*When infused: 101 physical dmg/101 elemental dmg and B scaling with chosen element.
Thief Dagger is a weapon in Dark Souls 2.
Dagger with a crooked tip.
A common accessory of thieves, shoddily crafted and without much bite.
Acquired From
- Dropped by Rogue enemies in Huntsman's Copse
Hints and Tips:
- Has similiar damage output of a Bandit's Knife but it has no bleed build up, having the same weight as default Dagger.
- Having almost no scaling, applying elemental infusions, such as Lightning, make it a good low requirement weapon.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Required in Build:
((Link to build))
Thief Dagger Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 79 | 0 | 0 | 0 | 0 | 110 10 |
E | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Regular +10 | 158 | - | - | - | - | ^ | E | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Magic | 50 | 50 | - | - | - | ^ | E | - | C | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 17.9 |
Magic +10 | 101 | 101 | - | - | - | ^ | E | - | B | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 17.9 |
Fire | 50 | - | 50 | - | - | ^ | E | - | - | C | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 17.9 |
Fire+10 | 101 | - | 101 | - | - | ^ | E | - | - | B | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 17.9 |
Lightning | 50 | - | - | 50 | - | ^ | E | - | - | - | C | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 17.9 |
Lightning +10 | 101 | - | - | 101 | - | ^ | E | - | - | - | B | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 17.9 |
Dark | 50 | - | - | - | 50 | ^ | E | - | - | - | - | C | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 36.6 |
Dark+10 | 101 | - | - | - | 101 | ^ | E | - | - | - | - | B | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 36.6 |
Poison | 50 | - | - | - | - | ^ | E | - | - | - | - | - | 112 | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Poison +10 | 101 | - | - | - | - | ^ | E | - | - | - | - | - | 140 | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Bleed | 50 | - | - | - | - | ^ | E | - | - | - | - | - | - | 112 | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Bleed +10 | 101 | - | - | - | - | ^ | E | - | - | - | - | - | - | 140 | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Raw | 82 | - | - | - | - | ^ | E | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Raw +10 | 166 | - | - | - | - | ^ | E | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Enchanted | 72 | - | - | - | - | ^ | E | - | D | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Enchanted+10 | 145 | - | - | - | - | ^ | E | - | C | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Mundane | 36 | - | - | - | - | ^ | E | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Mundane+10 | 72 | - | - | - | - | ^ | E | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 20 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Thief Dagger my beloved.
Truly the best weapon for ultra low level invasions. Infuse this bad boy with whatever element, upgrade it to +6, and you can use it as a side weapon for practically any class. Or put on the stone ring and use only the dagger. 2 STR, 7 DEX HELLO??? PUT ALL YOUR LEVEL IN HP, STAMINA AND AGILITY AND INVADE HOLY **** JUST DO IT
- Anonymous
I like how it says the only useful infusion is mundane and then immediately contradicts itself by saying how powerful it is with elemental infusions.
This wiki is so trash.
- Anonymous
Best dagger for parrying riposte at low soul memory tier PvP
- Anonymous
Best riposte dagger when infused with elements. Surpassing even Shadow Dagger, Umbral Dagger and the normal Dagger in any infusion they would have. Incredible!
- Anonymous
It killed all of the thieves in the entire game until they stopped spawning and this f***ing thing NEVER dropped.
- Anonymous
One of the best options for pure casters when infused with Dark. (Or other elementos)
Excellent for a dedicated caster character. Virtually no requirements or weight. I would keep my casting catalyst in my right hand with a parrying shield in the left, since people are always more eager to rush in and recklessly attack someone using magic. Devastating backstabs and ripostes at all points in the game and respectable upfront damage early on while you pad your stats and acquire new spells.
1
+10
-1