Twin-Headed Greatbow

Twin-Headed Greatbow+5

Stats
icon-wp_physicalAttack.png 260(*163) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*200) icon-wp_poiseDamage.png 15
icon-firebonus.png 0(*200) icon-wp_stability.png 10
icon-lightningbonus.png 0(*200) icon-durabilitiy.png 70
icon-darkbonus.png 0(*200) icon_weight.png 15
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
45
S
15
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*S *S *S *S
Weapon Type Greatbow
Attack Type Projectile/Strike
Enchantable Yes
Special No
*When infused: 108 physical dmg/108 elemental dmg and S scaling with chosen element.

 Twin-Headed Greatbow is a weapon in Dark Souls 2.

 

A greatbow made of animal bone. The fine craftmanship suggests that it originates in Lanafir.

The unusual design appears to have ceremonial implications, but may simply be intended to intimidate foes. 

Acquired From

  • DLC: Crown of the Ivory King.
  • Past the Illusory Wall after the third bonfire, drop down, turn around and go down the hallway. On the left there will be an enemy standing on a broken ledge. Kill him and look down, drop down to the lower pathway go through the corridor and head to the left and open the chest.

 

Hints and Tips:

  • The pulling speed is much slower than most greatbows, as well as the significantly higher stamina cost.
  • Strength-dedicated greatbow, deals devastating damage at the cost of slow pulling speed.



Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))

Location Video

Required in Build:
((Link to build))

 

Twin-Headed Greatbow Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 185 - - - - 100
15
A - - - - - - - - - - - -
Regular +5 260 - - - - ^ S - - - - - - - - - - - -
Magic 116 142 - - - ^ B - S - - - - - - 18.3 - - -
Magic +5 163 200 - - - ^ S - S - - - - - - 18.3 - - -
Fire 116 - 142 - - ^ B - - S - - - - - - 18.3 - -
Fire +5 163 - 200 - - ^ S - - S - - - - - - 18.3 - -
Lightning 116 - - 142 - ^ B - - - S - - - - - - 18.3 -
Lightning +5 163 - - 200 - ^ S - - - S - - - - - - 18.3 -
Dark 116 - - - 142 ^ B - - - - S - - - - - - 18.3
Dark +5 163 - - - 200 ^ S - - - - S - - - - - - 18.3
Raw 212 - - - - ^ D - - - - - - - - - - - -
Raw +5 299 - - - - ^ D - - - - - - - - - - - -
Enchanted 185 - - - - ^ D - A - - - - - - - - - -
Enchanted+5 260 - - - - ^ C - A - - - - - - - - - -
Mundane 92 - - - - ^ C - - - - - - - - - - - -
Mundane +5 130 - - - - ^ B - - - - - - - - - - - -

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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