Twin-Headed Greatbow is a weapon in Dark Souls 2.
A greatbow made of animal bone. The fine craftmanship suggests that it originates in Lanafir.
The unusual design appears to have ceremonial implications, but may simply be intended to intimidate foes.
Acquired From
- DLC: Crown of the Ivory King.
- Past the Illusory Wall after the third bonfire, drop down, turn around and go down the hallway. On the left there will be an enemy standing on a broken ledge. Kill him and look down, drop down to the lower pathway go through the corridor and head to the left and open the chest.
Hints and Tips:
- The pulling speed is much slower than most greatbows, as well as the significantly higher stamina cost.
- Strength-dedicated greatbow, deals devastating damage at the cost of slow pulling speed.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Location Video
Required in Build:
((Link to build))
Twin-Headed Greatbow Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Name |
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Regular | 185 | - | - | - | - | 100 15 |
A | - | - | - | - | - | - | - | - | - | - | - | - |
Regular +5 | 260 | - | - | - | - | ^ | S | - | - | - | - | - | - | - | - | - | - | - | - |
Magic | 116 | 142 | - | - | - | ^ | B | - | S | - | - | - | - | - | - | 18.3 | - | - | - |
Magic +5 | 163 | 200 | - | - | - | ^ | S | - | S | - | - | - | - | - | - | 18.3 | - | - | - |
Fire | 116 | - | 142 | - | - | ^ | B | - | - | S | - | - | - | - | - | - | 18.3 | - | - |
Fire +5 | 163 | - | 200 | - | - | ^ | S | - | - | S | - | - | - | - | - | - | 18.3 | - | - |
Lightning | 116 | - | - | 142 | - | ^ | B | - | - | - | S | - | - | - | - | - | - | 18.3 | - |
Lightning +5 | 163 | - | - | 200 | - | ^ | S | - | - | - | S | - | - | - | - | - | - | 18.3 | - |
Dark | 116 | - | - | - | 142 | ^ | B | - | - | - | - | S | - | - | - | - | - | - | 18.3 |
Dark +5 | 163 | - | - | - | 200 | ^ | S | - | - | - | - | S | - | - | - | - | - | - | 18.3 |
Raw | 212 | - | - | - | - | ^ | D | - | - | - | - | - | - | - | - | - | - | - | - |
Raw +5 | 299 | - | - | - | - | ^ | D | - | - | - | - | - | - | - | - | - | - | - | - |
Enchanted | 185 | - | - | - | - | ^ | D | - | A | - | - | - | - | - | - | - | - | - | - |
Enchanted+5 | 260 | - | - | - | - | ^ | C | - | A | - | - | - | - | - | - | - | - | - | - |
Mundane | 92 | - | - | - | - | ^ | C | - | - | - | - | - | - | - | - | - | - | - | - |
Mundane +5 | 130 | - | - | - | - | ^ | B | - | - | - | - | - | - | - | - | - | - | - | - |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
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![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
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![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
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![]() Petrify |
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![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Counter Strength |
![]() Stability |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Why nobody is talking about the only Double S scaling weapon in the game, It os so OP
- Anonymous
Would the lightning+5 with a super high strength build and the lightning clutch ring be super over powered? Plus stronger arrows like the devastating greatarrow??
- Anonymous
Can use with 22 strength, I dont know what minimum is, maybe 21 or 20
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