*When infused: 136 magic dmg/241 elemental dmg
Transgressor's Staff is a weapon in Dark Souls 2.
A staff enwreathed in a matte blackness.
Found in the heart of the Dark Chasm. A catalyst for sorceries and hexes.
No one knows what lies beyond the dark passages found across Drangleic, but perhaps they are better left undisturbed.
Acquired From:
- Pre-Order bonus & Black Armor Edition DLC.
- or purchase from Chancellor Wellager in Drangleic Castle if without DLC.
Hints and Tips:
- Upgrades using Titanite Shards/Chunks/Slabs
- Decent for both sorcery and hex, under +10 upgrade and infusing wih Dark, Dark scaling will become S, inferior to Sunset Staff but superior to Bone Staff.
- Extremely durable catalyst.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Required in Build:
((Link to build))
Transgressor's Staff Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | Cast Speed |
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Regular | - | 80 | - | - | 40 | 100 10 |
- | - | B | - | - | A | - | - | 25 | 30 | 20 | 20 | 30 | 120 |
Regular +10 | - | 160 | - | - | 210 | ^ | - | - | B | - | - | S | - | - | 25 | 30 | 20 | 20 | 30 | 120 |
Magic | - | 92 | - | - | 34 | ^ | - | - | B | - | - | A | - | - | 24.3 | 35 | 19.3 | 19.3 | 19.3 | 120 |
Magic +10 | - | 184 | - | - | 178 | ^ | - | - | B | - | - | S | - | - | 24.3 | 35 | 19.3 | 19.3 | 19.3 | 120 |
Dark | - | 68 | - | - | 46 | ^ | - | - | B | - | - | A | - | - | 24.3 | 29.3 | 19.3 | 19.3 | 25 | 120 |
Dark +10 | - | 136 | - | - | 241 | ^ | - | - | B | - | - | S | - | - | 24.3 | 29.3 | 19.3 | 19.3 | 25 | 120 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
weight is wrong. Should be 3
6
+10
-1