Sir Alonne

sir alonne bosses dark souls2 wiki guide 300px
HP 10,140 | 14,196 (NG+)
Weakness None
Resistance Fire, Bleed, Poison
Immune None
Respawns NO

Sir Alonne is a Boss in Dark Souls 2 (DKS2)Sir Alonne wields a substantial katana that carries the additional effect of causing bleed damage. Players encounter him at the conclusion of the memory, following a formidable array of Alonne Knights, some of whom are armed with greatbows. Sir Alonne, having arrived from the east, opted to pledge his service to a relatively unknown and emerging lord, aiding in the rise of the Old Iron King. Bosses are unique and challenging Enemies that drop Boss Souls capable of being transformed into powerful WeaponsSpells, and Items for the player.

 

Sir Alonne Information in Dark Souls 2

Sir Alonne came to this land from the east, chose to serve a little-known and unestablished lord, and helped him become the Old Iron King.
Then, at the very peak of his sire's rule, Sir Alonne set out again, in search of land yet unknown.

Sir Alonne is the boss of the Memory of the Old Iron King.

 

DKS2 Sir Alonne Drop

 

Sir Alonne Location in DKS2

 

Dark Souls 2 Sir Alonne NPC Summons

  • Drifter Swordsman Aidel
  • Steel-willed Lorrie

Attacks

Attack Name Attack Description Counter Measures
Katana Lunge He points the blade to the ground and subsequently lunge and go for uppercut slash.  Prepare yourself when he points his sword to the ground. If you can dodge the charge, there's lots of time after his swing for you to attack.
3 Hit Combos He swings his katana for three times, two horizontal slash and third swing will be either a lunge or a horizontal slash.  
Dark Wave He swings his sword horizontally, launching out a wave similar to the wave charges seen on the Dark Greatsword.  Like the charged stab, this attack has an identical sound cue, and the beam can be easily avoided by sidestepping when distance is adequate.
Life Drain He charges for a second before stabbing you and draining some health and buffing his sword, it only activates when the host is stabbed.
This attack cannot be blocked and is extremely hard to dodge.
 There's a sound cue when he charges up the stab akin to a high-pitched ringing. When you hear it, be ready to dodge.
Katana Jump Stab He jumps high into the air and comes crashing down, deals high damage. It occurs more often when he has half health left.  
Parry/Riposte He will hold his sword to his left and pointing forwards and to the right for a while. Attacking him during this state will result in your attack being parried and he will stab you while you're on the ground. Don't attack him while his sword is on his left.

Sir Alonne Strategy in DKS2

STR/Heavy Tank Solo Strategy

This is a rather simple strategy for heavy builds: equip Havel's Greatshield and an Ultra Greatsword/Hammer buffed with what you have and with a sweeping roll attack, like the Greatsword, Fume's Sword or my personal choice the King's Ultra Greatsword. Wear light armor and/or the Soldier Ring to get below 50% equip load. This is crucial because you will roll a lot. You block every close range attack while circling him left, he usually does not more than three strikes which Havel can handle well. The exception is the Life Drain pierce attempt, this can not be blocked and should always be evaded, same for the magic attacks. Never let your shield down except for Stamina Regeneration after an attack series and raise the shield immediately when you see that he's attacking again, even if the stamina bar is only half full. The only time where you can safely attack is when he glides from the other side of the room to you in an instant and tries to pierce you with the Katana. You have to roll sweep attack through the attack just right before he begins to glide, which damages him while you are safe. But remember to roll from behind the shield, because if you're only a fraction of a second too late, he will stop your roll attempt - either by piercing into your shield or your flesh. There are two timings for the glide attack: a quick one where he just pulls the sword horizontally back, and a slow, trickier one where he pulls the sword slower and in a slight sweeping motion back. I prefer to block the later because when you roll too early you die.

And that's it, you only have to learn the timing of one attack. If you manage to roll through his glide attack you can also safely heal. It's the safest spot to heal in the fight, because he is locked for 2 seconds after the glide attack and he always jumps back when you're in his back, which gives you 3-4 seconds to heal. Also beware that this will be a long fight, Dexterity Characters might find more safe spots to attack and end the boss quicker, but for a slow tank with UGS and Havel's shield it's safest to exploit the window after his glide attack.

 

Dodging Strategy

If your build is a power stance dodge build, the fight can be a breeze if you simply keep dodging to your right, as well as hitting him while he's positioned on your left. His swinging arm is his right arm, meaning he usually swings from his right to his left, giving you an edge in the fight. This goes for his lifesteal attack wind up as well, because if you roll to your left, he has somewhat better tracking than if you roll to the right (he missed me with every single lifesteal wind up this way, whereas he landed a couple on me if I rolled to the left). A single roll to the back usually messes up his tracking on sliding attacks, although you can opt to roll forward and to the right, getting behind him for a couple free hits - this takes practice however. Try to close the distance at least a little when he jumps backwards, this seems to prevent his sliding wind ups most of the time (needs more testing from other sources).

 

Great Heal Strategy

If your build has high attunement and faith, you can summon two white phantoms and leave the job to them, stand next to the phantoms and heal them with Great Heal miracle constantly while blocking or dodging Alonne. Since Alonne is distracted, it'll dispatch him painlessly provided if you can dodge the Katana Jump Stab.

 

Video Strategy:

(( Please respect these video posting guidelines))

 

Sir Alonne Hints in DKS2

  • High resistance to non-physical damage (highest to Lightning, lowest to Dark) and Slash.
  • Medium resistance to Thrust and weak to Strike.
  • You can buy his armor set from Magerold Of Lanafir at Iron Keep. One random of this armor set is a reward for phantom for killing Sir Alonne.
  • It is possible to empty the rooms leading to the boss by killing the Alonne Knights and Flame Lizards 12 times.
  • Player's attempting to solo this battle can still use the NPC phantoms to help clear the level of enemies. The phantoms may be sent home before entering the fog wall by using the Black Separation Crystal.

 

Dark Souls 2 Sir Alonne Trivia

  • Sir Alonne is one of the few bosses that is capable of parrying player.
  • Sir Alonne has a special death animation where he stabs himself if you defeat him without taking damage.



 




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    • Anonymous

      After fighting lost sinner in ng+ immediately after finishing up Alonne in the previous cycle I’m 100% sure they have almost exact move set but Alonne moves twice as fast and is actually lethal

      • Anonymous

        If struggling with him, the easiest way (I believe) is to use both summons and spend the entire time healing them with Soothing Sunlight (long range aoe heal), top it up as need be with Wilted Dusk Herbs (easily sourced from Desert Sorceresses in Harvest Valley via The Mines Bonfire). All you need to do is heal, and dodge; the summons do all the damage. Clear Bluestone Ring (faster casting) and Chloranthy Ring are helpful. Locking onto him makes it a lot easier to track him, since he blends into the background and moves very fast.

        • Anonymous

          Fextralife: Weakness: None.
          Wikidot: Weakness: Very High Fire, Magic and Lightning Resistance (Lightning > Magic > Fire), High Dark Resistance.
          Fandom: Weakness: Elemental Defences: Fire 44%, Magic, Lightning, Dark 30%.
          So umm...

          • Anonymous

            I imagine this fight is way better with a different build but he is not fun to fight with UGS at all since he's like 5 times faster than everything else in DS2. I had a rule about beating every boss in Dark Souls games solo on my first time fighting them, but I broke that after losing my mind from doing the runback like 30 times and just summoned and used the phantoms as meat shields to cheese him.

            • Anonymous

              Im trying to farm some sun medals for the miracle.. anybody need help with this boss or fume knight? Find me on ps - lemememew

              • Anonymous

                He's a really fun boss, but I hate to run all the way back through all the knights again. But they ARE Alonne knights so it makes sense I guess lol.

                • Anonymous

                  Its such a shame that an amazing boss is made frustrating because of the terrible run back. Could have easily fixed this in sotfs

                  • Anonymous

                    such a W boss i wish i wasnt **** at the game and could solo him to get the suppuku animation. Fume knight still better but this is a solid 9/10 boss (for ds2 bosses)

                    • Anonymous

                      I really dont understand why I deal trash damage against Fume Knight and this guy with the same sorceries that made beat the game effortlessly. I get they are punishing to casters, I get that they two-shot me if I cast a spell or heal at the wrong time, Im fine with that, but hitting like a wet noodle is just infuriating.

                      • Anonymous

                        by the time im done with him, them floors aint gon be so clean iykwim..................anways love u sir alonne ur theme makes me ascend

                        • Step 1: get a fully upgraded blacksteel katana and buff it with bleed.
                          Step 2: mute the music.
                          Step 3: play "the only thing I know for real".
                          Step 4: enjoy the fight like no tomorrow

                          • Anonymous

                            Does he have a wide variety of moves?
                            YES
                            Does he have broken hitboxes?
                            YES
                            Does he a unecessary long weapon?
                            YES
                            Does he have a grab attack?
                            YES
                            Is he fast as f*c*?
                            YES
                            Is he bullshit?
                            YES

                            • Anonymous

                              At 99 INT CSS does more than 700 damage to him. It's probably not the optimal strat, but just dodging sideways and backwards while casting 1-2 spears between his attacks makes quick work of him. He will even miss some of his attacks if you are slightly out of range, and if you are lucky he will spam his own ranged attack which is a huge opening.

                              • Anonymous

                                This is a Dark Souls 3 boss (because of his speed) and the player has to beat him with Dark Souls 2 mechanics.

                                • Anonymous

                                  This guy took me like 20 tries, but is actually quite ez, firstly, 18 deaths were because I read his weaknesses and used +8 large club which seemed to be the “best” in that sense but were too slow. I then tried to use my main weapon which I've been using for quite some time, a +10 lightning halberd which actually made a bit more damage and actually was a faster weapon.

                                  Now about the strategy: just roll backwards and get out of range. When you see him "charging" his super-fast attack, roll back and he will not hit you, then attack and get out of range. When he is charging his sword with the black aura, the same thing. When he is about to do a thrust attack the same thing works, but be wary of attacking since he may do a followup attack quite fast. Also mention the jump attack, you can also do the very same thing. These 3 (not counting the thrust attack, its a bit risky) are the only times you should try to attack, and don't be greedy!

                                  • Anonymous

                                    Pro game design tip: Requiring theplayer to run through ~10 strong enemies before every single attempt at a boss fight is a great way to sap all the fun out of the boss fight

                                    • Anonymous

                                      I ****ing give up. Maybe he is a fantastic boss, but I can't get to him because of all the ****ing bullshit they put in the way. If they just deleted that and transported you straight to the boss it would be such a monumental improvement.

                                      • Anonymous

                                        Seems like he briefly gains a ton of damage reduction while doing his life drain attack, probably so summons can't punish it as much. I dodged it and hit him while he was still in the animation and it only did like 115 damage, whereas I was doing around 450 damage otherwise.

                                        • Anonymous

                                          Finally got this f.cker! stay so close to him and always dodge to your right. only problem is his stab because of its hit hit box but there's a milisecond delay on that stab if you can do it it will be so easy. God luck!

                                          • Anonymous

                                            I once managed to kill him immediately after he jumped for the katana strike. None of the death animations occured; he just fell down like a ragdoll.

                                            Never knew that this was possible.

                                            • Anonymous

                                              No damaged using Sinner Swords, though I may not have seen your animation I know in my heart I didn't get hit.

                                              • Anonymous

                                                if you are struggling, try lightning rapier +5 and old leo ring
                                                use dark weapon when you enter, makes the fight easy

                                                • Anonymous

                                                  Beating this guy hitless after like 50 tries to see the Seppuku death animation has to be one of the most satisfying accomplishments I've made in any Souls game.

                                                  • Anonymous

                                                    Took me at least 48 tries to beat this guy hitless to see the secret seppuku he does when you beat him without taking a single hit from him, and MAN did it feel great to finally succeed in besting him without taking a single hit, one of the best feelings I've ever gotten from beating something in a video game in a long while, especially after putting myself through the agony of doing the entire hellish runback to him for like 20 tries till I just decided to start quitting out every time I took a hit from him since it still counts as a loss, I'd highly recommend doing that if you're attempting to beat this guy hitless, it's worth it simply because you don't have to suffer that stupid damn runback which is the only bad thing about fighting this guy, other than the fact he has some janky hitboxes here and there, (nowhere near as bad as things like the Imperfect in Shulva or the Fire Lizards, or Titanite Demons from Ds1 though) So you can actually enjoy the fight without having to do deal with that headache every single time you die to him.

                                                    • Anonymous

                                                      if you are trying to get the cool animation when you do his fight without taking any damage, good luck
                                                      currently trying and i dont think i have ever given this many attempts on a single boss
                                                      (i have 8 ADP using sacred chime hammer +5)

                                                      • Anonymous

                                                        When he does his upwards slash move, just roll backwards. When he does his stab with the magic around his sword, roll right not left. Going left will have a high chance of getting sucked back in to the stab animation.

                                                        • Anonymous

                                                          This page doesn't mention it, but I'm pretty sure his sword gets a damage boost as well as doing bleed after buffing it from catching you with his dark-imbued impaling thrust attack.

                                                          • Anonymous

                                                            Use the two invocations to distract him while you strike him from time to time with a physical weapon. Block with your shield or roll/dodge untill they focus back to the summons. Embue with dark resin for better result. Use raw weapon if you are "mage" oriented so that you can deal a decent ammount of physical damage. One summon survived.

                                                            • Anonymous

                                                              Not too bad if you stay close to him and watch the positioning. It gets nasty if you try to get some distance to heal.

                                                              • Anonymous

                                                                NG+ with both npc summons, healing them and myself with Soothing Sunlight (large range AOE) and Dragon Chime with Clear Bluestone Ring. The only time I attacked him was the killing blow with Dark Giant Club. Fairly easy to keep both summons alive, as long as you keep yourself alive. Great Heal just does not have enough range.

                                                                I found it easier to dodge him, than to turtle with Havels Greatshield.

                                                                His attack range, travel range, speed, and the way he blends into his environment make him easily one of the toughest bosses for me. With summons it is not always easy to tell who he is about to attack. Only fought him to get that last soul fragment of Nashandra for... Outcry, a 1 cast dark AOE pyromancy that I doubt I will ever use.

                                                                • Anonymous

                                                                  Him seppukuing over a no-hit is the dumbest sh*t I ever saw in a Souls game. What a f*cking travesty, tonally deaf.

                                                                  • Anonymous

                                                                    Use 2 summon for this boss fight, you won't regret it!

                                                                    Don't summon for Sinh and Fume knight though, they're more fun without summons!

                                                                    • Anonymous

                                                                      For those who might wanna attempt the Seppuku/Harakiri animation, this is how I did it.

                                                                      Build:
                                                                      Manikin Set + Ivory Crown.(Just to avoid the hollowing).

                                                                      Weapon: Two handed Washing Pole + 10 ( It has the best combination of reach, attack speed and damage, it might be what devs planned given Sir Alonne is a Samurai).

                                                                      Throwing knife( It does 83 dmg, and any damage counts toward the achievement).

                                                                      Rings:
                                                                      -Cloranthy Ring +2.

                                                                      -Soldier Ring+2 and Third Dragon Ring( In order to reduce your load the most, this translates into faster recovery).

                                                                      -Ring of Blades +2.

                                                                      Stats:
                                                                      99 END
                                                                      40 STR
                                                                      99 DEX
                                                                      70 ADP
                                                                      The rest on default levels. What one needs the most here are iFrames and faster animations.
                                                                      Note: equip a Blossom Kite Shield just for stamina recovery, even on the back the effect remain.
                                                                      Strategy:
                                                                      Entering the room is maybe the hardest part, since you don't know what he'll do first. I walked towards him each time to avoid the initial dash he usually does. At close quarters he runs to execute his slash, roll backwards once and to the right side again to avoid the second slash and possibly a thrust attack.

                                                                      Now that you're positioned, pay close attention to the katana, lower stance always means dash/glide attack, regardless the distance. Just roll once backwards, wait steadily for him to close the gap and attack him but only once, then step back.
                                                                      He might repeat the dash, at times he can do it trice, that's the maximum I could bait, do like before and land an attack each time.
                                                                      If he runs towards you to slash, I don't recommend trying to punish the huge window afterwards (ironic? Yes), since he's quite unpredictable. There are instances where:
                                                                      -He slashes once quite delayed.
                                                                      -He slashes twice and stops idle.
                                                                      -He slashes once and charges with thrust.
                                                                      - He slashes twice and delays a broader third slash.
                                                                      What is actually safe here is throw some knives or arrows.
                                                                      Put some distance to bait his glide again, is the best window attack we'll ever get.
                                                                      If he walks slowly towards you with high stance he's gonna try to impale you, keep walking backwards, there's no need to roll this attack, but don't try to attack him after either, he switches to the normal thrust pretty quickly. Just walk and wide the gap again.

                                                                      If he kneel, he's gonna jump, don't panic, roll backwards once he's mid air, the attack him when he lands, you can dodge to the right also but that'll let you exposed to other attacks. He can repeat the jump trice too, easy window to attack.

                                                                      Sometimes he leaps back and thrust, avoid this by rolling backwards or back stepping. He can do a follow-up thrust.

                                                                      If he throws the dark wave, just dodge and stand idle. If you try to throw anything there's a high change he catches you with a second wave or with a glide attack at the end of throwing animation.

                                                                      Land just a hit , don't get greedy.
                                                                      Ignore how open he is after the slashes, he baits you just like Fume. Just punish the glide/dash and the leap.

                                                                      Do some additional damage with knives or arrows when he's recovering from the slash-combo or when he leaps back.

                                                                      Remember this is not about killing him, it's about avoiding damage at all.

                                                                      Do not attempt 100 physical reduction with shield:
                                                                      -He builds Bleed through the shield.
                                                                      -His upward slash goes through the shield, tested.

                                                                      Good luck, it's quite rewarding once you achieve it.

                                                                      • Anonymous

                                                                        Honestly, who wrote this? If you stand too close to him, he will kick you, like Gwyn, and also he perma imbues his katana with Bleed and it glows red for the rest of the fight, the build-up is twice.

                                                                        • Anonymous

                                                                          This man's heal-punishing game puts Champion Gundyr to shame, Not in a bad way, This guy is an absolutely fantastic boss, fighting this guy is like a beautiful back-and-forth war dance, fast, relentless and very punishing if you're sloppy and make mistakes but fair, and his theme is an absolute banger one of the best boss Themes in the series imo

                                                                          However, I do have one complaint
                                                                          THAT DANG RUNBACK IS PURE PAIN, Didn't ruin the fight for me or anything, but did they really have to give one of the toughest bosses an utterly horrible runback too?
                                                                          My only real complaint about an otherwise flawless fight for me
                                                                          Even if it's not really a complaint about the fight itself.

                                                                          • Anonymous

                                                                            Here's a tip if you don't like the run-up or this boss: turn off Dark Souls 2. Or if I may be so bold: Git Gud. Lucifer knows I did.

                                                                            • Anonymous

                                                                              He just jumped back from the summons while i was healing and pancaked me, like not his jump on you, but the jump away from you, i just happen to stand in that exact spot chugging an estus.

                                                                              Hate this Boss, i powerstance 2 Demons great hammer, and i just cannot hit him, at all... and Blue Smelter took all my 20 effigies... so every try i tp shrine of amana, get humanity, then the gauntlet, yay, great design of a game. really!!!

                                                                              • Anonymous

                                                                                Probably the best boss in the game for me. Don't think there is another boss that keeps you so alert and on the edge of your seat than this guy. The arena and music is banging too.

                                                                                • Anonymous

                                                                                  I save scummed this boss run, Blue Smelter, gank squad, and Frigid Outskirts. It genuinely enhanced my experience with this game. It made fighting Alonne a blast.

                                                                                  • Anonymous

                                                                                    I could only bear attempting this boss a few times because they decided to make the run-ups to a bunch of bosses in this game so cancerous. I actually like DS2 a fair bit, but Jesus some of the environments and enemy placements in this game are horrid. I can't stand the DLC in this game.

                                                                                    • Anonymous

                                                                                      I found the run up way more bearable if you run past enemies instead of fighting. Hug the left in the first room and go into the last door on the left and quickly spam the fire lizard to death. Drop into the second room, the knights won't all follow you but sometimes one or two will drop down, just run from them. Hug the left again in the second room and jump over the gap in the floor instead of running around it. Once you reach the fog gate they'll back off so you can heal off whatever hits you took before you start the fight.

                                                                                      • Anonymous

                                                                                        Run up to the boss is not as bad as I thought it would be. Only needed to use 2 Estus to heal back. At least the enemies stop aggroing you once you hit the fog wall.

                                                                                        • Anonymous

                                                                                          he literally did his swipe dash like 6 times in a row leading to me almost no-hitting him. fume is 100% better than this dude both in difficulty and enjoyment.

                                                                                          • Anonymous

                                                                                            This boss might be my only complaint in the entire game. With a heavy build it’s incredibly hard to not get grabbed. Did Fume Knight first try (although I had beaten it when the game released).

                                                                                            • Anonymous

                                                                                              Probably the hardest DS2 boss. No idea why no one ever mentions him even though he's adjacent to the Fume knight who people love to talk about.

                                                                                              • Anonymous

                                                                                                I hate this boss so much. Edgy anime guy with japanese buttering knife. Horrible runup. Would be amongst the easier ones if not for a grab attack with a hitbox size of a bathtub. I even prefer the blue Smelter over this, the run for me is much more managable than most people (I always just roll through the gates) and the hitboxes are at least accurate.

                                                                                                • Anonymous

                                                                                                  Good boss, one of the best in DS2. But the run-up is annoying. It’s possible to just run through although you might have to chug an estus or two along the way. Or then just clear the area 12 times with your summons. But if that isn’t you, the boss fight is pretty trivially easy with the two summons you get. After Fume, you’ll notice that a shield is pretty useful here too.

                                                                                                  I wish they’d added some kind of shortcut mechanism here. Really, I don’t get why they insisted on such annoying run-ups to bosses in this game.

                                                                                                  • Anonymous

                                                                                                    Why is the boss so far from the bonfire and there are so many ****ing enemies in your path to the boss???? Dude, DS2 is the worst souls-like game ever, that's a fact... but this area is truly disgusting.

                                                                                                    • Anonymous

                                                                                                      Just defeated Fume Knight (solo) and Sir Alonne (double summons)... Guys I am in deep agony, guess it was too much for me :(

                                                                                                      • Anonymous

                                                                                                        Fun fight. Much easier than Fume Knight and blue Smelter Demon since I could actually block his attacks without taking any chip damage, and no residual damage from standing near him. His attacks aren’t too hard to choreograph either, you just have to be on your toes at all times.

                                                                                                        • Anonymous

                                                                                                          I found that rolling backwards more or less dodges every single attack of his with a massive window to do so. Worked way easier than dodging to the right.

                                                                                                          He jumps back readying to pierce attack, I roll backwards once. He attacks where I was a second later, and then I run up and get a few hits. Lights his sword up to do a grab attack? Dodge roll backwards, run up and get a few hits on the opening. I'm not a super good player and I only got hit once this way. Circle strafe around him so you always have room to back up, too.

                                                                                                          I was under 25% armor with flynn ring and rapier since I was too lazy to change it from fume knight battle lol

                                                                                                          • Anonymous

                                                                                                            A much less tedious way to make this boss enjoyable is to do the runup as safe as possible (preferrably with summons), black crystal them out, and then make a backup save in front of the boss room (there should be tutorials to do this in youtube)

                                                                                                            If you die, simply load up your backup save. This also works for farming items from nonrespawning enemies. I'd recommend to go offline mode when you do this though, just in case.

                                                                                                            • Anonymous

                                                                                                              Trying this boss in the champions covenant is a pain in the ass because I have to kill every npc. I will try the run method but it looks difficult.

                                                                                                              • Anonymous

                                                                                                                This man and his retainers moves like cockroaches, they are unsettlingly nimble compared the mojority of the enemies you face which run in a relatively normal pace

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