Slumbering Dragon Shield

Slumbering%20Dragon%20Shield
icon wp physicaldef
65
icon wp poisondef
65
icon wp magicdef
60
icon wp bleeddef
65
icon wp firedef
60 icon wp petrifydef 65
icon wp lightningdef
90 icon wp cursedef 85
icon wp darkdef
60 icon durabilitiy 60
icon wp stability
45 icon weight 4.5
Requirement & Bonus
icon strength icon dexterity icon intelligence icon faith
14
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Standard Shields Strike / Parry
Enchantable:
Yes/No
No Special

Slumbering Dragon Shield is a Standard Shield in Dark Souls 2

 

"Shield of the Archdrake sect of Lindelt.
Represents a slumbering dragon,
and is intended for use in covert rituals.

The fools who woke the slumbering dragon
earned not only its ire, but also the
destruction of an entire country.

The survivors buried their wrongdoings in
the past, and in a show of terrible conceit,
attempted to make amends by carrying on
the knowledge of the wasted land."

 

Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.

 

Acquired From

 

Hints and Tips:

  • When farming for shield, best to travel to Shrine of Amana: Rhoy's Resting Place. Kill off the bug in front of you, and to the right. Use a great bow (or any type of range), with Covetous Gold Serpent Ring, and snipe out the 3 Archdrake (Knight or Caster) enemies standing by the cave entrance. Repeat and rest to continue farming.
  • Shield gives Stamina Regen.
  • Stamina Regen gained is 5%
  • Stamina Regen stacks with both Green Blossom and Chloranthy Ring variants.
  • Infusing with Bleed and Poison seemed to raise the Lightning Scaling to S without decreasing base damage, decent for bashing if you have stamina boosting rings, items and equipments.
  • Stamina regeneration gained by using the shield does not offset the stamina regeneration loss of having the shield equipped.
    • Tested with 60.2 Max Equip load and 42 equip weight (69.77%). 35.51 regen with the Shield equipped, 36.49 without the shield equipped.
      • Note that it scales with max equip load and equipped weight, meaning that if you had 99 vitality and very light things you would see a benefit to stamina regenerating.
  • Upgrades with: Regular Titanite

 

Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

 

Slumbering Dragon Shield Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp poisondef
icon wp bleed
icon wp bleeddef
icon wp petrifydef icon wp cursedef
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
icon wp stability
Slumbering Dragon Shield 40 - - 50 - - - - - B - 0
65
0
65
65 85 65 60 60 90 60 45
Slumbering Dragon Shield +10 80 - - 75 - - - - - A - 0
73.7
0
73.7
73.7 73.7 58.7 70 70 88.7 70 53
Magic 32 8 - 40 - - - C - A - 0
64.1
0
64.1
64.1 64.1 44.1 66.6 59.1 84.1 59.1 45
Magic +10 64 13 - 60 - - - B - A - 0
73.1
0
73.1
73.1 73.1 58.1 75 69.3 88.1 69.3 53
Fire 32 - 8 40 - - - - C A - 0
64.1
0
64.1
64.1 64.1 44.1 59.1 66.6 84.1 59.1 45
Fire +10 64 - 13 60 - - - - B A - 0
73.1
0
73.1
73.1 73.1 58.1 69.3 75 88.1 69.3 53
Lightning 32 - - 49 - - - - - A - 0
64.5
0
64.5
64.5 64.5 44.5 59.5 59.5 88.3 59.5 45
Lightning +10 64 - - 74 - - - - - A - 0
73.4
0
73.4
73.4 73.4 58.4 69.6 69.6 91.2 69.6 53
Dark 32 - - 40 8 - - - - A E 0
64.1
0
64.1
64.1 64.1 44.1 59.1 59.1 84.1 66.6 45
Dark +10 64 - - 60 13 - - - - A E 0
73.1
0
73.1
73.1 73.1 58.1 69.3 69.3 88.1 75 53
Poison 34 - - 43 - - - - - S - 5
83.3
0
62.7
62.7 62.7 42.7 57.7 57.7 82.7 57.7 45
Poison +10 69 - - 65 - - - - - S - 10
87.5
0
72
72 72 57 68.2 68.2 87 68.2 53
Bleed 34 - - 43   - - - - S - 0
62.7
5
83.3
62.7 62.7 42.7 57.7 57.7 82.7 57.7 45
Bleed +10 69 - - 65   - - - - S - 0
72
10
87.5
72 72 57 68.2 68.2 87 68.2 53

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon strength icon strengthscale green
Strength
icon wp physicalAttack
Physical
icon wp physicaldef
Physical
icon wp bleed
Bleeding
icon durabilitiy
Durability
icon dexterity icon dexscale green
Dexterity
icon wp magdmg
Magic
icon wp magicdef
Magic
icon wp poisondef
Poison
icon weight
Weight
icon intelligence
Intelligence
icon wp firedmg
Fire
icon wp firedef
Fire
icon wp petrifydef
Petrify
 
icon faith
Faith
icon wp lightningdmg
Lightning
icon wp lightningdef
Lightning
icon wp cursedef
Curse
 
icon magicbonus green
Magic Bonus
icon wp counterStrength
Counter Strength
icon wp stability
Stability
   
icon firebonus green
Fire Bonus
icon wp poiseDamage
Poise Damage
     
icon lgtngbonus green
Lighting Bonus
icon wp CastSpeed
Cast Speed
     
icon darkbonus green
Dark Bonus
icon wp range
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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    • Anonymous

      Since the table has some mistakes (or else vanilla vs scholar differences, I don't know), here are the stats for the +10 shield in Scholar

      73.7 petrify resist
      88.7 curse resist
      73.7 physical
      70.0 magic
      70.0 fire
      92.5 lightning
      70.0 dark
      73.7 poison
      73.7 bleed

      • Anonymous

        So just a worse variant of the blossom kite shield with only for itself to block 10% more of lightning than the other while blocking less of EVERYTHING else, being less stable and weighting more.

        • At least this shield has very high lightning block, which the blossom shield doesn't. It's great for dealing with the clerics and fume sorcerers in the Old Iron King DLC (aka Brume Tower DLC), even though they aren't a super common enemy.

          • Anonymous

            why does it show that it REDUCES lightning block when you upgrade it to +10? is this an error on the wiki's part or is the game really just this dumb

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