"Halberd wielded by knights who served the lord of light in a long-forgotten age." "Even after their flesh was charred by flame, they remained as strong as ever, and stood watch, challenging visitors to their land."... |
![]() |
|||||
Weapon Type: | Halberd | Counter | 120 | Weight: | 14.0 | |
---|---|---|---|---|---|---|
Attack Type: | Slash/Thrust | Auxiliary: | - | Durability: | 70 | |
Stability: | 40 | Enchantable: | Yes | Special Attack: | No |
Acquired From
- At the Shaded Woods, in a room under the Shaded Ruins bonfire..
- To acquire without use of a Fragrant Branch of Yore, from the bonfire look out of one of the windows near the slope that leads to the roof, you will see a bridge. Run out the window and jump on the bridge, (You will take fall damage). Turn around and jump over the gap between the bridge and the room, and the halberd is in the chest.
- Rare drop from the Kobolds at the entrance of Aldia's Keep.
Hints and Tips:
- This weapon can attack from behind a shield.
- You cannot use any type of item buff on this weapon (ex. Gold Pine Resin or Aromatic Ooze. However, it can be buffed with spells or miracles, such as Magic Weapon.)
- Upgraded with Twinkling Titanite.(all 15 titanite)
- As with all black knight weapons in dark souls 2, the Black Knight Halberd deals both physical and fire damage. It can also be infused with another element (magic, lighting or dark) to deal physical, fire and the infused damage.
Extra Notes:
- With 45 Str, 26 Dex, 10 Int, 40 Faith, a Lightning infused Black Knight Halberd+5's has an Attack Rating of 633, making it one of the highest AR ratings you can achieve, particularly for a DEX build. But it is important to note that the elemental portion of the damage is subject to reduction via an enemy's resistances.
- Trivia: Despite it being designated as a Halberd, it resembles the glaive weapon closely upon inspection. A glaive is a polearm with a blade mounted on it.
(Note: values have changed slightly after SoTFS patch)
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Tutorial
Required in Build:
In-game appearance:
Requirements |
![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|
17 | 26 | - | 9 |
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Regular | 213 | - | 90 | - | - | 120 35 |
C | B | - | C | - | - | - | - | 40 | 10 | 30 | 30 | 35 |
Regular +5 | 320 | - | 130 | - | - | ^ | C | B | - | C | - | - | - | - | 40 | 10 | 30 | 30 | 35 |
Magic | 191 | 54 | 81 | - | - | ^ | D | C | C | C | - | - | - | - | 37.7 | 26.6 | 27.9 | 27.9 | 32.9 |
Magic +5 | 288 | 78 | 117 | - | - | ^ | C | C | C | C | - | - | - | - | 37.7 | 26.6 | 27.9 | 27.9 | 32.9 |
Fire | 204 | - | 129 | - | - | ^ | D | C | - | C | - | - | - | - | 39.1 | 9.1 | 29.1 | 29.1 | 34.1 |
Fire +5 | 307 | - | 187 | - | - | ^ | C | C | C | - | - | - | - | 39.1 | 9.1 | 29.1 | 29.1 | 34.1 | |
Lightning | 191 | - | 81 | 54 | - | ^ | D | C | - | C | C | - | - | - | 39.1 | 9.1 | 29.1 | 29.1 | 34.1 |
Lightning +5 | 288 | - | 117 | 78 | - | ^ | C | C | C | C | - | - | - | 39.1 | 9.1 | 29.1 | 29.1 | 34.1 | |
Dark | 191 | - | 81 | - | 54 | ^ | D | C | - | C | - | C | - | - | 39.1 | 9.1 | 29.1 | 29.1 | 34.1 |
Dark +5 | 288 | - | 117 | - | 78 | ^ | C | C | C | - | C | - | - | 39.1 | 9.1 | 29.1 | 29.1 | 34.1 | |
Poison (N/A) | - | - | - | - | - | ^ | - | - | - | - | - | - | - | - | - | - | - | - | - |
Bleed (N/A) | - | - | - | - | - | ^ | - | - | - | - | - | - | - | - | - | - | - | - | - |
Raw | 244 | - | 103 | - | - | ^ | E | E | - | D | - | - | - | - | 40 | 10 | 30 | 30 | 35 |
Raw +5 | 368 | - | 149 | - | - | ^ | E | E | - | D | - | - | - | - | 40 | 10 | 30 | 30 | 35 |
Enchanted | 213 | - | 90 | - | - | ^ | E | E | D | E | - | - | - | - | 40 | 10 | 30 | 30 | 35 |
Enchanted +5 | 320 | - | 130 | - | - | ^ | E | E | D | E | - | - | - | - | 40 | 10 | 30 | 30 | 35 |
Mundane | 106 | - | 45 | - | - | ^ | D | D | - | E | - | - | - | - | 40 | 10 | 30 | 30 | 35 |
Mundane +5 | 160 | - | 65 | - | - | ^ | D | D | - | E | - | - | - | - | 40 | 10 | 30 | 30 | 35 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
||
![]() |
![]() Poise Damage |
|||
![]() Lighting Bonus |
![]() Cast Speed |
|||
![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
hi
1
+10
-1