Sir Alonne |
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|---|---|
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| HP | 14,196 (NG+) |
| Weakness | None |
| Resistance | Fire |
| Respawns | YES |
Sir Alonne Information
Sir Alonne came to this land from the east, chose to serve a little-known and unestablished lord, and helped him become the Old Iron King.
Then, at the very peak of his sire's rule, Sir Alonne set out again, in search of land yet unknown.
Sir Alonne is the boss of the Memory of the Old Iron King
Drop
- Souls Awarded: 80,000 (Standard Game) 160,000 (NG+)
- Drops: Soul of Sir Alonne, Piece of Alonne's armor (Seems this happens if you are a phantom)
Location
- In the final hallway in Memory of the Old Iron King
Attacks
| Attack Name | Attack Description | Counter Measures |
|---|---|---|
| Katana Lunge | He points the blade to the ground and subsequently lunge and go for uppercut slash. | Prepare yourself when he points his sword to the ground. If you can dodge the charge, there's lots of time after his swing for you to attack. |
| 3 Hit Combos | He swings his katana for three times, two horizontal slash and third swing will be either a lunge or a horizontal slash. | |
| Dark Wave | He swings his sword horizontally, launching out a wave similar to the wave charges seen on the Dark Greatsword. | Like the charged stab, this attack has an identical sound cue, and the beam can be easily avoided by sidestepping when distance is adequate. |
| Life Drain | He charges for a second before stabbing you and draining some health and buffing his sword, it only activates when the host is stabbed. This attack cannot be blocked and is extremely hard to dodge. |
There's a sound cue when he charges up the stab akin to a high-pitched ringing. When you hear it, be ready to dodge. |
| Katana Jump Stab | He jumps high into the air and comes crashing down, deals high damage. It occurs more often when he has half health left. | |
| Parry/Riposte | He will hold his sword to his left and pointing forwards and to the right for a while. Attacking him during this state will result in your attack being parried and he will stab you while you're on the ground. | Don't attack him while his sword is on his left. |
Summons:
There are 2 summons avaiable for this fight : Travelling Bladedancer Aidel and Lorrie Steelwill. Their summon signs are right at the start of the memory.
Strategy
STR/Heavy Tank Solo Strategy
This is a rather simple strategy for heavy builds: equip Havel's Greatshield and an Ultra Greatsword/Hammer buffed with what you have and with a sweeping roll attack, like the Greatsword, Fume's Sword or my personal choice the King's Ultra Greatsword. Wear light armor and/or the Soldier Ring to get below 50% equip load. This is crucial because you will roll a lot. You block every close range attack while circling him left, he usually does not more than three strikes which Havel can handle well. The exception is the Life Drain pierce attempt, this can not be blocked and should always be evaded, same for the magic attacks. Never let your shield down except for Stamina Regeneration after an attack series and raise the shield immediately when you see that he's attacking again, even if the stamina bar is only half full. The only time where you can safely attack is when he glides from the other side of the room to you in an instant and tries to pierce you with the Katana. You have to roll sweep attack through the attack just right before he begins to glide, which damages him while you are safe. But remember to roll from behind the shield, because if you're only a fraction of a second too late, he will stop your roll attempt - either by piercing into your shield or your flesh. There are two timings for the glide attack: a quick one where he just pulls the sword horizontally back, and a slow, trickier one where he pulls the sword slower and in a slight sweeping motion back. I prefer to block the later because when you roll too early you die.
And that's it, you only have to learn the timing of one attack. If you manage to roll through his glide attack you can also safely heal. It's the safest spot to heal in the fight, because he is locked for 2 seconds after the glide attack and he always jumps back when you're in his back, which gives you 3-4 seconds to heal. Also beware that this will be a long fight, Dexterity Characters might find more safe spots to attack and end the boss quicker, but for a slow tank with UGS and Havel's shield it's safest to exploit the window after his glide attack.
Dodging Strategy
If your build is a power stance dodge build, the fight can be a breeze if you simply keep dodging to your right, as well as hitting him while he's positioned on your left. His swinging arm is his right arm, meaning he usually swings from his right to his left, giving you an edge in the fight. This goes for his lifesteal attack wind up as well, because if you roll to your left, he has somewhat better tracking than if you roll to the right (he missed me with every single lifesteal wind up this way, whereas he landed a couple on me if I rolled to the left). A single roll to the back usually messes up his tracking on sliding attacks, although you can opt to roll forward and to the right, getting behind him for a couple free hits - this takes practice however. Try to close the distance at least a little when he jumps backwards, this seems to prevent his sliding wind ups most of the time (needs more testing from other sources).
Great Heal Strategy
If your build has high attunement and faith, you can summon two white phantoms and leave the job to them, stand next to the phantoms and heal them with Great Heal miracle constantly while blocking or dodging Alonne. Since Alonne is distracted, it'll dispatch him painlessly provided if you can dodge the Katana Jump Stab.
Video Strategy:
(( Please respect these video posting guidelines))
Hints
- High resistance to non-physical damage (highest to Lightning, lowest to Dark) and Slash.
- Medium resistance to Thrust and weak to Strike.
- You can buy his armor set from Magerold Of Lanafir at Iron Keep. One random of this armor set is a reward for phantom for killing Sir Alonne.
- It is possible to empty the rooms leading to the boss by killing the Alonne Knights and Flame Lizards 12 times.
Trivia
- Sir Alonne is one of the few bosses that is capable of parrying player.
- Sir Alonne has a special death animation where he commits seppuku if you defeat him without taking damage.
- His armor piece is similar to Shiva of the East from Dark Souls. Both hail from "the East".
Anonymous
Anonymous16 Mar 2020 16:44
This boss is clearly bugged. His impales have a 360 degree hitbox that should not be possible (I know this for a fact because I was behind him, and still got hit by the impale, my character was "teleported" to his front and got impaled also many times when I dodged to the side clearly before the attack landed, as my character got teleported to where they were to his front in similar fashion). There is no combo variation. When he is not impaling, he is thrusting away his sword then runs to the far end of the room where he can still got you again with his thrust. Rinse repeat. There is also no parry against him. One of the most bugged and uninspired bosses of the soul series. Just another big dude with a sword again as usual for DS2, only this one is also bugged. I'm glad Miyazaki San got management again in DS3 and fixed this ramshackle mess of a game as it were.

Anonymous
Anonymous
Anonymous24 Feb 2020 23:18
Melee players, just like the Fume Knight you need to go light with a rapier and be aggressive. Keep close to him and you will be able to tell what strike he's going to use. Moreover, he won't be using his hard strikes, as he's scripted to use them when there's a bit of a distance between you. Go light, go aggressive and roll towards him and slightly to you right (2 o'clock), you will be landing behind his back that way every time with a window for 2-3 strikes or for chugging an estus. Don't get greedy, keep your cool, strafe and roll towards him and you will prevail.

Anonymous09 Feb 2020 18:04
tbh, hardest boss in the game for a sorcerer (me personally at least). i could solo fume knight but this guy, i didnt even try. i respecced into a str build and used them summons

Anonymous04 Feb 2020 20:15
the only problem i have is the*****ty runup because the phantoms are half dead when i get to alonne himself and when you die once you have to do all that***** again i know they cant put a bonfire there because its a memory but they could've put the fight right after the big room with the pillars and the lizards

Anonymous02 Feb 2020 00:29
For anyone still struggling with this boss. Keep your distance and wait for him to go into his 'I'm gonna fly towards you and stab you stance'. When he flies towards you, or well before it dodge backwards. The boss will fly to the location where you were, so basically you won't get hit by that move ever. Then walk up to him slap him, walk away, and bait him again. If you find yourself close to him dodge right towards him, give him a slap and try to get distance. Use a fast weapon, and don't be greedy. Good luck.

Anonymous26 Dec 2019 03:15
His lunging uppercut will go through shields a little bit, so if you're trying for a no-damage seppuku run, it's over if he chips you with that.

Anonymous
Anonymous30 Nov 2019 16:12
His Life Drain is a *****ing joke. If you are too close to him you HAVE to dodge it perfectly or it will hit you even if you are behind him. I managed to dodge behind or beside him multiple times and you still get teleportet right into his sword because the hitbox is covering his whole model. Even if it obviously missed you the game don't *****ing cares about the fact that a Katana shouldn't have the same hitbox as an Ultra-Greatsword.

Anonymous29 Nov 2019 08:56
Katana Lunge if you evade by pressing the combination up and left then you can dodge boss attacks easily. NG+8 Katana Jump Stab 1hit=ko. The scene was too dark and sir was like a cockroach so fast I always dodged on the feeling because I couldn't see everything clearly... More than 15 minutes to take down the boss, tired of both my hands.

Anonymous18 Nov 2019 19:23
Second time fighting him I used two Lightening Old Whips (with a durability of only 40 I equipped them both and swapped them mid-fight.) I got him within one hit of death…but got greedy and he taught me a lesson about the virtues of patience. I also used a Dark Quartz ring +3, the Simpleton’s ring for the (extra I frames, Bracing Knuckle Ring +2, and Ring of Steel Protection, and the Mad Warrior Mask for the adaptability bonus. Seems to be a good combination for this boss. Onto round 3 I say!

Anonymous13 Nov 2019 02:51
NG+7 I gave up on summoning NPCs and using greatsword. I finally realized that using katana was quicker and more convenient against high speed bosses. It's funny how I always try to use greatsword for all bosses and DS2 and DS3 while using other weapons is easier. Actually, I copied and pasted the saved file of the game when I met the boss so that I could not spend time traveling so I could try to fight the boss many times without any restrictions.

Anonymous
Anonymous
Anonymous10 Oct 2019 23:44
Will the 2-handed strong attack with the Halberd Helix be effective against him in NG + 7?

Anonymous
Anonymous
Anonymous
Anonymous
Anonymous14 Aug 2019 21:20
Yup, the "STR/Heavy Tank Solo Strategy" works well, although I equipped a lighter Heide Knight Sword +10 and Havel's GreatShield +5; Strength=50, Endurance=34, Vitality=50. Just have a patience.

Anonymous

09 Apr 2020 09:22
I need assistance with this boss to go Platinum - PS4 - Fesaleo . Thxs
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