Sir Alonne

16 - Sir Alonne.jpg
HP 14,196 (NG+)
Weakness None
Resistance Fire
Respawns YES

Sir Alonne Information

Sir Alonne came to this land from the east, chose to serve a little-known and unestablished lord, and helped him become the Old Iron King.
Then, at the very peak of his sire's rule, Sir Alonne set out again, in search of land yet unknown.

Sir Alonne is the boss of the Memory of the Old Iron King

Drop

 

Location

 

Attacks

Attack Name Attack Description Counter Measures
Katana Lunge He points the blade to the ground and subsequently lunge and go for uppercut slash.  Prepare yourself when he points his sword to the ground. If you can dodge the charge, there's lots of time after his swing for you to attack.
3 Hit Combos He swings his katana for three times, two horizontal slash and third swing will be either a lunge or a horizontal slash.  
Dark Wave He swings his sword horizontally, launching out a wave similar to the wave charges seen on the Dark Greatsword.  Like the charged stab, this attack has an identical sound cue, and the beam can be easily avoided by sidestepping when distance is adequate.
Life Drain He charges for a second before stabbing you and draining some health and buffing his sword, it only activates when the host is stabbed.
This attack cannot be blocked and is extremely hard to dodge.
 There's a sound cue when he charges up the stab akin to a high-pitched ringing. When you hear it, be ready to dodge.
Katana Jump Stab He jumps high into the air and comes crashing down, deals high damage. It occurs more often when he has half health left.  
Parry/Riposte He will hold his sword to his left and pointing forwards and to the right for a while. Attacking him during this state will result in your attack being parried and he will stab you while you're on the ground. Don't attack him while his sword is on his left.

Summons:
There are 2 summons avaiable for this fight : Travelling Bladedancer Aidel and Lorrie Steelwill. Their summon signs are right at the start of the memory.

Strategy

STR/Heavy Tank Solo Strategy

This is a rather simple strategy for heavy builds: equip Havel's Greatshield and an Ultra Greatsword/Hammer buffed with what you have and with a sweeping roll attack, like the Greatsword, Fume's Sword or my personal choice the King's Ultra Greatsword. Wear light armor and/or the Soldier Ring to get below 50% equip load. This is crucial because you will roll a lot. You block every close range attack while circling him left, he usually does not more than three strikes which Havel can handle well. The exception is the Life Drain pierce attempt, this can not be blocked and should always be evaded, same for the magic attacks. Never let your shield down except for Stamina Regeneration after an attack series and raise the shield immediately when you see that he's attacking again, even if the stamina bar is only half full. The only time where you can safely attack is when he glides from the other side of the room to you in an instant and tries to pierce you with the Katana. You have to roll sweep attack through the attack just right before he begins to glide, which damages him while you are safe. But remember to roll from behind the shield, because if you're only a fraction of a second too late, he will stop your roll attempt - either by piercing into your shield or your flesh. There are two timings for the glide attack: a quick one where he just pulls the sword horizontally back, and a slow, trickier one where he pulls the sword slower and in a slight sweeping motion back. I prefer to block the later because when you roll too early you die.

And that's it, you only have to learn the timing of one attack. If you manage to roll through his glide attack you can also safely heal. It's the safest spot to heal in the fight, because he is locked for 2 seconds after the glide attack and he always jumps back when you're in his back, which gives you 3-4 seconds to heal. Also beware that this will be a long fight, Dexterity Characters might find more safe spots to attack and end the boss quicker, but for a slow tank with UGS and Havel's shield it's safest to exploit the window after his glide attack.

Dodging Strategy

If your build is a power stance dodge build, the fight can be a breeze if you simply keep dodging to your right, as well as hitting him while he's positioned on your left. His swinging arm is his right arm, meaning he usually swings from his right to his left, giving you an edge in the fight. This goes for his lifesteal attack wind up as well, because if you roll to your left, he has somewhat better tracking than if you roll to the right (he missed me with every single lifesteal wind up this way, whereas he landed a couple on me if I rolled to the left). A single roll to the back usually messes up his tracking on sliding attacks, although you can opt to roll forward and to the right, getting behind him for a couple free hits - this takes practice however. Try to close the distance at least a little when he jumps backwards, this seems to prevent his sliding wind ups most of the time (needs more testing from other sources).

Great Heal Strategy

If your build has high attunement and faith, you can summon two white phantoms and leave the job to them, stand next to the phantoms and heal them with Great Heal miracle constantly while blocking or dodging Alonne. Since Alonne is distracted, it'll dispatch him painlessly provided if you can dodge the Katana Jump Stab.

Video Strategy:








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Hints

  • High resistance to non-physical damage (highest to Lightning, lowest to Dark) and Slash.
  • Medium resistance to Thrust and weak to Strike.
  • You can buy his armor set from Magerold Of Lanafir at Iron Keep. One random of this armor set is a reward for phantom for killing Sir Alonne.
  • It is possible to empty the rooms leading to the boss by killing the Alonne Knights and Flame Lizards 12 times.
  • Player's attempting to solo this battle can still use the NPC phantoms to help clear the level of enemies. The phantoms may be sent home before entering the fog wall by using the Black Separation Crystal.

 

Trivia

  • Sir Alonne is one of the few bosses that is capable of parrying player.
  • Sir Alonne has a special death animation where he commits seppuku if you defeat him without taking damage.
  • His armor piece is similar to Shiva of the East from Dark Souls. Both hail from "the East".



 




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    • Anonymous

      21 Jun 2021 23:33  

      sir alonne actually has about 3-4 different death animations, they depend on when he is killed and what motion he’s in sometimes.

      • Anonymous

        30 May 2021 02:03  

        While it's a whole different story in NG+ cycles, with the right approach, this boss can become pretty easy in NG. Slap great magic shield into yourself to block his fast weak attacks with no problem to your stability or stamina and negate the bleed buildup completely. Carry a big stick (fully upgraded great clave) and give a single slap on him after big openings, don't get greedy. When you see he entering in stance and a black aura in his katana .... that is his grab attack, that is unblockable, do massive damage and will buff his attack and defense after. Roll toward his left foot (your right lower side when locked on) . After he is down to <30% of life, he will stagger, giving you some free hits. After this point, he will do the grab attack more constantly and do a new jump attack that needs to be dodged by rolling away.

        • Anonymous

          10 Apr 2021 16:42  

          The run to this boss was incredibly annoying. I suggest you put on an album, lower the audio in the game, start clearing everyone except the fire lizards (obviously the one guarding the hole you drop into should be killed), keep to the left in the lower level baiting the knights towards you. It will take an hour or two but then you can really enjoy the boss.

          • Anonymous

            15 Mar 2021 21:11  

            Worst boss in the entire game due to run up. I think some people forget considering the runback, because this is mostly what makes a boss frustrating and really sucky.

            • Anonymous

              20 Feb 2021 14:56  

              This is one of the most enjoyable boss fights in 2, locked behind one of the most annoying runups to a boss fight, with only blue smelter boss run and frigid outskirts being that bad.

              If you're about to fight this boss for the first time and you're not an amazing gamer, do yourself a favor and kill all mobs (except lower level ones), return to the bonfire and repeat until you've killed all mobs 15 times and they stop respawning. It might take more time, but you wont end up like me, frustrated and annoyed during one of the most fun boss fights in the series.

              • Anonymous

                12 Feb 2021 11:25  

                Only use the twinblade summon, his damage actually exists and he survives a lot. Heal him with warmth if you can. Also a high stability shield (E.G. Gyrm shield + baneful ring + cloranthy) just blocks everything. Don't poke more than once if he's attacking you, you can just go ham if he's attacking a summon (Although he can dodge)

                • Anonymous

                  19 Jan 2021 03:29  

                  I defeated him using those 2 npc summons. They do small damage but really gank upon him. It leaved open space for me to do strong attack with winged drake sword. I felt I won without honor since this fight looks like one to one duel. But its dark souls! Always unfair as ****

                  • Anonymous

                    11 Jan 2021 17:00  

                    Okay this guy was really irritating on my caster. I had like 1,100 hp and he was almost one-shotting me on some moves. To be fair I'm a two-tier idiot so I also play with 89 Agility. Denial helped some, but it only works once.

                    His standard attacks are pretty easy to dodge by going to the player's right. But those dash attacks are sort of varied and I was actually having better luck rolling toward him and to the player's left for those, but rolling away might work better. I never fully figured those things out. Only tip I've got on the dashes is that if he jumps back really far, you're going to have to wait a surprisingly long time before rolling. You can't really time it based on when he jumps away, because he jumps different distances.

                    You can clear the run-up easily with 1 humanity if you use the Black Separation Crystal on the NPCs and then feather/homeward back to the bonfire. If you take NPC phantoms in, Aidel seems tankier than the other one. Best to just take 1 because his defense goes up drastically with each phantom.

                    Otherwise, I found slash did more damage than thrust, and elemental damage was basically useless. Also you want to roll BEHIND him to heal. Rolling away to heal will almost always kill you. With 89 agility, I was finding that you have to heal IMMEDIATELY after successfully rolling behind him. Like as I was rolling I just spammed the button until I started drinking. Any slower seemed to be too slow.

                    Good luck

                    • Anonymous

                      09 Jan 2021 13:23  

                      I died so many times (using computer buddies) I cleared out all the knights & geckos. Got enough souls to level up and use a heavy shield. Then to my joy I walked in with my shiny heavy shield and got a humie to help (plus the puter dudes) & won.

                      So karma becons and I have now helped 3 people kill this prick.

                      • Anonymous

                        28 Dec 2020 01:50  

                        The summons make him really easy if you just want his armor and be over with it like me. The summons are actually good here as meat shields unlike in Fume Knight

                        • Anonymous

                          20 Dec 2020 18:23  

                          I have 107 agi and i'm still getting teleported and impaled by his katana. Tried with a +10 greatshield + Baneful Bird Ring and he still impales THROUGH THE SHIELD. Is there a way to avoid this? This boss is easier than Fume Knight but the broken hitbox is so annoying.

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