.

                                                                                                              • Anonymous

                                                                                                                Only use the twinblade summon, his damage actually exists and he survives a lot. Heal him with warmth if you can. Also a high stability shield (E.G. Gyrm shield + baneful ring + cloranthy) just blocks everything. Don't poke more than once if he's attacking you, you can just go ham if he's attacking a summon (Although he can dodge)

                                                                                                                • Anonymous

                                                                                                                  I defeated him using those 2 npc summons. They do small damage but really gank upon him. It leaved open space for me to do strong attack with winged drake sword. I felt I won without honor since this fight looks like one to one duel. But its dark souls! Always unfair as ****

                                                                                                                  • Anonymous

                                                                                                                    Okay this guy was really irritating on my caster. I had like 1,100 hp and he was almost one-shotting me on some moves. To be fair I'm a two-tier idiot so I also play with 89 Agility. Denial helped some, but it only works once.

                                                                                                                    His standard attacks are pretty easy to dodge by going to the player's right. But those dash attacks are sort of varied and I was actually having better luck rolling toward him and to the player's left for those, but rolling away might work better. I never fully figured those things out. Only tip I've got on the dashes is that if he jumps back really far, you're going to have to wait a surprisingly long time before rolling. You can't really time it based on when he jumps away, because he jumps different distances.

                                                                                                                    You can clear the run-up easily with 1 humanity if you use the Black Separation Crystal on the NPCs and then feather/homeward back to the bonfire. If you take NPC phantoms in, Aidel seems tankier than the other one. Best to just take 1 because his defense goes up drastically with each phantom.

                                                                                                                    Otherwise, I found slash did more damage than thrust, and elemental damage was basically useless. Also you want to roll BEHIND him to heal. Rolling away to heal will almost always kill you. With 89 agility, I was finding that you have to heal IMMEDIATELY after successfully rolling behind him. Like as I was rolling I just spammed the button until I started drinking. Any slower seemed to be too slow.

                                                                                                                    Good luck

                                                                                                                    • Anonymous

                                                                                                                      I died so many times (using computer buddies) I cleared out all the knights & geckos. Got enough souls to level up and use a heavy shield. Then to my joy I walked in with my shiny heavy shield and got a humie to help (plus the puter dudes) & won.

                                                                                                                      So karma becons and I have now helped 3 people kill this prick.

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