Tower Shield

Tower Shield.png
icon-wp_physicaldef.png
100
icon-wp_poisondef.png
45
icon-wp_magicdef.png
40
icon-wp_bleeddef.png
45
icon-wp_firedef.png
75 icon-wp_petrifydef.png 45
icon-wp_lightningdef.png
50 icon-wp_cursedef.png 45
icon-wp_darkdef.png
40 icon-durabilitiy 90
icon-wp_stability.png
70 icon_weight 13
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
30
D
--
--
--
--
--
--
Greatshields Strike / Parry
Enchantable:
Yes/No
No Special

Tower Shield is a Greatshield in Dark Souls 2. Greatshields can be used not only to block an enemy but allows player to do shield bash. (Great shields replaced parry ability with heavy shield bash)

 

Acquired From:

 

Hints and Tips:

  • A very good starter greatshield for a tank build due to its high physical block and Stability. Likely gotten before most of the other greatshields.
  • Using a bonfire ascetic at Cathedral of Blue does not refresh the chest containing this item.

 

Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

((Link to build))

In-game appearance:

 

 

Tower Shield upgrade

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 150 - - - - D - - - - - 0
45
0
45
45 45 100 40 75 50 40 70
Regular +10 300 - - - - C - - - - - 0
58.7
0
58.7
58.7 58.7 100 55 81.2 62.5 55 78
Magic 94 115 - - - D - C - - - 0
42.7
0
42.7
42.7 42.7 97.7 58.3 72.7 47.7 37.7 70
Magic +10 189 231 - - - D - B - - - 0
57
0
57
57 57 98.2 68.7 79.5 60.7 53.2 78
Fire 94 - 115 - - D - - C - - 0
42.7
0
42.7
42.7 42.7 97.7 37.7 93.3 47.7 37.7 70
Fire +10 189 - 231 - - D - - B - - 0
57
0
57
57 57 98.2 53.2 95 60.7 53.2 78
Lightning 94 - - 115 - D - - - C - 0
42.7
0
42.7
42.7 42.7 97.7 37.7 72.7 68.3 37.7 70
Lightning +10 189 - - 231 - D - - - B - 0
57
0
57
57 57 98.2 53.2 79.5 76.2 53.2 78
Dark 94 - - - 115 D - - - - C 0
42.7
0
42.7
42.7 42.7 97.7 37.7 72.7 47.7 58.3 70
Dark +10 103 - - - 231 D - - - - B 0
57
0
57
57 57 98.2 53.2 79.5 60.7 68.7 78
Poison 94 - - - - D - - - - - 23
63.2
0
42.7
42.7 42.7 97.7 37.7 72.7 47.7 37.7 70
Poison +10 189 - - - - D - - - - - 46
72.5
0
57
57 57 98.2 53.2 79.5 60.7 53.2 78
Bleed 94 - - - - D - - - - - 0
42.7
23
63.2
42.7 42.7 97.7 37.7 72.7 47.7 37.7 70
Bleed +10 189 - - - - D - - - - - 0
57
46
72.5
57 57 98.2 53.2 79.5 60.7 53.2 78

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




Join the page discussion Tired of anon posting? Register!

    • Anonymous

      19 Nov 2020 09:12  

      PvP with Immolation! Excellent PVE support! I am experimenting with 7 Spell Slots (40 att.) and optional Southern Ritual Band +1/2 tl;dr Cast 1 War and 2. Tox to zone for a safe 3, Immolation and hope for 4. Cham 5-7 incl. two of game's best wake-up atks, your choice of arson as your mileage may vary) 1. Warmth will fully heal you from almost dead even with Immolation on. 2. Toxic Mist Pyro the warmth, or leave be and zone another area for casting Immolation. 3. Immolation in whichever zone Host isn't 4. Chameleon is positioned here, but the cast is optional (U B surprise how often after this combo, you will have space to pull it off. Either they're camping the Warmth, or you're inside your toxic cloud.) You can run around HOST without having to break Chameleon and STILL cause damage. Works great against a slow weapon punish whiffs on your Cham, or spell casters go haywire and have to switch to melee KEK 5. Great Combustion in case they aggro after Harry Potter move or zoning fails. (happens to be DaS2 best wake-up atk) 6. Great Fireball type for harrassment 7, Fire Whip multi-tool. Big dmg on one target, great PvE small enemy gank killer, not out-ranged by much, maybe spears, but Host's can't avoid a trade, which will stagger their follow-up R1. SOUTHERN Ritual Band +1 both slots MORE Fire Whip! +2 Forbidden Sun, especially when you have access to twilight herb. SEED of the GIANTS for lulz (25% chance each invader sprouts new seed) BUILD is lots of poise, decent armor, all the way to 70% Equip in order to shorten your roll and backstep distances. Either Stone Ring or Ivory Warrior Ring or both so your damage penalizes their poise or stamina bar, or BOTH. With ONE main powerful weapon that can chunk enough estus off with a punish to negate, and can deal with PvE ganks by thinning ranks in a few hits. And TWO an off-hand compliment weapon that keeps you within Immolation range. I ranked up in CoC, so I'm using The VANQUISHER's SEAL ring, making my bare fists the off hand (out-dmg Caestus, forearm blocks like small shield w/2-handed, plus Powerstance & Parry.) MY SWORD is the Lost Sinner's Sword UGS, because low weight, low stamina, infused hits like a truck, the Warmth offsets user-dmg. The dream is: Rolling 2HR1 thrust counter atk (OLD LEO) flowing super fast into 2 or more of the horizontal 2HR1 (maybe 3rd best reach after Fume & Grstswd UGS) for the ability to to take out someone at 40 or 50%, or burst damage PvE mobs to thin ranks. OR the oh-so-dangerous but satisfying UGS super-parry after Roll 2HR1 atk or baited atk. ( Catiyruges YT vid claims the LSS UGS Roll 2HR1 => 2HR1+2HR1 is best quick burst of damage in the game) Have fun. Basically the Immolation is only there for PvP, like I said. It's a more sporting spell than Acid Surge. Unless you plan on going PvP as a BLUE sentinel, and the HavelMage Wretches deserve it. Watch them Fat Roll away from an Incandescent Arbiter spirit hoping the Warmth will save her.

      • Anonymous

        02 Jan 2019 14:41  

        Highly suggest greatsword/ultra builds should use this,unlike other greatshields,this shield prevents u from taking physical damage while blocking since other greatshields still allow some damage to your hp when hit.

        • Anonymous

          29 Mar 2018 02:12  

          How do you suppose the best way to use the shield for its fullest purpose, such as which level/skill one needs to upgrade, I've tried strength, endurance, and adaptability ( if I remember correctly ) yet it says "Unable to use this item effectively with present attributes". I am displeased by the abrupt halt, I'm stuck on the Ruin Sentinels and I've seen the strategy with the Pilgrim companion/ally.

          • 24 Dec 2017 04:54  

            I also recommend elite knight helm, leggins dranleig chest, some iron gauntlets and heide sword and this shield. U look like ds3 knights #cosplay souls :D

            • Anonymous

              15 Mar 2017 14:58  

              Very good for a tank build, I still use it and it is great at blocking various boss attacks (Aged Smelter Demon aka Blue Smelter Demon, And the Normal Smelter Demon, Also good for blocking the "frozen reindeers" attacks at the Ivory King DLC area: Frozen Outskirts) Note: King Vendrick can break the stance of your shield so it is completely useless to block in that fight, If you need help on Xbox 360, My gamertag is "Zayalaz77" and send me a message before you send me a friend request, My souls level on Dark Souls 2 is OVER 8 million.

            Load more
            ⇈ ⇈