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 Sunlight Parma

Sunlight Parma.png
icon-wp_physicaldef.png
65
icon-wp_poisondef.png
70
icon-wp_magicdef.png
45
icon-wp_bleeddef.png
70
icon-wp_firedef.png
30 icon-wp_petrifydef.png 70
icon-wp_lightningdef.png
45 icon-wp_cursedef.png 70
icon-wp_darkdef.png
40 icon-durabilitiy 50
icon-wp_stability.png
35 icon_weight 1.5
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
7
D
11
C
--
--
--
--
Small Shields Strike / Parry
Enchantable:
Yes/No
No Special

Sunlight Parma is a Small Shield in Dark Souls 2. Small Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing. 

 

Acquired From:

  • Offer 10 Sunlight Medals to the Altar of Sunlight. 

 

Hints and Tips:

 

Notes:

  • This is one of the selected by From and Namco Bandai
  • The emblem also depicts Solaire of Astora from Dark Souls 1.
  • Moderate Poison and Bleed damage reduction, however, since it has low physical damage reduction, it is more like a decorative shield rather than a practical one.
  • Reinforced with normal Titanite.
  • Has 100% lightning reduction when lightning infused in DX11/SotFS

 

Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

((Link to build))
In-game appearance:

 

 

Sunlight Parma Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 50 - - - - D C - - - - 0
70
0
70
70 70 65 45 30 45 40 35
Regular +10 100 - - - - D C - - - - 0
77.5
0
77.5
77.5 77.5 73.7 58.7 47.5 58.7 55 43
Magic 31 38 - - - E D C - - - 0
67.7
0
67.7
67.7 67.7 62.7 63.3 27.7 42.7 37.7 35
Magic +10 63 77 - - - E D B - - - 0
75.7
0
75.7
75.7 75.7 72 72.5 45.7 57 53.2 43
Fire 31 - 38 - - E D - C - - 0
67.7
0
67.7
67.7 67.7 62.7 42.7 48.3 42.7 37.7 35
Fire +10 63 - 77 - - E D - B - - 0
75.7
0
75.7
75.7 75.7 72 57 61.2 57 53.2 43
Lightning 31 - 38 - - E D - - C - 0
67.7
0
67.7
67.7 67.7 62.7 42.7 27.7 63.3 37.7 35
Lightning +10 63 - 77 - - E D - - B - 0
75.7
0
75.7
75.7 75.7 72 57 45.7 72.5 53.2 43
Dark 31 - - - 38 E D - - - C 0
67.7
0
67.7
67.7 67.7 62.7 42.7 27.7 42.7 58.3 35
Dark +10 34 - - - 42 E D - - - B 0
75.7
0
75.7
75.7 75.7 72 57 45.7 57 68.7 43
Poison 31 - - - - E D - - - - 7
88.3
0
67.7
67.7 67.7 62.7 42.7 27.7 42.7 37.7 35
Poison +10 63 - - - - E D - - - - 15
91.2
0
75.7
75.7 75.7 72 57 45.7 57 53.2 43
Bleed 31 - - - - E D - - - - 0
67.7
7
88.3
67.7 67.7 62.7 42.7 27.7 42.7 37.7 35
Bleed +10 63 - - - - E D - - - - 0
75.7
15
91.2
75.7 75.7 72 57 45.7 57 53.2 43

 

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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